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By N2H

Archive for the 'Video Games' Category

 

Metal Slug 7 (DS) [Review]

Oct 27, 2008 in Reviews, Video Games

(If you're new here, you may want to subscribe to my RSS/Atom feed. Thanks for visiting! - Michael)

Metal Slug 7 is a lot of fun. Worth the price, a lot of replay and challenge.

The end.

image

Is it weird that I’m reviewing a game that isn’t for sale for another 3 weeks? (And I’m not press)

Well, how I got the game doesn’t matter, you can guess for yourself, but Metal Slug 7 is nonetheless, challengingly, frustratingly, addictive fun.

Why?

Combat School Mode. Yes, that’s the only reason.

If you like Metal Slug (MS), well, there’s nothing new. You have 2D side scrolling shooter action, 1 hit you’re dead gameplay. With MS 7, there are new weapons and characters that have different abilities, but ultimately, you need to shoot everything on screen and don’t get hit (ever) in the process. You pick a character, you have a gun to kill before being killed, you earn some better guns, and it’s all a survival thing.

Sound and animation for the MS series have always been good, especially the animation of all the sprites- the characters, vehicles, weapons, everything. It’s not bloody, but actually a little cartoony with hints of humor. You’re a solider in some kind of war or battle, who knows? There really is no story that I know of.

Metal Slug has always been fun in occasional play in arcades or on emulators, but I have questioned why anyone would want buy a home version. Normal arcade mode is super tough- you have a limited number of continues to try to beat all the missions. Only the most hardcore shooter fan would be happy with just that and most people wouldn’t enjoy it enough to buy it.

But then there’s the Combat School Mode. There’s a list of 80 (Amazon says so) missions that are more focused to a special goal. So it’s no longer beat the game in 4 quarters but beat this mission in 1 life, or beat this mission with just the standard gun without dying, etc.

And this is the real fun of Metal Slug. You can get your MS fun in smaller, more concentrated chunks, with a clear goal, and work you way through domination of the game. That is, it’s harder to really learn the game only through arcade mode- just too long and frustrating. But with the school missions, you can focus on one goal one at a time, and along the way, you’ll just learn so much more about the game that you’ll be able to take that knowledge for the normal mode if you want.

For a portable game, the school mode really makes sense. Go to the airport, play a few missions, get frustrated get on the plane. After you land, get in the taxi, turn the DS back on, try them again. In the more focused missions, you start to get that ooooh, I was so close! I need to give it another try that doesn’t exist in the normal game mode.

This is the kind of game that you’ll always want to pack with your DS whenever you go somewhere.

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The Godfather (Xbox) [Review]

Jul 24, 2008 in Reviews, Video Games

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In EA’s Godfather for the XBox, you can, should, and will:

  • Rob banks
  • Get “respect” from hookers
  • Hang out with the Corleone Family
  • Get vengeance for “the family”
  • Execute villains in more than 20 different ways
  • Pay off the fuzz (the cops)
  • Yell out “Toasty” when you douse some fools in a well thrown Molotov Cocktail
  • Bomb safes
  • Blow off kneecaps
  • Extort all of New York
  • Mostly enjoy the 20+ hours of wreaking havoc

Playing through Godfather, I have come to the following conclusion: shooting people in the head is a lot of fun.

Murder 1000 people in various ways:

  • Run over them
  • Throw them off bridges
  • Beat them into submission with your fists
  • Easy-bake them in pizzeria ovens
  • Choke them

(I hope no one quotes this blog in a study of video game violence.)

Godfather is what everyone will surely describe as Grand Theft Auto with a Godfather skin. This is fairly correct- if you can play GTA, you can pickup Godfather as well. However, these games are usually described more as “sandbox” games, games that you can basically mold your own experience. Incidentally, I never had a sandbox when I was a kid, so I’m not sure what that means for this review.

Godfather, to me, though, doesn’t feel like a true free-form sandbox experience. You have an open world, you can drive around, do anything at any time (you can do a story based mission, or you can try other side missions, like taking extorting a business, or becoming a murderer-for-hire), but the missions themselves are very linear. Often, you’ll have missions which may have two or three parts to them, but in each part, pretty much every player has to do the same thing- there really aren’t options for stealth or sniping or creative methods; instead, you just need to get in there up close and kill, with the only option being what weapon you want to use. Missions will have bonuses that tell you exactly what you need to do, so there’s no creativity in how you do it, and little reason to try to be.

I wouldn’t say this is such a negative, I enjoyed the game regardless.

The game takes place in the time of the first Godfather movie. You’re a new recruit to the Corleone gangster family, and you go through the game trying to prove your loyalty and capabilities. You’ll be able to name yourself (but you are always a man) and create a custom look among a myriad of fashion options, but no matter what you’ll probably always look stylish, like any respectable gangster would. The type of missions you’ll see are what you’d expect if you’ve watched any Mafia movie. You do what they do. Extort. Murder. Talk to cops. Beat up people. Hang out in casinos.

The biggest draw to the game for most people will be the tie-in to the movie universe. You not only meet the characters (excellent character models) and hear old (from the movie) and new recorded footage from the real actors (except for Al Pacino), you’ll also participate in many of the key story sequences from the movie. This is where Godfather really excels in comparison to other movie property games. The integration of the movie and the game world is very well done, the missions here make a lot of sense and seem realistic within that frame. That means that you could actually add the Godfather game to the movie storyline, and the plot would still work. This is rarely the situation with other movie games, which will add pointless sequences related to the movie’s story but would have never happened.

Godfather is a fairly lengthy game, but the central story missions run fairly short, with slightly over 20 missions. You can get through those in less than 7 hours, but the side missions, however, were much more engaging than I expected- taking over neighborhoods and taking more direct action to affect the other Mafia families is truly rewarding. If you want, you can end up taking all over New York, and basically collecting every property in the game Pokemon style- gotta catch em all!

There are some negatives however:

  • You’re primarily a one man show, which I thought disappointing, especially when you’ve feel like you earned some respect but still need to infiltrate a family compound and taken on 30 guys all by yourself.
  • Clumsy weapon selection system- I wish more games would pause when you’re selecting weapons. If you suddenly have 2-3 people coming after you when you don’t have a gun ready, you’re probably going to die. On the PC, you could probably press a number to unveil a weapon instantly; in Godfather you have to scroll through them with the directional pad.
  • There’s essentially one song in the whole game. Guess what that is…..
  • This is a game with a story, but there’s no character development. You have a role in the story, but you’re not really part of the story if that makes any sense.
  • All the fun is mainly on foot. Cars can be used to run over people and get you to different places, but there’s not much else otherwise that you can do.

Despite those issues, for those who enjoy the movie, Godfather is well worth picking up, and a good game that is improved by its connection to the movie universe and strong production values.

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Budget Hero: Making America OK Again (Flash Game)

Jul 16, 2008 in Politics, Tech, Video Games

Budget Hero is a flash game made by American Public Radio that lets you understand the current budget crisis in the USA and let you pick how you’d make changes to make sure the US survives.

The various issues are posed like how you’d seem the presented on a ballot with both sides of the argument, but much less in detail. It’s easy to play and understand. Very engrossing and can test what you really care about and what you’re willing to sacrifice to make things “better”.

Here are my results:

Budget Hero

Personally, I am big on:

  • Education. Provide opportunities, let Americans compete, stop BS’ing that we’re the best all the time when in fact we’re not. We’re getting whooped on. This is the best way to spur the economy, producing capable citizens not creating blame (India took our jobs, F India!)
    • Research
    • Opportunities for Low Income students
    • Got rid of No Child Left Behind
  • Health Care for all
    • I thought I had added Obama’s plan in here, but guess not. It wouldn’t let me add any major health care plan, said there was a conflict somewhere else but wouldn’t say where.
  • Energy Independence
    • Clean up the environment, protect the world
    • Tax bad things (oil, carbon emissions) heavily to promote, force alternatives
  • Cut the government- we really need to pay that much in taxes yet we just keep having more problems? Something isn’t right here.
  • Reducing War (the US’ military budget is more than the rest of the world combined. Plus we still have thousands of nukes- you really think someone really wants to push us to the max?)
  • Stop messing around with other countries, inspiring hatred and bitterness (see “Reducing War”)
  • Help the old.
  • F*ck the rich. Even if I become rich, which I hope I do, taking a lot of money from the rich still leaves them rich. Not the same with the poor.

When I was playing this, getting the budget right was super difficult, even after cutting a ton of military stuff. It turned out the key was Bush’s Tax Cuts:

2008-07-13_18-01-40-234

Once I repealed that, there was a ton of cash to do everything else I wanted, including helping Social Security, yet keeping things in good shape.

Agree? Disagree? Try it yourself!

http://marketplace.publicradio.org/features/budget_hero/

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Professor Layton and The Curious Village (DS) [Review]

Jul 13, 2008 in Reviews, Video Games

I told Kyle that Professor Layton and The Curious Village (Layton) is like being Sherlock Holmes without the cocaine.

prof_layton

That’s not quite true, that was just me trying to be funny. Layton is an adventure game where you take the role of the Professor and his young protege Luke. The pair have been invited to St. Mystere (the curious village) to solve a mystery of inheritance. Once they get to the village, however, many more mysteries (puzzles) are unveiled, and the duo have to solve them all in order to unlock the initial mystery of the inheritance.

layton1 

Layton is a bit different from a normal point and click adventure game like The Lost Journey or the old LucasArts SCUMM games. The puzzles here are more straight forward. Click on a person or item, and a puzzle prompt will come up, and you’ll be given a chance to solve it.

Contrast this with other games where you may not know what you’re supposed to do, and how you’re supposed to do it, Layton is never confusing, and that’s what I like about it. Over 120 puzzles in all, and I hear you can download more over the DS if you have connect it to the Internet.

The puzzles you see are reminders of IQ tests or MENSA, or the GMAT. Basically, if you do well on these, you feel like you’ve proven something (I told you I was smart, DS! EAT THAT!) For the most part, they’re fair, but there are a few that a worded trickily (to trick you!)

You can find coins placed in random areas that can be used to buy hints for puzzles you may get stuck on. Kyle said he didn’t use any, which suggests to me he is Sherlock Holmes because I was using coins all the time. That and tremendous help from the girlfriend really helped me get through the game, although I outright cheated (Gamefaqs-style) once.

The cover art (see above) says “Solve brainteasers to crack the case”, and yeah, there you go, that’s right.

Layton is an outstanding game, it oozes (way to pick an uncommon phrase, me) quality. The puzzles are a ton of fun, but there’s also an interesting story that uses well-animated CG cut-scenes and voiceover work that create a deeper level of immersion. For those looking for replay, you can replay any puzzle after you’ve solved it, and while you don’t have to solve every puzzle to finish the game or do them in order, finishing more puzzles will unlock even MORE puzzles, so definitely worth going the extra effort.

I’d recommend this to anyone. Definitely worth a purchase, and worth your time.

Bring me the sequel! (might be coming in November)

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Final Fantasy VII Advent Children (DVD) [Review]

Jul 05, 2008 in Movies, Reviews, Video Games

The first time I watched this was October 2006. I’d received a copy of the Japanese version with English subtitles from Mike, and I’d just had surgery to repair my torn ACL.

My impressions back then were that the visuals were really good, very action heavy, no real plot.

At the time I was drugged up with vicodin, could not walk, and not so able to focus. I also hadn’t played the game in a very long time and didn’t remember much about it other than the general plot.

When I decided to replay FFVII, I felt I should revisit Advent Children as well, and it was a much better experience this time around, no doubt helped by my recent memory of the game as well as the very good English language dubbing.

The general story is, well taken from Wikipedia:

Two years after the events of Final Fantasy VII, the Planet is recovering from the devastating attack by Meteor, while the survivors of Midgar have begun to build a new city, aptly named “Edge”, on the outskirts of the old metropolis. However, a strange disease known as “geostigma” has arisen. After his showdown with Sephiroth, Cloud Strife established the “Strife Delivery Service”, with the aid of Tifa Lockhart, whom he has been living with in Edge. Marlene Wallace and an orphaned boy named Denzel have been entrusted to their care.

And then…some problems occur. Some old enemies show up. Conflict. Battle.

The story, while not deep by any means, provides a good supplement to the game, and again, the CG visuals are outstanding. From a distance, things do look fairly “real”.

The action is fast paced and exciting, and it’s a little thrill when you get to the moment where all the characters from the game finally show up, and it’s time for a video game style “boss battle”.

It is, a “cool” action movie, the type of movie where the characters do all these things you want to do, the kind of things that in the middle of the movie, you say to yourself, I wish this were a videogame.

My Rating: 8/10 on IMDB, a rating definitely affected by my affinity for/interest in the characters.

The Trailer:

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Classic Game Room (DVD) [Review]

Jun 24, 2008 in Reviews, Video Games

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There are two contrasting reviews of Classic Game Room, a documentary about a short-lived (1999/2000) yet supposedly (I’d never heard of it, as far as I know) popular Internet video show for video game review humor:

From DVD Talk:

It starts out a bit slow, but Classic Game Room develops into a worthwhile, entertaining documentary as the story unfolds. Director Mark Bussler obviously has a knack for the genre, balancing vintage clips and retrospective comments with ease, style and humor—and though it’s disappointing that co-host David Crosson didn’t make the party, Bussler does a fine job of keeping things organized and entertaining. Overall, those who enjoy classic video games (but don’t take them too seriously, of course) should find Inecom’s DVD package enjoyable, which boasts a solid technical presentation and a handful of fitting bonus features. All things considered, this saga of beer and joysticks comes firmly Recommended. Insert coin(s)!

And from Vintage Computing:

Even if The Game Room actually was innovative and ahead of its time, a filmmaker interviewing himself about his own project still seems a little like a person writing his own Wikipedia entry. Ultimately, the documentary spoils any good that could have come from a Game Room DVD collection. A ten minute introduction explaining the setting and the context in which the episodes were created would have done nicely, but Bussler went too far. Skip those segments and just watch the episodes.

The video quality of the collection is surprisingly clear and crisp for a low budget web TV show. The disc comes in a regular DVD case with attractive packaging. But at about $17 US (its current retail price) Classic Game Room is extraneously expensive and definitely not worth the buy for the average video game fan. As previously mentioned, the exclusive “documentary” footage adds nothing of value to the disc, and all that’s left is essentially a half-entertaining, amateur production that’s available for free online. My advice is this: unless you’re a die-hard fan of the original show (all three of you out there), you’d probably get more out of watching the episodes on YouTube instead. In the end, despite Bussler’s nostalgic machinations, history will likely remember The Game Room as a shining example of two genuinely talented people doing something genuinely mediocre.

Here’s the bad news: I read the DVD Talk review before buying this DVD. Read the Vintage Computing one after watching it.

Here’s the good news: I paid $10 USD, including shipping to Vietnam from Play-Asia, for it.

Here’s more bad news: Was not worth it.

While I respect the source material (and the original talents behind the show) for the DVD, I agree more with Vintage Computing- this documentary is a bit boring.

These guys definitely did something unique, and it’s interesting to see the beginnings of the show, but the in-depth self-interviews with Mark Bussler (one of the show’s hosts back then) go a little unnecessary, a little too long, a little too self-deprecating. It’s the type of sarcastic humor that Americans (me too!) seem to specialize in, but those moments tend to be funny when you’re half drunk with your buddies, not when you’re just watching something on TV sober.

I don’t think see the value in watching it again, and because there was so much unnecessary documentary footage, I wish they would have just cut that stuff out and included all the episodes they ever did, to at least add more value to the disc.

$17 or more really is asking a lot there…..

Definitely for the hardest of the hardcore gaming fans only, and I mean not if you are a game player, but just love anything related to the industry.

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Metal Gear Solid (PC) with EPSXE 1.7

Jun 19, 2008 in Video Games

(EPSXE is a Playstation 1 emulator for the PC, 1.7 was released recently. Before this, it hadn’t had a new version in I think, over 5 years. You can find out more about it here: http://forums.ngemu.com/epsxe-discussion/)

In continuing my run of themes, or perhaps better stated as “enjoying old things again”, I’ve also been playing Metal Gear Solid, with the intention of finally playing 2 and 3 as well.

I bought the recently released MGS Collection (Play-Asia is freaking fantastic for buying legit games in VN, btw), mainly for MGS1 since I I’ve owned MGS2 for the XBox for nearly 5 years after a crazy sale at EBGames listed it at $19.99. Never played it once.

I have a modded PS2 which is why I bought the collection- I could get a copy of MGS 3 easily, but I didn’t think I could run a copied MGS1 on my PS2.

Turns out, I can’t run legit copies of PS1 games on my PS2 either. I actually own the PC version of MGS and have it with me in VN, but I wanted dual shock vibration. Turns out, the solution was to go with EPSXE and XBCD* drivers to go with an iso image of my MGS1 CDs. You can also play straight from the cd, but its significantly slower, with loads of loading delays.

(I even have Mike’s hint book guide to MGS2, also given to me probably 5 years ago, and again, never played it once.)

The overall gameplay experience was quite good.

20-30 fps, with some occasional dips into the 10’s, but not during gameplay. (I think PSX games were originally 30 FPS anyway, at least MGS was, so for the most part things run well, although I kind of felt that control was slightly sluggish)

Keep in mind I was pushing higher-end settings on my T61P laptop, not running it how it looked on the Playstation when it first came out. See the screenshot at the bottom of the post.

Analog control was good, and vibration accurate. The game’s sound, always one of the most memorable things about MGS, still holds up after all these years, though I think David Hayter’s acting is a little overrated. He’s good, but he’s not fantastic. I kind of feel the way about the rest of the cast too, but I think a lot of that is the script. When I was 18/19/20 it sounded great, now that I’m 27, it comes off a little cheesy.

*XBCD Drivers are 3rd party drivers for the XBox 360 controller. Much better than the Microsoft ones, they’ll let you get rumble in emulators like EPSXE. The link to where you can normally find them is gone, so I’ve uploaded them for download.

XBCD Installer 0.2.6.exe

(edit: June 23: wanted to add some things. 1.7 version of EPSXE has an issue when you get to disc 2- you won’t be able to load it. You’ll have to get an older version of EPSXE (1.5, 1.6), use your save, get past the bug point, and resave for the import back into 1.7. This is easy, just look in the right directory in your program directory. Also had trouble with the ISO image at the end of the game- the Playstation (not the pure emu software) reported it could not read the disc. When I used to original game disc however, things were ok)

Here are my settings with EPSXE:

2008-06-18_01-02-56-831

Here’s another good guide on EPSXE from Racketboy: http://www.racketboy.com/retro/sony/ps1/2007/08/enhance-ps1-graphics-with-the-best-epsxe-plugin-settings.html

Screenshots from the game (as always, may have spoilers, click on a shot to see the entire gallery):

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Half-Life (PC) [Review] + Opposing Force + Blue Shift

Jun 18, 2008 in Reviews, Video Games

Half Life Cover Art

I think every male is good at some kind of numbers.

  • “34D” (Women)
  • “220HP V6″ (Cars)
  • “1400×1050, 4X Antialiasing, 4X Anisotropic Filtering, 60 frames per second” (Computer Games)

I’m the last guy.

If I had to play Half-Life now like I played it 10 years ago, I’d probably decline. But with all those juicy image quality enhancements I can have now with the modern PC, it’s just sooooo clean, so crisp. (Look at the screenshots at the end of the post).

And all I had to do was wait 10 years!

I’ve been going on runs the last 6 months, doing things in sets, like watching the Indiana Jones trilogy in preparation for watching Crystal Skull, watching the original Star Wars movies in a row, playing FFVII and then watching FFVII Advent Children, and so on.

My current thing is Half-Life. I own the Orange Box with Half-Life 2 and all the other episodes, but wanted to revisit the original game before trying the sequel.

It’s been at least 5 or 6 years since I last played Half-Life, and I probably had gone through the expansions, Opposing Force and Blue Shift (originally developed for the never released Dreamcast version of Half-Life), before too, nonetheless I wanted to play all the Half-Life games sequentially in a short amount of time to basically live out one complete experience.

Half-Life is: (drumroll)

Stressful. Heart attack, cold sweat stressful.

Half-Life’s graphics, if you’re playing with antialiasing, are not so bad. Also, I played with the the hi-res texture pack that Valve developed for the Half-Life games in 2001, so I guess I’m really only playing a 7 year old game.

Today, however, you can still be impressed with how Half-Life looks depending on your computer video card settings:

  • High-resolution- while PS3 and XBox think 720p is so wonderful, PC gamers can go way higher. This means cleaner, crisper graphics reducing the jagged edge effect (jaggies)
  • Anti-aliasing- makes images even crisper, and kicks in when your monitor isn’t high-res enough (mine’s 1400 x1050 but even then, AA makes a big difference)
  • Anisotropic filtering-  look at old games and notice specifically the ground textures. Then run straight and watch how the ground textures pop in or the textures very far away look fuzzy compared to the ones up close. Anisotropic filtering will help so all your textures look more natural, more crisp.
  • 60 FPS- 60 FPS is way different from 30 FPS. In fact 60 frames per second (fps), especially in a first person shooter (also called fps) is more important than resolution. You just feel more in control, and you’ll feel like you’re a more skilled player as well.

As for the gameplay, what was revolutionary back then, it isn’t so special now and yet the feeling of stress and tension involved when you play is still there. After 10 years though, it’s still easy to see why Half-Life is so highly considered. It’s still very enjoyable, but in a lot of ways, it feels shallow.

The story for the games are all told to you in a way, you never hear yourself speak and you don’t interact with anyone. People talk at you, rather than to you, and so the character in the game really isn’t a reflection of you, nor is it a reflection of the person you’re supposed to be. Whether you play Half-Life, Opposition Force, or Blue Shift, when you finish, you wouldn’t be able to tell me anything about the characters you’re plying other than simple facts like “he’s a solider, “he went to MIT”, and so on.

In Half-Life, you’re Gordon Freeman, a scientist at the Black Mesa government research facility who unluckily gets caught up in a failed experiment that opens up a portal into another dimension (that means aliens coming to get you sucker!), you basically just need to survive. Who cares about saving the world when there are face huggers everywhere!

Monsters, get away from me!

Stop looking at you weirdo freaks!

The main part of the stress comes from the game’s speed. You run fast, you shoot fast. The problem is, the enemies are pretty fast themselves, especially when attacking. You may shoot quickly, but not powerfully- a shotgun to the head isn’t enough to kill most enemies, and sometimes two isn’t enough. You can bet however, during the time it takes you to fire two to three rounds, you’re being messed up in your own right. Add all that to excellent event scripting, and Half-Life keeps you feeling anxious at all times.

Opposing Force and Blue Shift, however, don’t quite stack up so well.

In Opposing Force, you’re Adrian Shepherd, one the soldiers who was sent in to cover-up the Black Mesa mess, including “handling” Freeman. The unique things about this campaign is that you can fight with legit help in your fellow squad mates.

Opposing Force got really good review scores 10 years ago, but I guess that’s a sign of how things have changed. What was once called outstanding AI, I call retarded jackass AI today.

From Gamepsot almost ten years ago:

Instead of limiting you to fighting alongside no more than two of Half-Life’s weakling scientists or security guards, you can now recruit a squad of up to eight marines. The marines have the same advanced artificial intelligence as when they were your enemies in Half-Life, so that some of the large-scale battles staged in Opposing Force are simply phenomenal. Even though the game doesn’t require you to do so, you’ll want to replay such combat sequences just to try out different strategies in an effort to reduce friendly casualties.However, although the game lets you lead so many companions, you’ll likely never have more than four at a time thanks to the AI’s finicky following behavior. Opposing Force’s only significant flaw is that it’s often difficult to keep your followers in line. In some instances they simply appear to become confused, and at other times there is an invisible line they will not cross. It’s usually unclear which of these two reasons keeps your squad from moving forward, so you’ll spend too much time trying in vain to keep it assembled. This is a shame, as the rest of the game is of such high quality.

I, however, felt better off playing alone- I definitely didn’t feel any kind of sense of “real” soldiers helping me. Overall, this expansion pack is just ok. It’s fun in the sense that it fleshes out more of the Half-Life universe. Other than some nice new weapons however, it feels like Opposing Force and Blue Shift are just bonus levels for Half-Life, and by that I mean it doesn’t feel like you’re really doing anything different or taking the role of different characters- it’s more like playing as Gordon Freeman with a new skin.

Blue Shift is….well, bleh?

It’s definitely the worst part of the 3 games. In Opposing Force, you’re a soldier who is trying to take down Gordon Freeman and all the other Black Mesa staff after the experiment, but in Blue Shift, you’re a security guard (Barney Calhoun) at Black Mesa during those events.

Sound exciting?

I thought not.

And it’s not.

In the training mission for Blue Shift, you see one of your security guard buddies eating a donut at a shooting range. Sure, it’s supposed to be funny, but that’s what I think of when I think of how to describe the Blue Shift levels.

Feels lazy.

In the end, the expansion packs are worth going through if you finish Half-Life and still want more. For those people, they will satisfy that need, but if you take them as stand-alone experiences, on their own they’re not worth going through.

Screenshots (avoid clicking to see the galleries if you want to avoid screenshot spoilers) from Half-Life, Blue Shift and Opposing Force. Check out the high-res goodness!

Half-Life:

 

 

Opposing Force:

 

Blue Shift:

 

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Guitar Hero: The Widget

May 19, 2008 in Video Games

From: Wired’s GameLife

It’s a pretty cool idea in terms of promotion, reminds me of a similar idea I once had for In The Groove. This flash game is damn tough! Cannot even get through one of the songs.

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One of My Favorite Photos of Me

May 09, 2008 in Photos, Video Games

 

This was before Guitar Hero was a huge smash, before it was even released.

Guess who I am? (I stand out)

For some reason, I don’t see Kyle in this.

Been a while since I’ve worn that shirt too, only reserve for when I don’t mind really standing out (I’m such a bastard). There’s also a side story about this picture that I was thinking of telling about this soon. Like any good story, it involves women.

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