English flagItalian flagKorean flagChinese (Simplified) flagChinese (Traditional) flagPortuguese flagGerman flagFrench flagSpanish flagJapanese flagArabic flagRussian flagGreek flagDutch flagBulgarian flagCzech flagCroat flag
Danish flagFinnish flagHindi flagPolish flagRumanian flagSwedish flagNorwegian flagCatalan flagFilipino flagHebrew flagIndonesian flagLatvian flagLithuanian flagSerbian flagSlovak flagSlovenian flagUkrainian flag
Vietnamese flag                
By N2H

Archive for the 'Working' Category

 

Business Week: Shutting Down a GMAT Cheat Sheet (Chumps!)

Jun 30, 2008 in Random, Working

(If you're new here, you may want to subscribe to my RSS/Atom feed. Thanks for visiting! - Michael)

 2008-06-24_18-15-14-857

More than 1,000 prospective MBA students who paid $30 to use a now-defunct Web site to get a sneak peak at live questions from the Graduate Management Admissions Test (GMAT) before taking the exam may have their scores canceled in coming weeks. For many, their B-school dreams may be effectively over.

On June 20, the U.S. District Court for the Eastern District of Virginia granted the test’s publisher, the Graduate Management Admission Council (GMAC), a $2.3 million judgment against the operator of the site, Scoretop.com. GMAC has seized the site’s domain name and shut down the site, and is analyzing a hard drive containing payment information.

GMAC said any students found to have used the Scoretop site will have their test scores canceled, the schools that received them will be notified, and the student will not be permitted to take the test again. Since most top B-schools require the GMAT, the students will have little chance of enrolling. “This is illegal,” said Judy Phair, GMAC’s vice-president for communications. “We have a hard drive, and we’re going to be analyzing it. If you used the site and paid your $30 to cheat, your scores will be canceled. They’re in big trouble.”

Small Advantage to Test Takers

GMAC sued the operator of the site, Lei Shi, for using it to distribute copyrighted GMAT-related materials without GMAC’s permission. Shi, who has reportedly returned from the site’s base in Ohio to his native China, is under investigation by the FBI, GMAC says. Shi, who did not have legal representation for the GMAC lawsuit, could not be reached for comment.

While the consequences for students may be severe, the advantage they gained by using Scoretop is almost inconsequential. Unlike other GMAT test-prep sites, which use retired questions, Scoretop and others claim to provide access to “live” questions that test takers might encounter when they show up for the exam. Participants on the site would debate the proper answers. But the GMAT uses a computer adaptive format that generates a new test for every user based on responses to previous questions from a stockpile that contains thousands of possible questions. “Even if a site is illegally able to obtain some real questions, it is extremely unlikely that a test taker will see the same questions on the live exam,” says Larry Rudner, GMAC vice-president for research and development.

Scoretop has been in operation since 2003. Visitors to the Scoretop Web site before it was shut down would have encountered posts from happy users and a list of “test experiences,” users’ firsthand reports about the most recent test questions. But on June 23, they found this message from GMAC: “GMAC takes cheating very seriously, especially attempts to obtain access to live test questions in advance of an exam. We also take very seriously any unauthorized distribution of our copyrighted GMAT preparation materials. If you are caught disclosing, accessing, or using ‘real’ GMAT questions your GMAT score will be cancelled [and] you may be subject to a civil lawsuit or criminal prosecution.”

The news about the cheating scandal was the talk of the annual GMAC conference in Chicago over the weekend, where the organization’s President and CEO David Wilson described the latest developments for an audience of 700.

It’s unclear how individual schools will respond. More than 4,000 graduate management programs use the test as part of the admissions process, but many of those using sites like Scoretop seek admission to the most competitive programs. So the fallout is likely to be limited to top schools.

Several schools, contacted June 23, said it was far too early to determine what fate awaits students or prospective students whose scores are canceled. “It’s impossible to say at this point what that means,” said Ed Anderson, Duke’s associate director of admissions.

Some Scoretop Users May Have MBAs

Joe Fox, director of MBA programs at Washington University’s Olin Business School, said a lot depends on what information GMAC can provide about individual students, especially the frequency with which they used the site. “There’s an infraction, that’s for sure,” Fox said. “At a minimum it flies in the face of our code of professional conduct. We could do anything we wanted—from a slap on the wrist to expulsion from the program—and we’d be well within our rights.”

Since the Scoretop site has been in operation since 2003, it’s possible that students with tainted GMAT scores are in the application process, currently enrolled, or already graduated. For those in the application process, the applicants may be rejected, and for those currently enrolled, expulsion is a possibility.

Several years ago, when a Chinese national was caught taking the GMAT for dozens of prospective students, one Olin student who had the test taken on his behalf was dismissed before he could complete his degree, Fox said. That’s a possibility this time around, too. “I think it’s fair to say we’ll take this seriously,” he added. “It could be the end of the line.”

I’ve taken the GMAT twice, once in 2003 right before (like, days) coming to Vietnam on EAP, and then again in 2005, first getting 680 (90 percentile) with a perfect writing score, and then 720 (97 percentile) but a 5.5 (/6.0) on writing but 90+ percentile in both math and English.

Before I took it in 2005, I probably prepared on and off for over a year, but hardcore for at least 5 months.

I knew virtually everything there was to know about the test, how to take it, the best materials to use, the best time and place to take it, and so on.

I can’t remember if I knew of Scoretop, however, but my guess is I had to have known. I know I didn’t pay $30 to access the site though.

The absolute best place for preparation is TestMagic: http://www.urch.com/forums/

Erin, the guy who runs the site runs a prep company out of San Francisco. I didn’t enroll with them (I self studied), but would have had I been in SF (I lived in San Jose).

The four simple keys to success:

  • Read TestMagic Forums
  • Participate and Help others in the forums (helping others really improved your own skills)
  • Use official GMAT questions to analyze your skills. Real questions are much different from simulated ones from Kaplan, Princeton, Arco, etc. The consistency isn’t there with 3rd parties, especially in the accuracy of the answer logic.
  • Sleep a very good amount (9 hours) before the exam (I virtually feel asleep the first time taking it, and the second time faded towards the end as well)

Then again, you could ignore me and be like my sister, who got a 750 (99 percentile) on her first try with half the amount of studying I did.

One more thing, for people who may feel “disappointed/angry” in the people who are going to get kicked for cheating, don’t. You yourself are probably full of it.

Just view the Business Week BSchool forums. It’s made up of a lot of egotistical and shallow a**holes who also happen to be getting into Harvard, Kellogg, Stanford, etc. despite their weaknesses.

Tags: , ,

Related posts

Office rental rates in Ho Chi Minh City, San Jose, other cities

Jun 03, 2008 in Vietnam, Working

RENTS MORE EXPENSIVE THAN IN the BAY AREA

Vietnam’s property market, fueled in part by massive foreign investment, is driving up the cost of doing business. Yearly office rental costs per square foot for the first quarter of 2008:

$44.08

San Jose

***********

$85.84

Ho Chi Minh City

(Holy crap, office space in Ho Chi Minh City (Saigon) 60% more than San Francisco! Office space in Hanoi is really expensive I hear too, and very very hard to find.)

***********

$49.71

San Francisco

$103.43

New York (Midtown)

$126.79

Hong Kong

$299.54

London (West End)

Source: CB Richard Ellis

Link: http://www.mercurynews.com/ci_9424886?source=rss

Tags: ,

Related posts

GamersInfo.net - Interview: RedOctane

Jan 16, 2008 in Video Games, Working

For whatever reason, I decided to put my name in the Google Blender. That picture of me in the black polo and khakis is probably the worst picture of me ever taken. I look like I am 200 pounds. And it’s obvious when I read this interview of me that I should never talk to the press. No one had ever told me what to/what not to say, and I had no idea what I could say. So I was a poopy wreck.

Ah, hah, the days before Guitar Hero and billion dollar franchises.

I did not remember that I was an R&D Analyst.

Interview: RedOctane

Author: Ophelea, February 28, 2005

Though not yet a household name, Red Octane is a up-and-comer that has much going for it. Started as a mail video game rental company, they quickly moved into the peripheral field with their Ignition Dance Pad - now considered to be THE standard for home dance pads. CEO Kai Huang, Producer Jon Tam, and Research and Development Analyst Michael, gave us a tour of their facilities, told us a bit of their history and let us play with some of their toys!

GamersInfo.net: What is the first peripheral you ever developed?

Michael: The first was the Red Octane Ignition pad. We actually began as a video rental company but then moved on to develop this rather generic pad. We’d noticed that people were interested in this video game called Dance Dance Revolution around 2000-2001. So, we began by importing pads from some companies that were rather archaic, but people began buying them. After receiving some feedback, we realized it was a growing market opportunity and began to look harder into what people wanted in a dance pad.

The pads were ok but they had some problems - they were thin or slippery. We began to look at how we could improve these dance pads and that eventually became our core product.

Kai Huang: RedOctane’s first peripheral was the RedOctane dance pad. It was a thinner style mat that is similar to Konami’s original dance pad product. We originally just resold other 3rd party dance pads, but soon realized that the quality of the pads was something players were very unhappy with. They typically broke quickly or players had to modify them to make them perform better. We felt we could improve upon the current products on the market and we did that by designing a pad that was more durable, more responsive, and that prevented slipping by using a non slip foam bottom. It was a very well received product and that launched our line of dance pad products for which we’re now known for.

GamersInfo.net: How did you get to the design of the Ignition Pad?

Michael: Through feedback and visiting a lot of hardcore websites like ddrfreakonline.com, trying to find out what the players perceived the pads’ problems were. There are also big modding communities where they’d take the softpads and try to make them better. One idea was simply to take it and put it on a wooden board. So, we took many of their ideas and looked for ways to incorporate that with the hardware to make a pad that was competitive and appealing.

If you start playing in the arcade, most arcade players will prefer this (points to metal pad). This is what they’re used to and being hard it gives bounce back.

But at home they tend to use this (points to Ignition Pad). It’s a bit softer than the true hard pads and being that you’re not wearing shoes, that’s important.

GamersInfo.net: How many ignition pads do you sell on average per year?

Michael: I’m not sure of the exact number but we are in retail - EBGames, Best Buy, etc.

Kai Huang: We don’t provide sales numbers, but our products are doing very well both online and in stores. They sell at EB Games, GameStop, Best Buy, Toy’s R Us, J&R, Microcenter, and other stores.

GamersInfo.net: Do you know what your holiday sales were for the Ignition Pad with the release of DDRExtreme?

Kai Huang: Again, we don’t provide sales numbers, but sales of our DDR Extreme and our Ignition pad sold extremely well during the 2004 holiday season. I would consider this the breakout year for the dance game category.

GamersInfo.net: These pads are different colors, is this pad new?

Michael: Here you can see some general R&D (research and development). These aren’t just our pads but other pads we look at to try and and determine what we can learn from what other people are doing to try and always improve our products.

Many of these are prototypes of dance pads we’ve tried out to try and build the best product for the consumer.

Kai Huang: Our R&D department is constantly reviewing new ideas and inventing new products and/or features. We do this by applying our own expertise to the dance pad products and also by looking at other products both within the category and outside to help stimulate new ideas on how to improve our products.

GamersInfo.net: You do produce the metal pads. Do you produce them at all for the arcade systems?

Michael: No, that’s Konami’s own arcade design. But, we develop our own metal to be the best that a consumer can buy.

What you’re seeing here is the minor warehouse for everything that goes through the online store. The items that are shipped through the retail distribution go through a much larger warehouse even though what you see here isn’t small. But it’s truly not that much in terms of retail.

GamersInfo.net: How well do the hard pads sell?

Michael: Because it’s a higher tier item, near $200, it doesn’t sell as well to kids.

Kai Huang: The metal pads do sell well, but the biggest selling pad is our Ignition dance pad. At $200, most people either can’t afford or don’t want to spend the money on the metal dance pad. But, we make it for the hardcore fans who are looking for the best available product and an arcade experience.

GamersInfo.net: Do you sell them in retail?

Michael: They’re on the GameStop website but due to size they simply couldn’t devote the shelf space. They’re not compact and can’t be folded up.

The Ignition pads are a little more family friendly. You can just fold them and tuck them away somewhere.

GamersInfo.net: I don’t often see much advertising for the metal dance pad and I wonder if maybe you shouldn’t do more? It’s a fabulous product.

Jon Tam: The metal pad appeals to a very specific market and only a hardcore DDR fan is going to pay $200 for a dance pad. But, it sells very well. Even the one we just showed you is being evolved; we’re preparing for another cycle to improve all that needs to improved, to make it truer to that arcade experience.

Even my friends that want to be “hooked up” for a dance pad, though, I still recommend our Ignition Pad. It’s our best seller for a reason; we set it at that price point because it’s earned it. It’s really a great line of dance pads.

GamersInfo.net: Once you realized this was going to succeed, what did you decide to tackle next?

Michael: Usually everybody pitches ideas of new opportunities that we can look into. A lot of inspiration comes from China. So we often just make a lot of stuff, then we go through and decide what is actually good. Sometimes we see something and know that it isn’t quite what people want but we could make it better and into something people will actually want.

Kai Huang: The RedOctane dance pad and other pads within the dance pad category were the first products commercially available. Beyond dance pads, the next product category we decided to tackle was the arcade joystick market. We were in R&D for a year before we introduced the RedOctane arcade stick. It’s a great product that incorporates many of the features we believed the hardcore community wanted in a heavy duty joystick.

GamersInfo.net: An example?

Michael: The maracas game that was available for the Dreamcast was actually one that we looked at but then the system was no longer available. So really, we just started off doing the dance pad and then began to see what people wanted.

We worked on the dance pad for several years. The Ignition Pad is in its 3rd product cycle. The initial pad had layered steps and foam to make it more solid and wouldn’t slip internally. It wasn’t until the second product cycle when we put in tougher foam when it really took off and people started to think that this was “the pad to get”.

GamersInfo.net: Your advertising shows your four most prominent peripherals and the most fitting for today’s games: the Ignition Pad, the Arcade Fighter Joystick, the Shooter Pedal and the Taiko Drum. What came after the pad?

Michael: During the 4-5 years that we’ve been doing peripherals we’ve offered many products, mostly direct from China. It’s been deciding as to whether we should work on our own version that’s been difficult to decide. The Arcade Joystick was probably the next in line. The current version came out in August of last year; but the initial joystick came out around 2002. That was an ok joystick but was nowhere as good as it is now. It was through that we learned what we could do with production - when you first start off you have ideas of what it “should” be. But it’s not until you start production that you find out how hard it’s going to be to make or what kind of obstacles there are.

I believe that’s what many people don’t understand - if you read the forums, etc. They think the idea would be so easy to implement but when it comes to production things changed drastically.

GamersInfo.net: I haven’t seen the Joystick in retail, is it? And if not, do you plan to put it in retail?

Michael: No, it is not. We’re trying to get that in retail however there are a lot of competitors in that field - Mad Catz, Pelican… They always have their standard offerings with games like Street Fighter and Mortal Kombat and those really make flashy controllers. So, I’m not sure if we’ll get this into retail but we’re working towards it.

The joystick market is a little bit flooded. And we have a history of really working with a “hard-core” audience. We didn’t get into retail with our dance pad until about a year ago, so we’re definitely used to working in that “hard core” realm. We’ve just based our sales off of that - people hear about “Red Octane quality”.

GamersInfo.net: After the Arcade Joystick, you go next to the Taiko drum, deciding to skip the Donkey Konga drum because Pelican was already making one…

Michael: We didn’t know about it in time. We have concept meetings where we each through out proposals and with Donkey Konga we just decided we didn’t feel the opportunity (with Nintendo producing the drum as well) was there for us. We didn’t know about Pelican at the time.

Taiko deciding not to sell the drum separately was a deciding factor for us.

GamersInfo.net: Seeing that Taiko was released in Japan and Europe before it was here, did watching the sales of the game there affect your decision as to whether it was a beneficial product to make here?

Michael: In many ways, we use our DDR information. A lot of people who play DDR will play other music games. So, it’s often a matter of interpreting their interest as to whether they would show an interest.

GamersInfo.net: What would you say makes your drum better than Taiko’s other than you don’t have to buy a second copy of the game?

Michael: The face of the drum is more sensitive. If you were to open up both Taiko drums the sheets are different. I find that with the Namco drum there are just dead spots. And what that comes from is the sensors that are placed to pick up the vibration. If you hit one dead center you get a dead spot. What we did was place more, smaller sensors, making our sheet simply more sensitive.

If you try both, you’ll notice a difference. Not that the Namco drum is bad, but I think ours is better.

GamersInfo.net: Not having played either, are they tensile? Is there bounce back? It helps keep you from getting tired.

Michael: It has some, but not much, it’s not a true drum but there is some.

GamersInfo.net: Where did you get the idea for the pedal?

Michael: The pedal is an idea that Jon Tam noticed from playing Time Crisis - that there were just no good pedals available. There was nothing that simulated that arcade feel to it. You had to hit one of the pads on the gun to simulate the pedal and you lost that arcade feel.

Jon Tam: Namco’s decision was to put all the pedal functionality into the gun. Some third party developers had put out pedals that plugged into the gun. But what I found out through experimentation was that a second controller plugged into another port acted as a pedal.

I had known this for years, so when the Playstation 2 versions came out, again I noticed if you plugged in a controller even when playing multiplayer, you could plug in two controllers and two Guncon 2s on Time Crisis 2 and have two pedal functionality.

So, it was conceivable, but the whole difficulty in creating the Time Crisis pedal was making a metal pedal feel substantial enough to give the Time Crisis experience.

GamersInfo.net: What are some of the is you developed, finished R&D, finished prototyping, but they just didn’t make it?

Jon Tam: We go through a process. We make sure everything gets written up and gets analyzed from a marketing and sales point of view as well. Just because it’s a great idea, doesn’t make it sound business decision. Will the public buy it?

The Time Crisis pedal actually has a very high cost of goods - because it’s metal, because it has diamond plating. But, the amount of circuitry and buttons in there? Very low. It’s the metal that costs a lot in that pedal. You can’t mold it. Literally, in China, you’ll have people folding them and welding them back together. So, it’s a very high cost of goods.

Joysticks are another accessory that the company has worked with - and we’ve produced basically 2-3 general types we’ve made. But it’s something we’re still considering - we’re “flirting” with that market. 2D fighting games have rather died outside of Japan. Capcom Fighting hasn’t been doing very well; even 3D fighters - the “big ones” - don’t do well in the market. So it’s determining what type of joystick will the market support.

GamersInfo.net: An FPS joystick? I can’t be the only one with terrible dexterity who can’t manage two analog controllers…

Jon Tam: That kind of controller has been conceived and thought about ever since Quake 1 for the PC. In terms of ideas, I don’t think ideas ever die; you just have to find a better answer.

Michael: All of ideas aren’t completely 100% innovative. It’s just a matter of making an enhancement to something existing to get it just right.

GamersInfo.net: With Xbox Arcade developing there will be an entirely new type of gaming that will be available on a console that works best with trackballs, joysticks, etc. Have you thought about working with that?

Jon Tam: I haven’t specifically. The way that this company works is that we’re pretty free-form because we’re a small company. So, if you’ve got an idea you write up a one-sheet. Everything you believe about that idea has to fit on one sheet. Then you do a basic cost analysis and determine what the market will bear.

GamersInfo.net: Do you have something that you’re working on now?

Jon Tam: We do but it’s still not approved for public announcement yet.

GamersInfo.net: What would be your dream item to design and build to make video games easier and more fun to play?

Jon Tam: Well, there’s been a lot of talk about an FPS controller and doing work with that. But also if you look at the big sellers like Halo or SOCOM, etc. - those players are already accustomed to using the gamepad. And again, if you look at the popularity of the games and the companies producing them, how many millions of dollars in research would they have already put in?

It’s really something we want to do and we flirt with it constantly but it’s a big challenge for a number of reasons beyond just design. You have to work with the developer; you have to have them build code for your controller, you can’t simply produce one and hope it’s compatible.

You can’t have a mouse work perfectly like a mouse and have it plug into a PS2 controller. There is a product in China - we’re not affiliated with it - called the FragJoy. It’s an adaptor that works as a mouse and keyboard for a controller but it does not perfectly emulate the same experience you would get from a PC mouse because it’s not tunable that way. The problem is that eventually you have to return to center. Your joystick always returns to center when not in use and how do you get a mouse to do this?

Developing something that emulates the mouse is not technically doable in a “perfect” sense but you can get very close. It has been done with the FragJoy. We’ve designed products like that but we’re still in pre-production.

GamersInfo.net: Can you think of any truly wild ideas that you want to do?

Jon Tam: Some of the ideas that have been thrown out are a seat for a driving experience that has hydraulic exchange instead of just dual shock rumbling? Could it interface with the code so that it has collision detection “oh! You’ve been hit from the right side!” We’re not at the point where we can approach Sony and say, “For Gran Turismo 4 we’re going to implement code for your product…” But there is a dream to have a product that simulates that.

GamersInfo.net: I notice that what you don’t have are steering wheels and flight joysticks. Is that because the market is flooded with them?

Jon Tam: We won’t create a product unless it’s competitive with the best. That is where we always want to enter the market. We won’t enter with “just another steering wheel or joystick”. Will the flight simulator market support another joystick?

Michael: Market conditions in the end, are really the deciding factor. No EBGames is going to give up floor space for a $250 item that they might sell 5 of.

Jon Tam: A good example is gun games. NO gun game sells well except for the Time Crisis series. Sega didn’t even produce a gun for House of the Dead 3, which sold ok. I believe it was approximately 150,000 units. But then what’s your attachment ratio? Let’s assume it’s 25% and that’s rather high. So we say 30,000 units. Is that enough to produce all of the molds and production necessary for that one game?

GamersInfo.net: Controllers for kids. No one has really gone that direction. My children’s hands are small as are mine. Not that there are a lot of games for children on the Xbox but even the S-controller is simply too large - my own hands cramp up. Have you looked at simply producing something of scale?

Jon Tam: We’ve evaluated children’s products. But we’ve never really investigated what you are calling “children’s controller” for a major system. My personal opinion is that if I did the market research I would find that there really isn’t a large enough demand or market for it. The Playstation controller really isn’t that big. The Xbox S-Controller is relatively small.

GamersInfo.net: I also think the assumption is that when we say “kids” we mean 8 years or 10 years old. I’m thinking of even younger children, 5, 6, 7…

Jon Tam: My question to that is “what games are children who are 5 or 6 or even 8 playing?”

GamersInfo.net: My own children are playing Crash Bandicoot, Spyro, Harry Potter, Lemony Snicket…but my 8-year old is playing the entire Lord of the Rings seies of games so he has a significant number of key combinations to work with. A perfect example is the Winnie the Pooh game that my youngest had when he was 4. There were no dexterity issues as that game was designed for the young. But the controller was too hard to hold on to and he honestly didn’t have the strength because that is just developing at that age.

Michael: We have a lot of interest in children’s items. We’ve done a lot of research into it. But it’s hard to determine a controller that will work specifically for a child - not simply a smaller adult’s controller, we could take 10 games as a sampling and build one based upon common denominators but it wouldn’t work perfectly for each game, only well.

Jon Tam: The real belief that a lot of us have here is that we need a controller that is appropriate for a game. It has to have a high enough attachment ratio that it makes sense to go through the entire process of design and production to earn a high enough margin. But they’re very specific to the game.

GamersInfo.net: Have you given any thought to the PC market? You have a lot more flexibility in terms of what you can produce.

Michael: Yes. Especially when it comes to that FPS controller we spoke about earlier. I don’t think that we specifically concentrate on one market - PC vs. Console. We concentrate on the idea. We’ve found that casual players of games, particularly those over the age of 40 who grew up with the Atari controller are looking for something different but they’re not necessarily a large enough segment of the gaming population. But, something like the trackball you mentioned earlier might be a good idea - I’d like to look into that further.

It’s just very hard to convert people because the keyboard and mouse have become such a standard almost through people being forced to use it that they have a hard time considering using anything else. Also, there’s no added cost if you use a mouse and keyboard.

GamersInfo.net: Do you feel if you were to get your name as synonymous with game rentals as GameFly that it would help your retail sales? Too many times we’ve mentioned we’re going to speak to your R&D department and people are unaware of your rentals…

Michael: It can be rather difficult to relate those together and I really can’t comment on that as don’t work in that area as much.

Kai Huang: I believe the more we can do to bring the RedOctane brand in front of consumers, the more it will help all aspects of our business, whether it’s game rentals or video game accessories. We take a unique marketing approach for each area of our business, so you won’t necessarily see us advertising that we rent games online and sell video game accessories in the same ad. But customers that rent games from us will eventually check out our accessories and vice versa. There is definitely synergy there.

GamersInfo.net - Interviews - Interview: RedOctane

Tags:

Related posts

I Dream of Iowa

Jan 12, 2008 in Working

CaptureWhen I was in the US (just got back Monday), I got to thinking about retirement. I am the super old age of (just turned) 27, but I’m chasing the startup riches dream, and I’ve never really thought of wanting/expecting/hoping I’d get millions of dollars, but I always thought if I could hit a 1M USD windfall, I could buy a house in CA (Average housing in San Jose is $800,000+) and well, work at Walmart the rest of my life and still be financially okay, have time to build a family, and work simple 9-5 hours.

Even if you make $25K a year, if you own a house, you can own a $50,000 car pretty easily.

But lately, I’ve been thinking about how only CA is so ridiculous when it comes to housing expenses. What if I lived in a much cheaper area, such as Iowa? A great house might only cost $250,000 there, and maybe that would be enough so I would never have to work again. Or maybe either I or my partner would work part time, and the rest of the time could just be in semi-retirement enjoying life (couldn’t go crazy with the shopping or traveling though).

It used to be, no way to living in some far off, non-metropolitan area, but now, when I think about, why not live in a place like Des Moines.

My fantasy dream says I can have my 1 Million USD in 2010. (at the end of that year, I turn 30)

So here’s what I think I could do with that million in terms of retirement in Iowa.

Here are some of the potential issues:

  • Shopping: I still hear stories of people who drive an hr just to get to Best Buy (in San Jose, takes me 10 minutes) or a Walmart (5 mins). For me, though, I love shopping online, and do so a lot, even when I’m in Vietnam (which is of course where I live now- I ship to my US address). Right now, the current state of e-commerce is that you can probably find more things online, and rarely can you not find something cheaper overall online unless there’s a specific super sale at the local brick and mortar store.
  • Racial Diversity: I don’t know much about Iowa, but I think I’d be able to find a community that although may not be super diverse, would be tolerant. Good people come in every color, and I don’t have any particular need to be surrounded by Asian people.
  • Entertainment: People used to have to depend on movie theaters and Blockbusters for fun if you weren’t in a big city. For me, I don’t really care about clubbing or bar hopping- occasional is fun, but nothing regular. Now, there’s Netflix (online movie rentals), Gamefly (online video game rentals), and in 2010, I expect Internet downloads for rental and digital purchases to be incredibly improved. XBox Live and PC online gaming work for anywhere as well. There’s also things like TV and Satellite tv- pay $100/month, you can basically get any channel anywhere, so that means I can still follow my favorite teams.
  • Jobs: I’d work part-time (I don’t mind being a stay-at-home-dad, could work on a lot of cool skills like cooking) at home maybe or do something casual/simple (maybe something like an accounting job for government). Just enough of bills, consistently easier hours- just like at the SJ to Iowa comparison. 50K in San Jose might be like 30K in Iowa. I should just mention that my first job out of college was making 23K. 23K! Lucky I had parents who let me continue working at home.
  • Family: Hard to think of me having any sort of raising family, but my assumption is that a place like Iowa is more quiet, laid back. It could also be more conservative in the negative sense, but when you’re a parent, I hear you tend to become conservative by nature automatically. In terms of visiting family, flights aren’t that expensive, and in semi-retirement, maybe Iowa isn’t that far away for the 2-3 times a year cross-country roadtrip. Also, there’s the idea that with the million, they can move to Iowa with me.
  • Food: not so sure about this one, would not expect to see a lot of good Mexican food around, but I do fine in terms of Mexican (not great, but not too bad all considering) in Hanoi, Vietnam, so maybe I’d make do. Also, frozen food is just fantastic, so as long as I live near a good Costco, would be ok. Also, maybe online food shopping will be quite impressive by that time.
  • Fitness: Part of my $250,000 house comes with a basic indoor hardwood basketball half-court. That’s all I need for basketball fun, can invite friends over for games too.

(Click the image to see your own comparison)

Tags: , , ,

Related posts

Why Early Stage Venture Investments Fail

Dec 14, 2007 in Working

My friend Dick Costolo, co-founder of FeedBurner, describes a startup as the process of going down lots of dark alleys only to find that they are dead ends. Dick describes the art of a successful deal as figuring out they are dead ends quickly and trying another and another until you find the one paved with gold.I like that analogy a lot. Of the 26 companies that I consider realized or effectively realized in my personal track record, 17 of them made complete transformations or partial transformations of their businesses between the time we invested and the time we sold. That means there a 2/3 chance you’ll have to significantly reinvent your business between the time you take a venture capital investment and when you exit your business.

Here’s an interesting breakdown of the “transformers” versus the “stick to our plan” investments in my personal track record.

Greater than 5x – 11 total investments – 7 transformed, 4 did not
1x to 5x – 10 total investments – 6 transformed, 4 did not
Failures – 5 total investments, 1 transformed, 4 did not
Unrealized Union Square investments – 6 total, 3 transformed, 3 have not

You might think that the home runs had their plan figured out right out of the box and the deals that were less successful were mostly transformers. That’s not the case with the investments I’ve been personally been involved in. It’s about the same ratio for both categories.

But where you really see the value of being nimble is in the failures. All but one failed to transform their business and all but one were unable to do that because of the large unsustainable burn rates they had built up. Even the one business that did transform itself, it went from a low cost business model to a high cost business model and they put themselves in a pickle when the transformation didn’t pan out.

To go back to Dick’s analogy, you can go down lots of blind alleys if the cost of doing so is low. But if you are spending a million dollars on each blind alley, you’ll be out of business in no time.

So it’s pretty clear to me that most venture backed investments don’t fail because the business plan was flawed. In my experience at least 2/3 of all business plans we back are flawed.

Most venture backed investments fail because the venture capital is used to scale the business before the correct business plan is discovered. That scale/burn rate becomes the cancer that kills the business.

Link: Why Early Stage Venture Investments Fail | Union Square Ventures: A New York Venture Capital Fund Focused on Early Stage & Startup Investing

—-

I just discovered the above VC blog. I could always learn more about investing (in terms of how the business works, not me investing my own money), but the lesson above is actually something I learned firsthand from one of my previous workplaces. Nevertheless, now that I’m at another startup, it’s something to keep in mind- the winner is the one who doesn’t accept failure and keeps finding a way to stay alive (do what it takes, and screw the ego), not the one who had the greatest-plan-ever in a one-shot.

Tags: ,

Related posts

Thanksgiving to Me!

Dec 11, 2007 in Food, Vietnam, Working

As you might expect, Hanoi isn’t the greatest place for Americans (since it’s not in America) and often, I completely forget about the big American holidays, since, well, they’re just normal days here.

But I LOVE Thanksgiving. Love love love. Cause it’s my birthday too (Nov. 26), very convenient to kick off the holidays. Last year on my birthday, I met my two future bosses during a short stay in Hanoi while I was working in Malaysia. This year, ah, I didn’t do too much. As in nothing- had just finished the basketball tournament, and was super sore.

For Thanksgiving though, 4 days before my birthday (and Thuy’s, as a matter of fact), had Thanksgiving Friday dinner with some good friends ([[Jimmy]], Hung, Vinh) and my team at work- wanted to introduce my team to the holiday, especially because they don’t eat Turkey (ga tay) here.

  • Did a little Thanksgiving “thankful” speech before eating- never had done that before
  • Tried to do the wishbone tradition but we all couldn’t figure where it was on the turkey.
  • Brought home a $15/person meal for everyone, at at Hung’s house (which is near the KFC on Le Duan)
  • $15/person from the Press Club: outrageously expensive. Good turkey, but low on the sides. Good potatoes, not-so-good stuffing. Stuffing was like a circular patty of what I do not consider to be stuffing. Cranberry was good as well.

A few photos of the attendees:

Tags: , , , , , ,

Related posts

Forget the Ivy League: Most valley CEOs went public

Nov 28, 2007 in Working

Serial entrepreneur Jorge Fernandes jokes with colleagues that Silicon Valley start-ups tend to follow a common blueprint for success. A Stanford University grad comes up with an idea, a Harvard MBA runs the show and a Santa Clara University grad keeps the books.

The take-away? You need a pedigree from an elite private university to lead a Silicon Valley company.

Not so fast.

Two-thirds of the CEOs of the valley’s 150 largest public companies who earned their undergraduate degrees in the United States attended taxpayer-funded public universities, state colleges and regional schools, according to a Mercury News survey. About one out of six studied overseas. And two college dropouts - Larry Ellison and Steve Jobs - reinvented the Horatio Alger story for the computer age.

“Silicon Valley is really about as close to a pure talent meritocracy as you can find anywhere in the world,” said Thomas J. Friel, who retired this year as chairman of Heidrick & Struggles, a leading executive search firm with offices in Menlo Park. “It’s a brutal meritocracy.” … Whether you credit the quality of schools or factors like the great weather or lower tuition for residents, California schools accounted for one out of four Advertisement of the undergraduate and graduate degrees that valley CEOs earned. Bay Area schools held a particular draw, with CEOs earning one-fifth of their degrees locally. Stanford ranked No. 1 with 23 undergraduate and graduate degrees among 17 CEOs, followed by Cal with 16 degrees among 13 CEOs. All told, the Farm is responsible for 9 percent of the diplomas hanging on CEOs’ walls.

Link: San Jose Mercury News - Forget the Ivy League: Most valley CEOs went public

—-

Yes! I am on my way! Go public schools! Go Bears!

Tags: ,

Related posts

Customs Corruption in Malaysia

Nov 12, 2007 in Working

(If a blog post title were written to get good search engine results, the above would be a fine example)

I was randomly shopping (or rather, window shopping online style) online when I ran into something familiar, And1 Mixtapes on DVD on Overstock. I wasn’t looking at the exact same DVD that the following story is involved around but that doesn’t matter.

Last year (September 2006) I arrived to Kuala Lumpur after 2 weeks in Hanoi, the first two weeks of my personal “leaving of America” experiment. I had agreed to work on a contract with Vietnamese software giant FPT for 6 months, and I arrived at the airport not really sure what lay ahead of me. I barely knew anything about KL- I knew I’d get to work at the famed Petronas Twin Towers, but that was about it in terms of my knowledge of the country and its people.

I remember coming in on the flight and wondering mid-way, “Hmmm, don’t I need a visa to go into countries?” I didn’t have one, and no one at FPT had mentioned anything about that, a theme that would present itself over and over throughout my 4 month stay. Thankfully, when I came in sign with US Citizens, no visa needed, 3 month stay automatically granted for cool cats/upper tier people like myself (sarcasm).

Whew.

When I got into customs, a young guy wanted to look through my luggage. I think he saw my cd case in the X-Ray machine, so he wanted to take a look. Understandable. He saw I had some copied DVD’s (not all pirated stuff) and asked about them- I told him what they were. He seemed to not believe me or didn’t want to believe me. He then saw my And1 DVD’s and he talked about how he liked basketball as well, and we had some small talk about basketball in Malaysia, with me trying to be nice and cordial (BS) in order to get out of there. Eventually, the customs guy said, “Hey, it’s so hard to get And1 stuff like this here, would it be ok if I have one of yours?”

Of course, I said no, and told him to f**** off. Then, my luggage was seized and I went to jail for a few days.

No, I obviously did not say that, and I knew I was in the unenviable position of giving something up I wanted in order for this guy to pass me through.

Without hesitation, I said something like, “Sure, let me see”, and looked through my stuff (I have every single And1 production on DVD, purchased). I found the disc I liked least and gave it to him, and he let me go on my way after a thank you.

The DVD, if I were to buy it again, would definitely cost less than $10 shipped, but as you might guess with these types of things, it was the transaction rather than the cost that still bothers me to this day.

Later that night, after almost 2 hrs in a taxi, I arrived at the FPT company house.

That’s also when I met Thuy.

(I hope to write more Malaysia stories in the future, there’s for sure one blog post I’ve been waiting to write for over a year.)

Tags: , , , , ,

Related posts

Is that a Penis in Your Mouth, or are You….

Nov 10, 2007 in Food, Vietnam, Working

(just happy to see me?)

11/09/2007, 7:50 PM [Me by SMS to several friends around Vietnam]: “I have cow penis in my mouth, yeah that sounds gay.”

Samples of friends’ replies:

  • “Not your first time”
  • “TMI” (too much information)
  • “..At least you don’t have ***** ****** penis in your mouth.”
  • “Thanks for the info”…

There is really nothing that gay about having penis in your mouth, well assuming you are eating penis as food, not swirling it in your mouth for pleasure.

Still, there is a certain manhood that must be represented, especially if you’re American- you can’t be any where near penises.

One of the teams in the company proposed we all go out to have dinner together. November is a huge month for birthdays for the company, including my own (the 26th), the CEO (the 6th), and bunch of other people. I don’t know why the idea became focused on cow penis as a fun meal, and I was a bit worried we were going there not because it was good, but because it was special.

Like with snake. Snake is fine, but I wouldn’t be going for it because it’s a great meal, you go because it’s snake.

I wasn’t a big fan of eating penis because it’s penis. Here’s a good quote that I don’t want used against me, “Wow, this penis is good, the flavor in my mouth- it just tingles!”

That, would be called gay. I feel like to have to add “no homo” now, not because I real know what it means (it’s a recent American thing I have not been around for) but because it was kind of taught to me by my boy Rod Benson. And when I say he’s my boy, I mean only thing I have in common with him is that we went to Cal around the same time. It’s kind of like his family connection to Jason Kidd. But here’s hoping he somehow finds this blog and gives me a shoutout.

Back on topic. Cow penis, in all serious, tastes pretty good. I don’t think I will be hungering for penis any time soon (quotable), but if you can remove the mental aspect of it, it’s no big deal, tastes like beef. Now, I didn’t have to eat it whole, so for me the mental image wasn’t really there. Surprisingly, what my guess were the balls, tasted like chicken. The meat itself looked like chicken. Not sure why, I don’t really want to think about my own balls.

Here’s a pic of the meal:

Penis Envy

Tags: , , , ,

Related posts

Vietnam Grows Up Fast

Nov 02, 2007 in Books, Vietnam, Working

I don’t feel like finding/can’t find the exact stats for this, but most of Vietnam’s population is under 35. It’s a new age (hmmm, when is not a “new age”?), there’s excitement in the air, and I guess it’s time to make love.

Wait.

What?

Ok then, I guess it is an exciting time for Vietnam in terms of being young. The economy is growing, opportunities are rampant, and there a lot of tools for the emerging youth to better themselves if they’re willing to work for it: through the Internet (see Friedman’s The World is Flat)

The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
by Thomas L. Friedman

Read more about this title…

TWIF talks about how technology (the Internet) has given people worldwide the tools and potential to compete on a global landscape. For example, 10 years ago E3 was a necessary trade show for the video game industry because that was often the only way you found out about new gaming properties. Now, with the Internet, who really needs to go anywhere. Do all your research from there.

Maybe a better example is with video game magazines. 10-15 years ago, you had to read EGM, PSM, Nintendo Power, etc., for the newest scoops, reviews, and rumors. Now, there’s rarely any reason to buy a paper magazine unless you like 1 month old reviews, editorial content that is often better somewhere online, or just need a paper object to hold in the bathroom.

So the same thing with how technology and the Internet has opened possibilities for people everywhere. An smart and hardworking student in Vietnam who never goes to college could code just as well as some guy who went to UC Berkeley in the US. (Hah, much better than me)

I think I’m getting off track from my main topic, Vietnam.

Vietnam has a very young office work population. 10 years ago, office work didn’t really exist, even in Hanoi and Ho Chi Minh City. Now, with the options granted by technology, software and Internet (like my own) firms are sprouting and looking for talent. In the US, if I said I had 3 years of work experience like I was some kind of bad ass, I’d be laughed out of every interview. In Vietnam, however, you can have 3 good years of experience and be considered a high-end commodity.

At the same time, the kids here really believe that 2-3 years is something special. I can’t blame them. The market says they are, because perhaps in reality, they are. They just aren’t many people with tons of work experience out there.

Unlike in the US, where you have to stay at a company for at least a year or risk being deemed a problem worker on your next interview, in Vietnam, people switch to new jobs whenever they want. After 2 months, 3 months, whatever. Turnover is super high and loyalty doesn’t necessarily exist and may not be expected. There are also no reference checks to see why a situation didn’t work out, so workers really are free, and companies are stuck training someone without really knowing if that person is already considering leaving.

People can become managers at 25 (ok, so I did that in the US), just get thrown in the mix because there’s no one else. But people here also have trouble seeing the long term, especially when working for a startup company. There’s no real understanding, a sense of needing to build a career. I guess maybe I should not be one to speak since I haven’t really worked that much myself, and have been at 3 different companies, but I feel like I know I am committed now. Again, though, I understand. While I grew up in the start-up and tech capital of the world, Silicon Valley, and came out of high school right when the tech boom hit (1998), how many people here have seen a startup actually get bought out or go public and hit it huge.

None. As far as I know, anyway. Not like a pure startup.

My company plans to be the first.  Big aspirations? Of course! But I wouldn’t be here otherwise. It’s hard to convince people of the opportunity here. They believe in it to an extent, but not really. Not really in the way some employees will just leave for another job that’s willing to pay an additional $100 to $200 a month. Sure, that may be up to a 50% increase in pay for some. But if you realize what the true value of (I like to think I do) a company like ours is worth and its chance of success, then I would say you are a fool to give up that opportunity. I would leave here kicking and screaming, because these opportunities are once in a lifetime unless you are a superior entrepreneur type, which sorry, you (and I) are probably not.

People here have the chance to work for 3 years to take care of the next 20 YEARS of their lives. A pay raise is great in the short term, and maybe a good choice if you have a family to support, but otherwise, if you’re young, confident, and want to kick ass, take some risk, lay it out for an opportunity of stardom. Afterwards, you can go look for stability or that sure thing.

Believe in yourself. Believe that you can go beyond everyone else.

Tags:

Related posts