Foxy Jumper (PC)

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It may seem strange that the world’s most popular computer/video game likely isn’t named Counterstike, Doom 3, or even Grand Theft Auto. Instead, it’s much more likely that the most popular game came installed with your copy of Windows and is named Minesweeper, Hearts or Solitaire. It’s this type of game that everyone around the world has access to and can easily learn to play in a few minutes that Foxy Jumper follows. Foxy Jumper is a simple, yet fun twitch-based game that no one will have trouble picking up to play. At the same time, while its simplicity won’t have you playing for hours on end, most gamers may keep it installed on their hard drive just for the times when they have a few minutes to burn and they need something to do.

The gameplay premise behind Foxy Jumper is very simple. At the beginning of each level, you’ll find yourself at the bottom of the screen. There are platforms you must jump to, one by one, until you reach the sixth platform, which is where you’ll find a house. Entering the house allows you to exit the level and move on to the next one. What makes each level tricky is the combination of various enemies that move on the platforms and the platforms themselves that move as well. To get to the next platform, you have to move to a hole on the platform above you and jump through it and land on the platform above. It’s a bit confusing to imagine in words, but once you see it in action, it’s quickly understood.

Control in Foxy Jumper is easy and responsive. You can move left, right or jump as the Foxy Jumper, who is predictably, a fox who can jump. Unfortunately, joysticks/gamepads are not supported, but you can map out your keyboard keys. (Note: In versus mode for multiplayer, you can shoot as well, but I did not try multiplayer to see how this worked). The platforms can move left or right, and will be usually split into 2, but sometimes 3 different sections. Each platform will move, including the one you are on. Whatever way the platform moves doesn’t make you move with it as well, however; your movement is unaffected as the platform moves under you. While the main objective is to get the house in each level, you’ll also want to collect items. Some items grant powers that will help you get through the level, while other items just help you collect points so that you can earn more lives.

The game has 3 difficulty levels and 7 level packs, with over 100 levels in all. There are also bonus levels in each level pack that challenge you to capture (you run into them) as many chickens as possible within a specific amount of time. While the level amount does seem like a lot at first, it’s not that great of an amount since the level packs are split up by difficulty level (also, you can usually get through a level within a minute or two). Therefore, if you want a serious challenge on hard, you’ll only find 30 levels waiting for you. This isn’t much of a problem, however. It’s difficult to really “learn” a level since the game is more twitch-based than puzzle oriented, and also since all the levels tend to feel the same anyway, you don’t really memorize levels- you play by reacting to what the level throws at you.

Most levels will have a number of enemies that will try to prevent you from reaching the house. Some enemies will knock you down platforms, or an enemy might just stop your ability to jump or run – fortunately, for every variety of enemy you will face, you’ll often also find power-ups that will help neutralize your enemies. Some levels will have, for example, the Magic Clock, which freezes platforms and enemies from moving. Another power-up is Ghost, which allows you to jump straight through platforms. Overall, I felt that the gameplay balance between your character and the enemies was very fair. While the placement of enemies and power-ups may make Foxy Jumper seem like a puzzle game, it really isn’t. Especially on later levels, you’ll find that you’ll need to make decisions so quickly that you won’t really have time to plan your moves out. Once you get on the first platform, it’s time to run and react.

The only real issue I have with the gameplay is that jumping up platforms can be an annoyance. If you fall down from a platform, you sit down for a few moments, dazed. The problem with this is that while you’re dazed on a platform, it can disappear under you, and you’ll fall again, and become
dazed again. When you’re dazed, you’re also vulnerable to enemies, some of whom can touch you and knock you down from the platform you are on, and once again, you’ll be dazed. Because of this it is not uncommon to go drop down 5 levels in a matter of seconds, and all of this is out of your control because once you get dazed, things can keep compounding against you. Once you hit the bottom, you lose a life.

The jumps themselves can also be problematic. Since the platforms are always moving, jumping requires critical timing. Often, you’ll find yourself hitting your head on a platform instead of squeezing into a hole, especially as you try to escape enemies. Other times, you may make the jump, only to have the platform disappear under you, and when you fall, you’ll become dazed, even if technically you never landed on the above platform above. Even with these issues, though, it’s hard to be really frustrated with the game. Just with how the game plays, it’s a very casual game. You probably won’t be beaming with joy after you’ve beaten every level in the game, but you’ll never yell at your computer in frustration either.

For $20, Foxy Jumper may be pricey to most gamers. It’s an enjoyable game, but there are many other games now that offer much greater gameplay depth at that price. Foxy Jumper’s lack of support for gamepads is disappointing as well, because it’s a great game for smaller children who may not be quite ready for the complexity and often, more mature game environments, of other games. If you need a game to play at the office (FJ has very light system requirements) or often do a lot of work on your computer (video game reviewer), then Foxy Jumper might just be what you need because it’s perfect for those times you need a little break from what you’re doing.

(originally published in GamersInfo.net)

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Bone – The Great Cow Race (PC)

When I looked at Bone: Out from Boneville (OB) last fall, I wrapped up the review with the following:

“A lot of the comic’s charm holds up well in this conversion to video game, but there simply isn’t enough gameplay or story depth to satisfy most gamers for $20. Hardcore Bone fans probably won’t care, however, and won’t be disappointed. For everyone else, I recommend waiting until the second chapter comes out, and paying closer to the full price of a normal game for perhaps, what will be overall, a more fulfilling experience.”

For those familiar with the first game or my first review, I will go into background of the game last, using the same text from the first review, simply because the game is considered a continuation of the first game, rather than a sequel.

As the second Bone chapter starts, the story is set around the Great Cow Race (GCR), a race the local town celebrates each year. Grandma Bone is, as usual, the heavy favorite, running against the best of the town’s cows. Phone Bone sees an opportunity to make money, but he and Smiley quickly find themselves in trouble, forced to pay off a debt they have incurred to Lucious Down, the owner of the Barrel Haven. Grandma has just arrived in town with Fone Bone and her granddaughter Thorn after they were attacked in their home one night by Rat Creatures.

The biggest flaws I found with the first chapter were its length and the level of interactivity users had with the game. These have been improved upon dramatically for GCR, and the result is something that feels more like a true adventure game. The town’s carnival area that you explore with Fone feels really fleshed out and there are at least twice as many characters to talk to than in the first game. The number and variety of puzzles has been improved upon as well; I was especially ticked to find a puzzle where you help one of the Bones write a love poem (Awwww!). The difficulty of the puzzles has been ramped up, and I found the game passing the test that many of my favorite adventures games of the past exhibited: I am not a good game player, and I often use tips or walkthroughs to help me to get to the next step when I’ve given up, thinking I can’t see any other way to approach the problem. Any time I was playing a good adventure game, I would read the tip and exclaim, “Oh! Why am I so stupid? I should have had that.” With a bad game, I would instead think, “How was I supposed to pick up on that? Ridiculous!” When I used the GCR’s in-game help system, I would find myself thinking the former, thus finding that the difficulty and logic balance for the game’s puzzles fair.

On a technical level, the second chapter shares most of the traits established by the first. The visuals are still strong without being technically demanding; the game ran well on my two year old laptop. Aurally, I have no complaints either. I was completely comfortable with the voice acting by the end of the second game, and it is impressive that Telltale has gotten this aspect of the game down so well considering Bone is a low budget indie title.

After playing the first Bone game, I read other players’ impressions, and their thoughts paralleled my own: OB had all the basic components of a winner, but players wanted more of everything for a deeper gameplay experience. With GCR, Telltale has found that formula, which I hope becomes a consistent model for the rest of the Bone games as well as their upcoming Sam & Max games.

For those unfamiliar with the comic or the first chapter, I still recommend getting both chapters in one package. Telltale has lowered the price of a chapter to 12.99, offering both chapters together for 24.99, in effect adding more quality while lowering the price for their product.

Test System: Windows XP SP1, Intel M 1.5MHZ (approximately equivalent to a P4 2.0-2.2), 768MB, Radeon 9200 (64MB).

Background

Jeff Smith’s Bone comic book epic is a fantasy story for all ages starring the Bone cousins, Phone, Fone, and Smiley, who find themselves lost after being run of out of their native Boneville. Although the Bones themselves look sort of like Snoopy from Peanuts, the stories also involve humans, insects, dragons, and “stupid, stupid, rat creatures”, all of whom can talk to each other. The comic is a great read, how I would describe the comic if recommending it to others is that Bone is “cute, funny, and charming”.

Bone: Out from Boneville (Bone) is an adventure game that retells the events of the first compilation of the comic book series, also titled Out from Boneville.

Bone uses the normal point and click scheme found in most traditional adventure games.

(originally published in GamersInfo.net)

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Batman Vengeance (XBox)

Batman: Vengeance is the second game released for home consoles based on the popular Batman: the Animated Series (The first was the excellent game by Konami for the SNES released in 1994/1995). You are given control of Batman in this (mainly, exceptions discussed later) 3rd person adventure as you face off against the famous gallery of Bat-villains like the Joker, Poison Ivy, Mr. Freeze, and others. While Batgirl makes appearances throughout the game, and Alfred appears briefly near the beginning, Nightwing and Robin are non-existent.

Technical Aspects:
Graphically, Vengeance is what you would hope for in any cartoon game: it looks like the cartoon. Everyone looks like they should, although fans of the series should note that Vengeance takes the style of the newer version of the series: angular, unrealistic characters. The main story cutscenes are CG rendered and compare favorably to the series. What keeps Vengeance from looking truly spectacular is that it doesn’t seem to use any of the extra power the X-Box has over its competition. There is one particular level that I thought looked fantastic. It’s a level where’s your only goal is escape and you’re traveling along the rooftops at night (of course) in the rain. It’s one of the best moments in the game, and looking around I couldn’t help but think of how much I felt like I was living the cartoon. Batman and other characters are modeled and animated pretty well, and the frame rate is smooth throughout. During in-engine cutscenes, dialogue isn’t synced very well with the moving of lips, but I didn’t think of it as a major issue. I did have a problem with how Batman fights. While he’s animated smoothly, his fighting looks awkward. If you’re not sure what I mean, imagine a man walking. An artist drawing the man walking at 30 frames per second would be considered smooth animation. However, if the man was animated at 30fps walking as a chimp does, that would look awkward.
Score: 7.5/10

Aurally, Vengeace deserves solid marks. The score is good, but where the sound stands out is the voice acting. All of the major voice actors of the series are in the game, like Mark Hamill as the Joker and Kevin Conroy as Batman. Just like on the graphical side, however, Vengeance doesn’t do much to distinguish itself with the tools the X-Box provides for developers. While supporting 5.1 sound, it’s not used very well. It also doesn’t support custom soundtracks, but there’s no reason to. Again, like the graphics, the sound is good, but there’s nothing here that makes it spectacular.

Score: 7.5/10

Gameplay:
There are various issues which prevent Batman from reaching the heights that Spider-Man (PS/DC), another comic book hero based game, did. To use any of the Bat gadgets such as the batarang or the batgrapple, you need to slip into first person mode. While this wouldn’t be too bad if you could function normally otherwise (run, fight, jump), you can’t. In first person mode, you can use an accessory you have or look around and move, but that’s it. There is no auto-aim help in first person mode or an option to adjust the sensitivity or inversion available. Try to fight with batarangs a few times, and you’ll see that it’s basically a waste of time. This is a real shame, because a lot of the fun of being Batman comes from trying out all the cool stuff Batman has. There’s really no reason for first person mode, and whoever at Ubi-Soft thought this was a great idea simply made a poor design decision. The inclusion of Batplane and Batmobile levels are similar in that they only serve to hinder gameplay. Again, the idea of them sounds fine. But the execution is horrible. They’re easily the most frustrating levels of the game. They seem like filler material, where the designer’s simply thought, “Hey, people like that stuff, we have to include it in.” The Batmobile level is much better than the Batplane one, but with both, you’ll just want to get through them as soon as possible while you curse at the continue screen that will keep popping up every 10 seconds. Fighting in Vengeance allows only for 1 on 1 fighting. This is disappointing considering Vengeance seems like a perfect candidate for a street brawler type of game, like the Streets of Rage series and Batman Returns for the SNES.
Anyone familiar with Batman knows that while he has no superpowers, he is a martial arts expert and thus can take down hoards of common thug with ease. If you were to play Vengeance, you’d never guess that. Each fighter you face has the ability to take you down if you don’t play carefully. What does “carefully” mean? Towards the latter parts of the game, you will find yourself holding the block button until you think you “might” be able to sneak a combo in before he resumes. If you guess wrong more than once, you might find yourself dead. Also adding to this lovely mix will be cheap shots from other thugs if they’re close enough to you, even when you’re already in your 1 on 1 fighting mode already. It is impossible to stop this from happening and you can only hope to defeat the thug you’re currently facing so you can take out the next before you get double teamed to death. Adding to the many game sins is the ultimate sin, and the most common sin (with 3rd person perspective games), bad camera. While you can center the camera behind you, the camera will get in your way and absolutely kill you on the jumping portions of the game. For the most part, you can deal with the camera, but 10% of the time, it is absolutely frustrating and you should consider it a credit if you haven’t thrown your controller at the wall at least once by the time you finish the game. As with the Bat-vehicle levels, you will find yourself fighting through these parts and just hoping to get by. The actual playing of Vengeance can be described in one word: CHEAP. Not hard, CHEAP.
Score: 4/10

Other (Story/Replay/Multi):
There’s no multiplayer in Vengeance, so there’s nothing to be covered there. Story wise, Venegance isn’t too bad. I may be a bit biased since I’m a fan of the comics, movies, and animated series, so perhaps I have higher expectations. While nowhere near the quality of an actual episode, it compares very favorably to other video games. The game will probably take players around 7 hours to complete. The only reason to reply the game is to unlock special bonuses that enable cheats like invulnerability or unlimited batarangs. One nice option to have is that after for every part of the game you have beaten, it unlocks, for later viewing, the cutscene that you have just viewed. That way, you won’t need to play through the game again to revisit the story.

Wrapup:
Technically, Vengeance does a fine job of recreating the animated series atmosphere into a game. Gameplay, however, is where GAMES need to make their mark. Despites it’s many flaws on the gameplay side, I simply can’t find myself hating the game. I enjoyed it, but I think that a lot of this was because the game was so short. If the game had been 10-15 hrs long, I probably would have trashed the game long before completion. As it is, Vengeance is a sometimes fun, but usually frustrating game. At a discounted price ($20) or if you’re a hardcore Batman fan(if you can discuss, in detail, all of the versions of the Huntress, you’re hardcore), it warrants a purchase. Otherwise, if you like Batman at all, definitely give it a rental and if you don’t, then, obviously, spend your money elsewhere.
Final Score: 6/10

Review System : 32” SVideo/DD 5.1

(originally published in GamersInfo.net)

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