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By N2H

 

Bone (PC)

Jul 02, 2007 in Articles, Reviews, Video Games

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Jeff Smith’s Bone comic book epic is a fantasy story for all ages starring the Bone cousins, Phone, Fone, and Smiley, who find themselves lost after being run of out of their native Boneville. Although the Bones themselves look sort of like Snoopy from Peanuts, the stories also involve humans, insects, dragons, and “stupid, stupid, rat creatures”, all of whom can talk to each other. The comic is a great read, how I would describe the comic if recommending it to others is that Bone is “cute, funny, and charming”.

Bone: Out from Boneville (Bone) is an adventure game that retells the events of the first compilation of the comic book series, also titled Out from Boneville.

Bone uses the normal point and click scheme found in most traditional adventure games. Control, as you would expect then, is easy to learn, though I did notice that to get a sensor that something can be interacted with, your character actually has to be close to it. Therefore, when you first enter a screen, you can’t simply move your cursor around to assess what’s available. This made me wonder if I was missing stuff because I didn’t want to move my character to every single part of the screen and scan.

I’m fairly sure I didn’t miss anything, however, which leads to another problem: there is very little actual gameplay. The game is very short- Bone should take most gamers two to three hours to complete. There aren’t too many items to interact with, and while there are some puzzles and mini games (with chase action scenes standing out in particular), most of the game is spent listening to dialogue. The game does cover material from the first book accurately, however, including quoting many of its lines, but it still leaves significant chunks of the story out, and in the end, it doesn’t feel like you’ve done or seen a lot by the time you beat the game.

My feeling is that this will be okay for Bone fans, since they’ll already know and understand the background behind the series, but for new fans, the game may be disappointing. While the $20 price point would usually be great for a game, in this case, it probably isn’t a good value for gamers who aren’t already familiar with the comic.

Graphically, Bone reflects the comic well. While Bone is by no means a technical achievement, this is probably for the better, as Bone will run well on most casual gamers’ computers, and that’s the kind of audience the game fits best.

Bone features solid voice acting and a good soundtrack as well. If you’re familiar with the comic, whether the voice actors chosen will fit your own interpretation of them is, of course, unknown, but for me, I warmed to the selections gradually, and when I read the comics again, I’m sure the game’s voices will be imprinted in my mind as the true voices of the characters.

A lot of the comic’s charm holds up well in this conversion to video game, but there simply isn’t enough gameplay or story depth to satisfy most gamers for $20. Hardcore Bone fans probably won’t care, however, and won’t be disappointed. For everyone else, I recommend waiting until the second chapter comes out, and paying closer to the full price of a normal game for perhaps, what will be overall, a more fulfilling experience.

(originally published in GamersInfo.net)

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Bone - The Great Cow Race (PC)

Jul 02, 2007 in Articles, Reviews, Video Games

When I looked at Bone: Out from Boneville (OB) last fall, I wrapped up the review with the following:

“A lot of the comic’s charm holds up well in this conversion to video game, but there simply isn’t enough gameplay or story depth to satisfy most gamers for $20. Hardcore Bone fans probably won’t care, however, and won’t be disappointed. For everyone else, I recommend waiting until the second chapter comes out, and paying closer to the full price of a normal game for perhaps, what will be overall, a more fulfilling experience.”

For those familiar with the first game or my first review, I will go into background of the game last, using the same text from the first review, simply because the game is considered a continuation of the first game, rather than a sequel.

As the second Bone chapter starts, the story is set around the Great Cow Race (GCR), a race the local town celebrates each year. Grandma Bone is, as usual, the heavy favorite, running against the best of the town’s cows. Phone Bone sees an opportunity to make money, but he and Smiley quickly find themselves in trouble, forced to pay off a debt they have incurred to Lucious Down, the owner of the Barrel Haven. Grandma has just arrived in town with Fone Bone and her granddaughter Thorn after they were attacked in their home one night by Rat Creatures.

The biggest flaws I found with the first chapter were its length and the level of interactivity users had with the game. These have been improved upon dramatically for GCR, and the result is something that feels more like a true adventure game. The town’s carnival area that you explore with Fone feels really fleshed out and there are at least twice as many characters to talk to than in the first game. The number and variety of puzzles has been improved upon as well; I was especially ticked to find a puzzle where you help one of the Bones write a love poem (Awwww!). The difficulty of the puzzles has been ramped up, and I found the game passing the test that many of my favorite adventures games of the past exhibited: I am not a good game player, and I often use tips or walkthroughs to help me to get to the next step when I’ve given up, thinking I can’t see any other way to approach the problem. Any time I was playing a good adventure game, I would read the tip and exclaim, “Oh! Why am I so stupid? I should have had that.” With a bad game, I would instead think, “How was I supposed to pick up on that? Ridiculous!” When I used the GCR’s in-game help system, I would find myself thinking the former, thus finding that the difficulty and logic balance for the game’s puzzles fair.

On a technical level, the second chapter shares most of the traits established by the first. The visuals are still strong without being technically demanding; the game ran well on my two year old laptop. Aurally, I have no complaints either. I was completely comfortable with the voice acting by the end of the second game, and it is impressive that Telltale has gotten this aspect of the game down so well considering Bone is a low budget indie title.

After playing the first Bone game, I read other players’ impressions, and their thoughts paralleled my own: OB had all the basic components of a winner, but players wanted more of everything for a deeper gameplay experience. With GCR, Telltale has found that formula, which I hope becomes a consistent model for the rest of the Bone games as well as their upcoming Sam & Max games.

For those unfamiliar with the comic or the first chapter, I still recommend getting both chapters in one package. Telltale has lowered the price of a chapter to 12.99, offering both chapters together for 24.99, in effect adding more quality while lowering the price for their product.

Test System: Windows XP SP1, Intel M 1.5MHZ (approximately equivalent to a P4 2.0-2.2), 768MB, Radeon 9200 (64MB).

Background

Jeff Smith’s Bone comic book epic is a fantasy story for all ages starring the Bone cousins, Phone, Fone, and Smiley, who find themselves lost after being run of out of their native Boneville. Although the Bones themselves look sort of like Snoopy from Peanuts, the stories also involve humans, insects, dragons, and “stupid, stupid, rat creatures”, all of whom can talk to each other. The comic is a great read, how I would describe the comic if recommending it to others is that Bone is “cute, funny, and charming”.

Bone: Out from Boneville (Bone) is an adventure game that retells the events of the first compilation of the comic book series, also titled Out from Boneville.

Bone uses the normal point and click scheme found in most traditional adventure games.

(originally published in GamersInfo.net)

Tags: , ,

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