CNN Money: Interview with Steven Levitt of Freakonomics

Friday, June 18th, 2010

I haven’t read SuperFreakonomics yet, but Freakonomics was great,

From CNN Money: http://money.cnn.com/magazines/moneymag/moneymag_archive/2010/07/01/105948786/index.htm

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The man who made economics freaky

steven levitt.top CNN Money: Interview with Steven Levitt of Freakonomics

By David Futrelle, Money MagazineJune 14, 2010: 10:28 AM ET

 

(Money Magazine) — Had Steven Levitt taught your college Econ 101 lecture, you’d surely remember more of it. The University of Chicago professor takes the basic tools of economics — reams and reams of data, and the understanding that human beings respond to incentives for gain — and applies them to surprising new subjects.

In "Freakonomics" and "SuperFreakonomics," his bestselling books written with journalist Stephen Dubner, he’s argued that sumo wrestlers probably cheat, explained why many drug dealers earn less than minimum wage, and shown that the introduction of television correlated with a spike in crime.

In one of his few studies about everyday money matters, he made the case that you probably can’t rely on your real estate agent’s advice to get the best possible price for your house. By turning economics into a good story, Levitt has become his field’s greatest popularizer — the Carl Sagan of number crunchers.

No wonder he was the hands-down readers’ choice for this month’s Visionaries interview. We asked Levitt to answer your burning economic questions; Money contributing writer David Futrelle chimed in with a few of his own. Edited excerpts follow.

Health reform

You write about how incentives shape decisions. How do you expect the new health reform to change the way we use health care? –Donna Sako, Taneytown, Md.

The law fails to address any of the important questions about health care. People are not paying on the margin for the health care that they are receiving — after they pay their premiums, the insurance picks up the tab. When neither the doctors nor the patients are directly paying for health care, people have no incentive to make careful decisions about how to spend money on the margin. That’s one reason we spend 15% of GDP on health care.

A reasonable health care reform would shift the incentives so that when I go and get expensive health care, I pay enough of the costs to get me to think twice about whether the benefits outweigh the costs. It makes sense to have catastrophic coverage. That’s the idea behind insurance: When someone is unlucky, you don’t want that to ruin their life financially. But we as a society often will spend vast sums at the end of a life trying to keep someone alive for an extra month. It’s not something society likes to talk about, but I think people should face a tradeoff: Do I want my mother to live another week, or do I want to have enough money to send my kids to college?

That sounds like a very personal version of the death panels we argued about in the last election.

People don’t like it, but inevitably we need to think about both the costs and the benefits of health care. We cannot avoid the financial consequences.

The other real problem in the U.S. system is that health care is tied to employment, and that leads to people getting locked into jobs. Everyone agrees that that’s not an ideal solution, and the current bill if anything makes the connection stronger rather than weaker. It seems like we did everything wrong with the health care bill.

We’d spend less on medical care if people had healthier lifestyles and avoided heart disease and cancer. Any way to create incentives for that? –J.P., St. Louis

The thing about chronic diseases is that most of the costs fall on the person who’s got it. If you have diabetes or heart disease or cancer from smoking, you bear the burden of being ill. It’s not so clear there is a role for intervention. You might say we could inform people of the risk, but the research suggests that smokers are well informed. They like to smoke, or they can’t help it.

Fixing CEO compensation and Wall Street

Is there a better way to align CEOs’ incentives with the interests of shareholders? –Barbara Allen, Coralville, Iowa

One thing that is not used as often as it should be used is benchmarking the relative performance of the company to other companies in that sector. The reason that we pay CEOs a lot of money is that we believe they have skills.

But there are many factors influencing stock prices that have nothing to do with the skill of the CEO. If the stock market goes up 50% in a year, there’s no particular reason the CEO should be compensated for general moves in the S&P 500. An oil company CEO shouldn’t be compensated for the fact that the price of oil happens to be high. His compensation should be determined by how well his firm does relative to other energy stocks. It’s sensible, and I don’t know why it’s not used more.

But even then the incentives seem to work just one way. On Wall Street, CEOs were rewarded when things went well, but bailed out when things went wrong.

This is a very good reason the government should not bail out companies. If the government is going to be in the business of bailouts, the firms that are eligible for rescue should limit the activities that they engage in. Banks could be banks, and could be bailed out when there are runs on the banks. But we could prohibit them from engaging in particularly risky activities. And there could be another set of companies that could be heavily leveraged, but you wouldn’t bail them out.

Maybe the problem is Wall Street ethics. In "Freakonomics" you noted that well-paid folks were more likely to stiff the bagel delivery guy.

Wall Street is populated by a bunch of people whose primary goal is to make money, and the rules are pretty much caveat emptor. You’d be a fool or a deluded idealist to think ethics would be prominent on Wall Street. That is not a statement against people in the money business, just a fact.

Smarter incentives

You found that paying teachers for students’ higher test scores led to cheating. So can incentives work in an area like education? –George "Jeff" Boettner, Shelburne Falls, Mass.

We needn’t avoid incentives just because there has been a little cheating. I think the problem with schools is not too many incentives but too few. Because of tenure, teachers’ unions, and the fact that teachers generally aren’t observed in their classrooms, they can do whatever they want in class.

The easiest way to get around cheating is just to change the rules. At the time when we did the study that uncovered cheating in Chicago schools, the teachers were administering the exams to their students and then looking over the test forms afterward. The solution was to have teachers at one school administer the tests for teachers at another school.

You wrote a blog post recently arguing that it might be a good idea to bribe students to get better grades.

It’s funny that people call it bribing when you pay kids to do well in school, but when you pay a journalist it’s called a salary. You wouldn’t expect journalists to do a good job or economists to do a good job if they were not being paid.

Of course by getting a good education kids are investing in themselves, but kids don’t always see the benefits, and so it might make sense to bribe them. My parents bribed me when I was a kid to do well in school — I think I got paid maybe $25 for each A. I worked harder because of it, and it didn’t make me a worse person … well, who knows, maybe it did. But I think it’s sensible to try to motivate kids.

Isn’t it also difficult to design incentives to get the behavior you want?

Strong incentives can lead people to respond in the opposite way from what policymakers intended. Taxing garbage by the bag is a classic case. One obvious thing that people do when you start charging them by the bag for garbage is that they stuff the garbage bags a lot fuller — it’s called the "Seattle stomp."

More sinister, instead of putting their garbage bags in the back alley, they throw them out the car window on the side of the road. That is far more costly to society than running a landfill. In Ireland people also try to burn the garbage, which has its own costs, including people who are inept showing up in the emergency room with burns.

Altruism

How would you donate to charity to make sure the money is going to someone who will use it wisely? –Bob Radisich, Mesa, Ariz.

Unfortunately, the way philanthropy is currently done, it is difficult to know what impact you’ll have. Some colleagues and I have started a firm that’s trying to revolutionize philanthropy, making it more scientific, more evidence-based. Very few charities engage in measuring their impact in a meaningful way.

In your new book you argue that people are probably even more selfish than we think.

It’s complex. The percentage of income people give to charities is on the order of 3%. Research my colleague John List is doing suggests that even when people do give, they don’t give willingly except when someone’s watching. He’s looked at how people react when a person comes to the door asking for a charitable contribution. When he tells people in advance that there will be someone coming at a specific time, people either aren’t there or don’t open the door.

Social pressure is behind a lot of contributions rather than altruism. If you and I were on TV and you’d just won the lottery and I asked you to give some to children in Haiti, you’d have a very hard time turning me down. But what if I sent you a letter in the mail making the exact same request?

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From CNN Money: http://money.cnn.com/magazines/moneymag/moneymag_archive/2010/07/01/105948786/index.htm

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Christmas Cheer!

Wednesday, November 4th, 2009

As I get older, more busy with work, it’s harder and harder to put time in the blog. I do love this blog though, posts just come in spurts. I am able to keep up my Twitter account active though, but I’m still waiting for a magic Twitter-like service with (cheap or free) SMS access in Vietnam.

Anyway, it’s nearing Christmas time (what, 2 months to go is plenty close enough for wish lists!) and this also means I’ll be returning to the US for my yearly vacation.

What I really mean is that it’s time to buy stuff! I’m mostly focused on getting some books, but here’s what I have planned for the credit card:

For sure:

image thumb Christmas Cheer! UFC: Ultimate 100 Greatest Fights (DVD)

51HQUhUT1EL. SL75  Christmas Cheer! In-N-Out Burger: A Behind-the-Counter Look at the Fast-Food Chain That Breaks All the Rules
51t 0OI23XL. SL75  Christmas Cheer! The Book of Basketball: The NBA According to The Sports Guy

image thumb1 Christmas Cheer! Giro Indicator Sport Bike Helmet

Maybe:

31BP0lQd3kL. SL75  Christmas Cheer! The Art of a Beautiful Game: The Thinking Fan’s Tour of the NBA (Sports Illustrated)
51AXm16E01L. SL75  Christmas Cheer! When the Game Was Ours
51RVEeZR%2BXL. SL75  Christmas Cheer! The Full Tilt Poker Strategy Guide: Tournament Edition

image thumb2 Christmas Cheer! Baseball – A Film By Ken Burns (1994)

image thumb3 Christmas Cheer! Rock Band 2 (Playstation 2)

Already Purchased:

51jIlCx8FWL. SL75  Christmas Cheer! The Bald Truth
51QM%2BRRfyiL. SL75  Christmas Cheer! Arcade Mania: The Turbo-charged World of Japan’s Game Centers

image thumb4 Christmas Cheer! Tupac: Resurrection (DVD)

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From Hell [Review]

Monday, June 23rd, 2008
51GOOebcEbL. SL75  From Hell [Review] From Hell – New Cover Edition
by Alan Moore, Eddie Campbell

Read more about this book…

I’m a HUGE fan of Alan Moore’s.

Kyle is not. For some reason, if he’s reading this, I imagine Kyle’s thinking “Alan Moore? What a hack.”

But for me, I think Moore is consistently the best writer around. I’m sure many people agree, and for me the reason behind this comes from my belief that no one like him can so seamlessly change characters and genres, yet still create a compelling story around them. When he wants to be funny he is, even when it’s a 50’s style (Tom Strong) golden age way. When he wants to be serious he is. He can even do high quality porn! (Lost Girls)

At the same time, I can see why other people might not like him. I was reading through Marvelman, which I don’t even think can be purchased in stores due to 20 years of legal issues, and it shows typical Alan Moore issues.

In a lot of ways, it’s great, and typical of Alan Moore, the starting points of his works tend to be absolutely amazing. And then as you read more and more, it gets a little…off? Moore is so amazing in terms of the detail of his worlds and his characters, there’s definitely a different feel for each of his works, and I don’t really feel this is true of other writers, even good ones. So while he starts well, at some point, it gets a little too dense. A little too detailed. A bit too high-end, and it can distract from the main plot.

Even though I was a Comparative Literature major (don’t ask), I really just like to read stories. Do whatever you want in terms of depth, and “literature”, but make it a good story. If not, I don’t really care. This is probably why I hate poetry- there is rarely any story.

So with Moore, I know he is doing the equivalent of high end “literature”. But sometimes he gets a little too crazy, and it distracts from the story, which to me makes things unreadable.

And if that makes me stupid, I can accept that. In Marvelman (I was reading the original issues in digital scanned form), it begins to become like that, and I even read a letter in the original issue that pointed out this problem.

In Watchmen, this issue is throughout the book, and for me I ended up having to ignore it, because as impressive as it is from a literary and depth standpoint, it makes it hard for me to focus on the story.

But let’s talk about From Hell, Moore’s graphic novel about the Jack the Ripper murders in the late 19th century, which suggests a possible suspect and back story behind the entire events.

It’s boring literature.

You can tell there’s a cool story underneath, but on the outside there’s just too many parts where it’s not coherent. But you’re sure that it’s super well thought out, super detailed and researched, and also high in fiber.

I liked parts of it, while losing the grasp in the story in many others.

Eddie Campbell, however, is another example of the great line of artists Moore has worked with. When I read Marvel or DC comics, I think to myself, jeez, there aren’t truly that many good artists out there, and yet everything that Moore works on, his artist is fantastic, whether that be Marvelman, Promethea, Swamp Thing, Top Ten, Tom Strong, etc.

From Hell is in black and white, but the imagery is amazing. It’s more in an abstract sense, but the images truly recreate a feeling, a sense of life and lifestyle from the 19th century. Characters and scenes are amazingly detailed, yet up close, they really aren’t.

Jim Lee may be amazing and detail and super fine drawing, but Campbell’s work feel just as detailed yet show no similarities with Lee’s work.

Anyway, my final verdict on From Hell is that if you like Alan Moore, even when he does get a bit excessive, you will love From Hell. Otherwise I’d avoid it because there’s too much of abstract sense to his work to really focus on the story, even though it really is well written, well researched, and extremely interesting at points.

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Masters of Doom (Book)

Monday, April 28th, 2008

The history of ID software is depressing. Masters of Doom, though, is a really fun book to read. I’m a video gaming fan, not so much of playing games, but looking into the industry itself and the business. This is a look at the start of ID software, the guys behind it all, and a game called Doom.

I am young enough (28 late this year) that I remember the first company the guys (John Romero, Tom Hall, Adrian Carmack, John Carmack, etc.) worked for, Softdisk. My dad used to buy their bundle packs for me to play with, I loved them, though this was after those guys had left Softdisk.

When Doom hit, I don’t really remember how exactly I felt, but I remember that everyone I knew who had a computer loved it. Commander Keen, which came before that, was pretty darn cool too.

I remember Quake more accurately though. That game hit right in my mid-teens, when I knew a little bit more about computers, and could get an occasional modem game going with a friend. That’s also when I learned how to use the mouse for first-person shooters.

I’ve always known about John Carmack, graphical genius. I knew less about John Romero- I knew he used to work at ID, I knew about the Daikatana fiasco, he sounded like a jackass. I never knew he was (or at least the book claims he was) such a huge gaming icon.

But when you read this book, as you might expect, no one is so perfect, no one is such a jackass.

As the book puts it, discussing the late 90′s at ID, people complained about not having direction, but at the same time people wouldn’t take direction either.

Romero is a guy who loves games, but cannot manage. He’s not such a responsible person in life, but deep down he’s not a bad guy. Carmack, is a of course a technical whiz, but he’s not a great manager himself, and doesn’t really consider other people.

There just seems to be constant trouble at ID for about 5 straight years, from the mid 90′s to around the time of when Doom 3 is announced (that’s when the story ends) and it makes we wonder how the ID Software guys are now. Back then, I always imagined that things were wonderful, but that’s normal for a teenager to think that way. I even remember I used to read the Voodoo Extreme posts of a guy named Brian Hook- he had worked for ID a little, than 3DFX I think, then for Sony on Everquest. He quit ID because he was so frustrated.

In the end, it just feels like if Romero and Carmack could find a way to get back and work together again, maybe they could do something special. Carmack is still fantastic at what he does, but so are a lot of other people- Tim Sweeney (Unreal), Gabe Newell (Half-Life), the Cry Engine guys, it’s not so obvious he’s the best. Even the games themselves, when Quake I was out, holy crap. Now, I barely cared about Doom 3 (it did look amazing), and Quake 4, I wonder if that even sold well.

Romero is off flipping projects, I really think that most people college age right now probably don’t know who he is- they would have been less than 10 when he was a superstar.

On my wishlist is that they somehow make a reunion and try something, even if something small, try to get the magic back.

In the midst of reading the book, I looked up ID on Wikipedia, and it turns out Adrian Carmack left a few years ago. Unfortunate.

The book reminds me of so many people and games of the past, it’s a really interesting read, but much more so if you’re a fan. Duke Nukem, Jazz Jackrabbit, Rise of the Triad, Anachronox (Tom Hall’s game was good, but it’s obvious why it didn’t sell too, it feels like a low-grade Japanese-rpg).

Makes me want to look up Stevie Case again as well…..

519GF050MDL. SL75  Masters of Doom (Book) Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner

Read more about this book…

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More Buying Enjoyment (EBay)

Monday, November 12th, 2007
  1. Fables 9 TPB Lot (Read, Excellent Condition), $63 Shipped:

    1. Vol 1 Legends in Exile

    2. Vol 2 Animal Farm

    3. Vol 3 Story Book Love

    4. Vol 4 March of the Wooden Soldiers

    5. Vol 5 The Mean Season

    6. Vol 6 Homelands

    7. Vol 7 Arabian Nights

    8. Vol 8 Wolves

    9. Jack of Fables

    10. c403_1

  2. The Punisher 13 TPB Lot (Read, Excellent Condition), $63 Shipped:
    1. Punisher/Wolverine Crossover
    2. Punisher vs Daredevil
    3. Punisher vs Bullseye
    4. Very Special Holidays
    5. Punisher presents Barracuda
    6. Punisher Max Series
      1. Vol 1 In The Beginning
      2. Vol 2 Kitchen Irish
      3. Vol 3 Mother Russia
      4. Vol 4 Up Is Down Black Is White
      5. Vol 5 The Slayers
      6. Vol 6 Barracuda
      7. Vol 7 Man Of Stone
      8. Vol 8 Widowmaker
  3. McFarlane Reggie Miller Figure, $13.40 Shipped

    1. 1189024402.5255 thumb More Buying Enjoyment (EBay)
  4. McFarlane Baron Davis (Loose): $6.98 Shipped

    1. 86be_2
  5. Nike Kobe Bryant Air Zoom Tee, $18.50 Shipped

    1. 97d6_12
  6. Nike Lebron James Tees (2, Used), $12.50 Shipped

    1. 5550_1
  7. Nike Air Classic Tee, $16.99 Shipped

    1. DSCF0300
  8. Halo 3 Tee, $45.07 Shipped

    1. 5205_1
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Vietnam Grows Up Fast

Friday, November 2nd, 2007

I don’t feel like finding/can’t find the exact stats for this, but most of Vietnam’s population is under 35. It’s a new age (hmmm, when is not a “new age”?), there’s excitement in the air, and I guess it’s time to make love.

Wait.

What?

Ok then, I guess it is an exciting time for Vietnam in terms of being young. The economy is growing, opportunities are rampant, and there a lot of tools for the emerging youth to better themselves if they’re willing to work for it: through the Internet (see Friedman’s The World is Flat)

11E24XVFDCL Vietnam Grows Up Fast The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
by Thomas L. Friedman

Read more about this title…

TWIF talks about how technology (the Internet) has given people worldwide the tools and potential to compete on a global landscape. For example, 10 years ago E3 was a necessary trade show for the video game industry because that was often the only way you found out about new gaming properties. Now, with the Internet, who really needs to go anywhere. Do all your research from there.

Maybe a better example is with video game magazines. 10-15 years ago, you had to read EGM, PSM, Nintendo Power, etc., for the newest scoops, reviews, and rumors. Now, there’s rarely any reason to buy a paper magazine unless you like 1 month old reviews, editorial content that is often better somewhere online, or just need a paper object to hold in the bathroom.

So the same thing with how technology and the Internet has opened possibilities for people everywhere. An smart and hardworking student in Vietnam who never goes to college could code just as well as some guy who went to UC Berkeley in the US. (Hah, much better than me)

I think I’m getting off track from my main topic, Vietnam.

Vietnam has a very young office work population. 10 years ago, office work didn’t really exist, even in Hanoi and Ho Chi Minh City. Now, with the options granted by technology, software and Internet (like my own) firms are sprouting and looking for talent. In the US, if I said I had 3 years of work experience like I was some kind of bad ass, I’d be laughed out of every interview. In Vietnam, however, you can have 3 good years of experience and be considered a high-end commodity.

At the same time, the kids here really believe that 2-3 years is something special. I can’t blame them. The market says they are, because perhaps in reality, they are. They just aren’t many people with tons of work experience out there.

Unlike in the US, where you have to stay at a company for at least a year or risk being deemed a problem worker on your next interview, in Vietnam, people switch to new jobs whenever they want. After 2 months, 3 months, whatever. Turnover is super high and loyalty doesn’t necessarily exist and may not be expected. There are also no reference checks to see why a situation didn’t work out, so workers really are free, and companies are stuck training someone without really knowing if that person is already considering leaving.

People can become managers at 25 (ok, so I did that in the US), just get thrown in the mix because there’s no one else. But people here also have trouble seeing the long term, especially when working for a startup company. There’s no real understanding, a sense of needing to build a career. I guess maybe I should not be one to speak since I haven’t really worked that much myself, and have been at 3 different companies, but I feel like I know I am committed now. Again, though, I understand. While I grew up in the start-up and tech capital of the world, Silicon Valley, and came out of high school right when the tech boom hit (1998), how many people here have seen a startup actually get bought out or go public and hit it huge.

None. As far as I know, anyway. Not like a pure startup.

My company plans to be the first.  Big aspirations? Of course! But I wouldn’t be here otherwise. It’s hard to convince people of the opportunity here. They believe in it to an extent, but not really. Not really in the way some employees will just leave for another job that’s willing to pay an additional $100 to $200 a month. Sure, that may be up to a 50% increase in pay for some. But if you realize what the true value of (I like to think I do) a company like ours is worth and its chance of success, then I would say you are a fool to give up that opportunity. I would leave here kicking and screaming, because these opportunities are once in a lifetime unless you are a superior entrepreneur type, which sorry, you (and I) are probably not.

People here have the chance to work for 3 years to take care of the next 20 YEARS of their lives. A pay raise is great in the short term, and maybe a good choice if you have a family to support, but otherwise, if you’re young, confident, and want to kick ass, take some risk, lay it out for an opportunity of stardom. Afterwards, you can go look for stability or that sure thing.

Believe in yourself. Believe that you can go beyond everyone else.

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