Metal Slug 7 (DS) [Review]

Monday, October 27th, 2008

Metal Slug 7 is a lot of fun. Worth the price, a lot of replay and challenge.

The end.

image thumb1 Metal Slug 7 (DS) [Review]

Is it weird that I’m reviewing a game that isn’t for sale for another 3 weeks? (And I’m not press)

Well, how I got the game doesn’t matter, you can guess for yourself, but Metal Slug 7 is nonetheless, challengingly, frustratingly, addictive fun.

Why?

Combat School Mode. Yes, that’s the only reason.

If you like Metal Slug (MS), well, there’s nothing new. You have 2D side scrolling shooter action, 1 hit you’re dead gameplay. With MS 7, there are new weapons and characters that have different abilities, but ultimately, you need to shoot everything on screen and don’t get hit (ever) in the process. You pick a character, you have a gun to kill before being killed, you earn some better guns, and it’s all a survival thing.

Sound and animation for the MS series have always been good, especially the animation of all the sprites- the characters, vehicles, weapons, everything. It’s not bloody, but actually a little cartoony with hints of humor. You’re a solider in some kind of war or battle, who knows? There really is no story that I know of.

Metal Slug has always been fun in occasional play in arcades or on emulators, but I have questioned why anyone would want buy a home version. Normal arcade mode is super tough- you have a limited number of continues to try to beat all the missions. Only the most hardcore shooter fan would be happy with just that and most people wouldn’t enjoy it enough to buy it.

But then there’s the Combat School Mode. There’s a list of 80 (Amazon says so) missions that are more focused to a special goal. So it’s no longer beat the game in 4 quarters but beat this mission in 1 life, or beat this mission with just the standard gun without dying, etc.

And this is the real fun of Metal Slug. You can get your MS fun in smaller, more concentrated chunks, with a clear goal, and work you way through domination of the game. That is, it’s harder to really learn the game only through arcade mode- just too long and frustrating. But with the school missions, you can focus on one goal one at a time, and along the way, you’ll just learn so much more about the game that you’ll be able to take that knowledge for the normal mode if you want.

For a portable game, the school mode really makes sense. Go to the airport, play a few missions, get frustrated get on the plane. After you land, get in the taxi, turn the DS back on, try them again. In the more focused missions, you start to get that ooooh, I was so close! I need to give it another try that doesn’t exist in the normal game mode.

This is the kind of game that you’ll always want to pack with your DS whenever you go somewhere.

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Professor Layton and The Curious Village (DS) [Review]

Sunday, July 13th, 2008

I told Kyle that Professor Layton and The Curious Village (Layton) is like being Sherlock Holmes without the cocaine.

prof_layton

That’s not quite true, that was just me trying to be funny. Layton is an adventure game where you take the role of the Professor and his young protĂ©gĂ© Luke. The pair have been invited to St. Mystere (the curious village) to solve a mystery of inheritance. Once they get to the village, however, many more mysteries (puzzles) are unveiled, and the duo have to solve them all in order to unlock the initial mystery of the inheritance.

layton1 thumb Professor Layton and The Curious Village (DS) [Review] 

Layton is a bit different from a normal point and click adventure game like The Lost Journey or the old LucasArts SCUMM games. The puzzles here are more straight forward. Click on a person or item, and a puzzle prompt will come up, and you’ll be given a chance to solve it.

Contrast this with other games where you may not know what you’re supposed to do, and how you’re supposed to do it, Layton is never confusing, and that’s what I like about it. Over 120 puzzles in all, and I hear you can download more over the DS if you have connect it to the Internet.

The puzzles you see are reminders of IQ tests or MENSA, or the GMAT. Basically, if you do well on these, you feel like you’ve proven something (I told you I was smart, DS! EAT THAT!) For the most part, they’re fair, but there are a few that a worded trickily (to trick you!)

You can find coins placed in random areas that can be used to buy hints for puzzles you may get stuck on. Kyle said he didn’t use any, which suggests to me he is Sherlock Holmes because I was using coins all the time. That and tremendous help from the girlfriend really helped me get through the game, although I outright cheated (Gamefaqs-style) once.

The cover art (see above) says “Solve brainteasers to crack the case”, and yeah, there you go, that’s right.

Layton is an outstanding game, it oozes (way to pick an uncommon phrase, me) quality. The puzzles are a ton of fun, but there’s also an interesting story that uses well-animated CG cut-scenes and voiceover work that create a deeper level of immersion. For those looking for replay, you can replay any puzzle after you’ve solved it, and while you don’t have to solve every puzzle to finish the game or do them in order, finishing more puzzles will unlock even MORE puzzles, so definitely worth going the extra effort.

I’d recommend this to anyone. Definitely worth a purchase, and worth your time.

Bring me the sequel! (might be coming in November)

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Apollo Justice, Ace Attorney (DS) [Review]

Sunday, April 27th, 2008

180729b thumb Apollo Justice, Ace Attorney (DS) [Review]

I am prone to writing too much. On and on. I am verbose.

And even though I am not a great speaker, I talk too much at times as well, stumbling, mumbling my way to some sloppy kind of communication.

So, about Apollo Justice, Ace Attorney, I am officially tired of the Ace Attorney series.

I’ve played every game in the series, reviewing the first and third. When I played the first Phoenix Wright game, I was super into playing a lawyer and would yell out, “Objection!” and “Take That!” into the DS microphone. “In your FACE, Edgeworth!”

With Apollo Justice, the fourth game in the series, I found myself just trying to go as fast as I could. I even used a walkthrough for the very last segments of Apollo Justice, just so I wouldn’t have to think

Played any of the Phoenix Wright: Ace Attorney games? Rename all the characters and you have Apollo Justice.

The same game. For the fourth time.

But let’s be positive. The story and writing, fantastic. The gameplay linear and not always logical. 

The same game. For the fourth time.

I used to think I could be a bad-ass attorney, and now I’ve resigned to the fact that I can be a bad-ass reader of dialogue instead.

But should you buy it? If you’ve never played a Ace game, yes. If you’re an Ace veteran and think you still love Phoenix Wright, then also yes. But rent it if you can. You may find yourself a little bitter that you couldn’t have just read out the story in a comic book GameFaq.

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Orcs And Elves (DS) [Review]

Monday, February 18th, 2008

Orcs and Elves is Doom RPG in a fantasy-dungeon-style setting with better music. And that is good if you like simplicity, and linear progression, which I do.

There you go, the quickest review I can do.

But wait, there’s more!

In more detail, Orcs and Elves (OE) is another mobile game from John Carmack and ID Software, with their first being the previously mentioned Doom RPG (DRPG). OE, like DRPG, featured a really nice 3D engine and quick, if somewhat brainless, gameplay. Where DRPG has only been released for mobile phones, OE was also released for the Nintendo DS, and features a nice musical soundtrack.

Where DRPG was a first person shooter in turn-based trappings, OE is more of a traditional dungeon crawler- go through the dungeon destroying trolls and evil to save the world. You’ll become more powerful through time, earning or buying new weapons and potions and learning new magic spells on the way. Again, it’s all nothing fancy, but it’s enjoyable. The game is probably a bit too short (6-7 hrs) for a DS game (I think I read it had added content versus the mobile version, which also happens to be much cheaper), and for me, replay is low. Linear, and light on story (that doesn’t mean the plot is badly constructed however, I liked it), it’s hard for me to want to get back into it. It’s one of those games were you just try to race to the finish, rather than cherish every moment of the experience and hope (subconsciously) it never ends.

I’d recommend it to everyone for when it goes on sale for around $20 USD.

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Call of Duty 4: Modern Warfare (DS)

Sunday, January 13th, 2008

Remember when you were playing games on that [insert random old school game system] and there was that [insert game that looked bad ass for system], and just thinking about how awesome gaming was?

And then you revisit those same games 5 years later and think, jeez, what the hell was I thinking? I thought those games looked great, but they look like crap.

Of course, this happens only because of relative goodness- what seemed fantastic and perhaps qualified as “realistic graphics” is easily overshadowed by the best and brightest of the current age.

Call of Duty 4 is this type of a game, only it just came out for the Nintendo DS. I think normally, it might seem that I am trying to disparage the game, but I actually mean Call of Duty looks fantastic.

The DS is basically a N64 without texture filtering abilities. If a game like COD4 came out on the N64 7 years ago, it would have been known for its fantastic graphics.

Now, in 2008, Call of Duty probably has the best “realistic 3d”-styled graphics for the system, in the sense that the game does enough visually to feel realistic. Compare this to Animal Crossing- no one would ever say AC looks like real life.

But COD does. Oh, and it plays pretty damn well too.

To introduce COD, the title Modern Warfare pretty much tells you what you need to know. You’re in current time, kicking ass. First person shooter military action.

COD is fast with arcade-quick gameplay (in terms of realism), and it’s a lot of fun. You can’t really die if you’re careful; I’ve played a little of COD for the XBox 360, and they don’t feel that far apart. The DS version reflects the overall feel and atmosphere of its more advanced sibling. Frame rate is pretty steady, it’s not too move around and aim and change weapons (use the touch screen to aim, control pad to move), and the sound, especially the soundtrack, is fantastic. Good number of weapons (rocket launchers, sniper rifles), fun vehicle missions (helicopters and jeeps).

Only drawback to the game is some terrible AI from your teammates and enemies, but overall, it doesn’t matter for this type of game.

Now I’m wondering if I can play Call of Duty 4 PC at decent setting on my laptop. :P

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Phoenix Wright: Trials and Tribulations (DS)

Friday, September 28th, 2007

Finished Phoenix Wright 3 last night. It’s not out in the US yet, but I’m not in the US am I? smile wink Phoenix Wright: Trials and Tribulations (DS)

Actually, I played the Japanese version, which like the first 2 games, has an English option. Perfect for those who don’t want to wait. And like the other 2, the English is great, or it would have ruined the game since the Phoenix Wright games are truly about its writing.

Here’s my review of the first game if you’re interested.

It’s only been year, and I’ve gotten to play 3 games in the franchise, very cool. Compare this to the Halo franchise, whose third game is coming in its 6th year.

I remember when I playing through the second game, Justice for All, I had a bunch of complaints: it was just like the first game, strengths and weaknesses. No improvements at all, was still engaging and fun, but somewhat (necessarily) tiresome in terms of the gameplay mechanics. A lot of trial and error, and even when you have guessed everything in terms of understanding what’s going on in the storyline/mystery, you still have to follow the logic of the game, which may take an extra couple of hours of gameplay.

No need to dwell in all the weaknesses, and strengths, the gameplay is exactly the same from Justice for All, which in turn was pretty much the same from Ace Attorney (the original). T&T may be the best of the three, though I’d have to play through the other games again to really make sure. It’s definitely better than the second game however, mainly because of its final case. I think the third game is able to make the individual game chapters/cases wrap into the game’s overall storyline much better than the earlier games, and the final case truly reflects why Phoenix Wright is worth playing. (Thinking back, I’m pretty sure the final case takes at least 7-8 hrs to finish, it took me a number of nights to get through it, The entire game could be in the 20 hr range).

Phoenix Wright is fantastical writing style. If you don’t like this type of quirky silly writing, well you’ll hate all the games, simple as that. Playing through T&T made me realize how good the writing is. It’s not like I didn’t know that before, but this was the first time I actively thought to myself, damn, how did they put this together. After all it’s not just writing a linear narrative as with a book, even though the gameplay is very linear. But there’s also all the optional dialogue that you can explore when you object to different things or ask characters about objects, there’s so much text and the writing is always good. Dialogue between characters is always goofy but witty and charming. I know that’s talking about writing on a technical level, but there’s also the way to build the mysteries, especially for this game. How Capcom was able to build the mysteries, keep them in-line with a central plot, incredibly impressive. The effort here seems much tighter, much more impressive versus the other two games, and like I’ve said, I really like the first two games.

Phoenix Wright: T&T is definitely something worth buying. Fun, long, and while I sometimes have said, “sheesh, when will this case/game end!?” while I’ve been playing, I’ll still be playing the fourth game whenever it’s ready.

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Phoenix Wright (DS)

Monday, July 2nd, 2007

“Objection!”

“Take That!”

As foolish as I sounded yelling into my Nintendo DS, I had to do it. My best friend’s life was on the line!

Plus, I wasn’t going to let Edgeworth cheat to another victory



As I was growing up, much of my view on the outside world was based on what I had watched on television. While I was pretty sure ER was mostly exaggerated, the life of a doctor seemed so exciting and wonderfully heroic. On Law and Order, I watched battles of wits, ethics, and moral ambiguities face off against each other as people debated the law’s role in protecting society.

In Capcom’s Phoenix Wright (PW) for the DS, you take on the role of the titular hero as he begins his first case out of law school. Under the guidance of your boss Mia Fey, you begin the game trying to fend your best friend from murder suspicions.

To clarify some things, it is best not to approach PW as if it were based in reality. The court system in the game is a bit different from the American one. Some differences: trials can only last 3 days, your defendants will never tell you everything that happened, you cannot call your own witnesses (except in the final case), the law seems to always be against you, and true legal sense is not really the key to winning battles. You also won’t find much of the complexities in real law and human drama- there are no struggles of ethics or thought provoking situations (again, except for the final case).

Much of your role as Phoenix takes place inside the courtroom, but your work will also take place outside of it investigating crime scenes and interviewing people for clues.

The gameplay itself is nothing special. The game is incredibly linear, and while that may be expected from an adventure game like this, there is so much reading to go through, at times the game feels more like a book than a game. The most enjoyable parts of the game are found in the courtroom, where you will get a chance to cross examine the prosecution’s witnesses and find holes in their testimonies. If you have played a point and click adventure game, how the game has you present an inventory item (inventory is considered evidence) to unlock a new testimony is basically like someone using an inventory item to unlock a puzzle. Like in an adventure game, when you don’t know what to do next, you might find yourself randomly trying every object to get the right response. Even if you do know what the truth really is and how you think there may be holes to expose, you cannot do it unless that is what the game wants you to do. Whether it’s questioning witnesses or looking at evidence, your own creativity isn’t going to be tested. You simply need to follow the game’s guidelines.

PW was originally developed in Japan for the Game Boy Advance, and its roots still show. While you can use the DS’ microphone to yell objections, for the most part, this isn’t that fun over the long course of the game. You can also use the stylus to navigate through the game’s menus, but you could easily put the stylus away and play the game just as effectively. PW consists of 5 cases in all, with the final case a DS exclusive. In the final case, you are able to take greater advantage of the DS’ distinct features, and this does add significantly to the gameplay.

It may sound like PW is a rather limited game, but its selling point is its writing. While you will handle 5 cases in all, the character development through the course of the game, witty dialogue, and balance between drama and comedy make the game interesting and worth playing. Most characters are genuinely unique and interesting, with their own motivations, and I found myself developing an emotional reaction to each of them over the game’s duration. Each of the cases are interesting and filled with constant twists and zany characters.

From a technical standpoint, PW is decidedly low-tech. While the graphics are well drawn, sharp, and colorful, there is very little motion as the game is primarily presented through two-dimensional still images. Sometimes you’ll see characters blink or do occasional movements to project a feeling of liveliness, but overall, the game’s anime-styled effects make the game look fun without placing a strain on the system.

As you would expect from a Nintendo DS game, there isn’t much speech in the game other than various characters’ growls or Phoenix’ courtroom cries of “Hold it!”, Take THAT!”, and “Objection!”. The music matches the events in the game well, but can become repetitious because of the length of the cases.

Phoenix Wright is a lengthy game. Sometimes I thought the cases were too long, but the best approach to this would be to not expect to solve cases in a single sitting. I think most gamers could easily find themselves playing it for over 20 hours. While there is virtually no reason for replay, this isn’t too much of a hindrance to the game’s value. If you are a fan of text-driven, story-heavy role playing games, I think you would find Phoenix Wright enjoyable. Despite the game’s unique setting, it’s best to think of PW as a point and click adventure game to get a feeling of what the game experience is like. If you’re someone who needs to feel like he is constantly affecting gameplay, or is more of an action-game fan, PW’s pace and emphasis on text could tire you.

Note: I played the Japanese import version of Phoenix Wright, which has an English option and is identical to the US Version. I am using a US DS Lite (White) system.

(originally published in GamersInfo.net)

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