X-Men Origins: Wolverine [REVIEW - Spoiler Free]

Tuesday, April 7th, 2009

x_men_origins_wolverine_posterIf you’re not aware, the big news regarding the piracy scene and movie industry lately was the Internet release of an early workprint of Wolverine, which won’t be released in US theaters until May. The workprint’s basically close to DVD quality, but missing some effects, perhaps 15 minutes of footage, and doesn’t have its own music in there- I read a comment on VCD Quality that said the music was taken from Transformers and is in there as a placeholder, a common practice for works in progress.

As someone’s already been fired for reviewing this, I don’t want to stress how much of a pirate I am, but I will say that I did argue whether I should download it. I had read an article a couple of weeks ago that discussed Gabe Newell’s (he’s the head guy at Valve, makers of the Half-Life franchise and the Steam gaming service) thoughts on piracy, and he felt that a lot of piracy comes from people just not being able to get what they want when they want it. An example he gave was with regional releases- if you’re in the UK, you might have to wait an extra few months for its official release (even if you’re willing to pay) there when you could just pirate the US release right now.

This is what influenced my decision. I didn’t know if I was so into viewing a unfinished version, but then I looked at Megastar’s release calendar, and you don’t see Wolverine listed at all (movies are often listed 2-4 months in advance, so it’s not that Megastar lists later). Some movies come to Vietnam theaters quite quickly; Watchmen came here one week after the US release. But others take quite a while; Dark Knight came 6 weeks after the US release, and Slumdog Millionaire is finally coming here at the end of April, over 4 months after I watched it in the US, 5 months after it was first released in the US, and 1 month after it will have been released on DVD. And a good quality bootleg of that has been available since January, thus greatly negating the motivation for moviegoers here to want to wait it out.

Taking those into consideration, and some positive impressions of the workprint I’d read, I decided to check it out.

I liked it. Wolverine really surprised me, and this is coming from someone who had no particular inclination to go watch it before this. I really thought it would be a dud.

I don’t want to go into extensive details or give you my rating for it, since it wasn’t a final version, but here are some notes:

  • The music, even if it was taken from Transformers, fit the movie well enough. Wasn’t a problem. So I imagine the final version with the real music will be good.
  • Intro parts of the movie to introduce the character were very well done.
  • Liev Shreiber as Victor Creed was a great character. He’s fleshed out well here, while in the comics and cartoon, I tend to think of him more as a dumb Wolverine knockoff.
  • It’s cool to see the partly finished special effects. You can learn a little bit more about how movies are made. I know that some movies have released green screen versions of their movies (Sin City), but maybe this is something more and more action movies should consider doing.
  • The plot is much more complete and well thought out than I was expecting. It made me want to rewatch X-Men and think about how this all connects, and there are a lot of appearances from other comic characters.There’s also an emotional depth that I think is deeper than in any of the X-Men movies.

Knowing that this version isn’t complete and there’s potentially more footage actually excites me. Instead of watching this and thinking, well, I’ve already seen it, no need to see it in theaters, I think of this version as more of an extended trailer. So while before this pirate release, I really wasn’t interested in the movie, now I definitely want to see it whenever it comes out to Vietnam. Will go invite the team at work as well, I think they’d really enjoy it.

See the official trailer below:

video2591268e7ede X Men Origins: Wolverine [REVIEW   Spoiler Free]

Update, May 18, 2009: Ended up seeing Wolverine in its premiere weekend at Vincom in Hanoi. Since I originally posted this, I, like Jin and Tu, now believe the leak may have been a PR hoax. Of course, I am not sure why (why release an almost-final version instead of a half finished version with promise) or how they could get away with such a thing (think of their partners), but Wolverine has done pretty well at the box office, so maybe it was quite brilliant. The ironic thing is that Fox initially said that the leaked movie was quite different from the final one, and that’s what made me see it, knowing I could see an even better version once it came out to theaters. The reality is, the two versions are essentially identical. I wasn’t going to see it in theates once I found this out, but ended up giving up my money when I was hanging out with a friend in Hanoi, and there was nothing else decent we could see. In the end, I did like the movie- I gave it a 7/10

Tags: , , , , , , , , ,

Related posts

Half-Life (PC) [Review] + Opposing Force + Blue Shift

Wednesday, June 18th, 2008

Half Life Cover Art

I think every male is good at some kind of numbers.

  • “34D” (Women)
  • “220HP V6″ (Cars)
  • “1400×1050, 4X Antialiasing, 4X Anisotropic Filtering, 60 frames per second” (Computer Games)

I’m the last guy.

If I had to play Half-Life now like I played it 10 years ago, I’d probably decline. But with all those juicy image quality enhancements I can have now with the modern PC, it’s just sooooo clean, so crisp. (Look at the screenshots at the end of the post).

And all I had to do was wait 10 years!

I’ve been going on runs the last 6 months, doing things in sets, like watching the Indiana Jones trilogy in preparation for watching Crystal Skull, watching the original Star Wars movies in a row, playing FFVII and then watching FFVII Advent Children, and so on.

My current thing is Half-Life. I own the Orange Box with Half-Life 2 and all the other episodes, but wanted to revisit the original game before trying the sequel.

It’s been at least 5 or 6 years since I last played Half-Life, and I probably had gone through the expansions, Opposing Force and Blue Shift (originally developed for the never released Dreamcast version of Half-Life), before too, nonetheless I wanted to play all the Half-Life games sequentially in a short amount of time to basically live out one complete experience.

Half-Life is: (drumroll)

Stressful. Heart attack, cold sweat stressful.

Half-Life’s graphics, if you’re playing with antialiasing, are not so bad. Also, I played with the the hi-res texture pack that Valve developed for the Half-Life games in 2001, so I guess I’m really only playing a 7 year old game.

Today, however, you can still be impressed with how Half-Life looks depending on your computer video card settings:

  • High-resolution- while PS3 and XBox think 720p is so wonderful, PC gamers can go way higher. This means cleaner, crisper graphics reducing the jagged edge effect (jaggies)
  • Anti-aliasing- makes images even crisper, and kicks in when your monitor isn’t high-res enough (mine’s 1400 x1050 but even then, AA makes a big difference)
  • Anisotropic filtering-  look at old games and notice specifically the ground textures. Then run straight and watch how the ground textures pop in or the textures very far away look fuzzy compared to the ones up close. Anisotropic filtering will help so all your textures look more natural, more crisp.
  • 60 FPS- 60 FPS is way different from 30 FPS. In fact 60 frames per second (fps), especially in a first person shooter (also called fps) is more important than resolution. You just feel more in control, and you’ll feel like you’re a more skilled player as well.

As for the gameplay, what was revolutionary back then, it isn’t so special now and yet the feeling of stress and tension involved when you play is still there. After 10 years though, it’s still easy to see why Half-Life is so highly considered. It’s still very enjoyable, but in a lot of ways, it feels shallow.

The story for the games are all told to you in a way, you never hear yourself speak and you don’t interact with anyone. People talk at you, rather than to you, and so the character in the game really isn’t a reflection of you, nor is it a reflection of the person you’re supposed to be. Whether you play Half-Life, Opposition Force, or Blue Shift, when you finish, you wouldn’t be able to tell me anything about the characters you’re plying other than simple facts like “he’s a solider, “he went to MIT”, and so on.

In Half-Life, you’re Gordon Freeman, a scientist at the Black Mesa government research facility who unluckily gets caught up in a failed experiment that opens up a portal into another dimension (that means aliens coming to get you sucker!), you basically just need to survive. Who cares about saving the world when there are face huggers everywhere!

Monsters, get away from me!

Stop looking at you weirdo freaks!

The main part of the stress comes from the game’s speed. You run fast, you shoot fast. The problem is, the enemies are pretty fast themselves, especially when attacking. You may shoot quickly, but not powerfully- a shotgun to the head isn’t enough to kill most enemies, and sometimes two isn’t enough. You can bet however, during the time it takes you to fire two to three rounds, you’re being messed up in your own right. Add all that to excellent event scripting, and Half-Life keeps you feeling anxious at all times.

Opposing Force and Blue Shift, however, don’t quite stack up so well.

In Opposing Force, you’re Adrian Shepherd, one the soldiers who was sent in to cover-up the Black Mesa mess, including “handling” Freeman. The unique things about this campaign is that you can fight with legit help in your fellow squad mates.

Opposing Force got really good review scores 10 years ago, but I guess that’s a sign of how things have changed. What was once called outstanding AI, I call retarded jackass AI today.

From Gamepsot almost ten years ago:

Instead of limiting you to fighting alongside no more than two of Half-Life’s weakling scientists or security guards, you can now recruit a squad of up to eight marines. The marines have the same advanced artificial intelligence as when they were your enemies in Half-Life, so that some of the large-scale battles staged in Opposing Force are simply phenomenal. Even though the game doesn’t require you to do so, you’ll want to replay such combat sequences just to try out different strategies in an effort to reduce friendly casualties.However, although the game lets you lead so many companions, you’ll likely never have more than four at a time thanks to the AI’s finicky following behavior. Opposing Force’s only significant flaw is that it’s often difficult to keep your followers in line. In some instances they simply appear to become confused, and at other times there is an invisible line they will not cross. It’s usually unclear which of these two reasons keeps your squad from moving forward, so you’ll spend too much time trying in vain to keep it assembled. This is a shame, as the rest of the game is of such high quality.

I, however, felt better off playing alone- I definitely didn’t feel any kind of sense of “real” soldiers helping me. Overall, this expansion pack is just ok. It’s fun in the sense that it fleshes out more of the Half-Life universe. Other than some nice new weapons however, it feels like Opposing Force and Blue Shift are just bonus levels for Half-Life, and by that I mean it doesn’t feel like you’re really doing anything different or taking the role of different characters- it’s more like playing as Gordon Freeman with a new skin.

Blue Shift is….well, bleh?

It’s definitely the worst part of the 3 games. In Opposing Force, you’re a soldier who is trying to take down Gordon Freeman and all the other Black Mesa staff after the experiment, but in Blue Shift, you’re a security guard (Barney Calhoun) at Black Mesa during those events.

Sound exciting?

I thought not.

And it’s not.

In the training mission for Blue Shift, you see one of your security guard buddies eating a donut at a shooting range. Sure, it’s supposed to be funny, but that’s what I think of when I think of how to describe the Blue Shift levels.

Feels lazy.

In the end, the expansion packs are worth going through if you finish Half-Life and still want more. For those people, they will satisfy that need, but if you take them as stand-alone experiences, on their own they’re not worth going through.

Screenshots (avoid clicking to see the galleries if you want to avoid screenshot spoilers) from Half-Life, Blue Shift and Opposing Force. Check out the high-res goodness!

Half-Life:

309363904 QZ6mD Th Half Life (PC) [Review] + Opposing Force + Blue Shift 309367811 riNoK Th Half Life (PC) [Review] + Opposing Force + Blue Shift 309367948 vYCZr Th Half Life (PC) [Review] + Opposing Force + Blue Shift

309378103 ERYYi Th Half Life (PC) [Review] + Opposing Force + Blue Shift 309381127 AsrUi Th Half Life (PC) [Review] + Opposing Force + Blue Shift 309382954 8FsSr Th Half Life (PC) [Review] + Opposing Force + Blue Shift

Opposing Force:

311863368 3TY6t Th Half Life (PC) [Review] + Opposing Force + Blue Shift 311866413 hg4eQ Th Half Life (PC) [Review] + Opposing Force + Blue Shift 311876840 kRVUW Th Half Life (PC) [Review] + Opposing Force + Blue Shift

Blue Shift:

312928626 RSoou Th Half Life (PC) [Review] + Opposing Force + Blue Shift 312931578 2V5aD Th Half Life (PC) [Review] + Opposing Force + Blue Shift 312934350 9VRYB Th Half Life (PC) [Review] + Opposing Force + Blue Shift

Tags: , , , , , , , ,

Related posts

Masters of Doom (Book)

Monday, April 28th, 2008

The history of ID software is depressing. Masters of Doom, though, is a really fun book to read. I’m a video gaming fan, not so much of playing games, but looking into the industry itself and the business. This is a look at the start of ID software, the guys behind it all, and a game called Doom.

I am young enough (28 late this year) that I remember the first company the guys (John Romero, Tom Hall, Adrian Carmack, John Carmack, etc.) worked for, Softdisk. My dad used to buy their bundle packs for me to play with, I loved them, though this was after those guys had left Softdisk.

When Doom hit, I don’t really remember how exactly I felt, but I remember that everyone I knew who had a computer loved it. Commander Keen, which came before that, was pretty darn cool too.

I remember Quake more accurately though. That game hit right in my mid-teens, when I knew a little bit more about computers, and could get an occasional modem game going with a friend. That’s also when I learned how to use the mouse for first-person shooters.

I’ve always known about John Carmack, graphical genius. I knew less about John Romero- I knew he used to work at ID, I knew about the Daikatana fiasco, he sounded like a jackass. I never knew he was (or at least the book claims he was) such a huge gaming icon.

But when you read this book, as you might expect, no one is so perfect, no one is such a jackass.

As the book puts it, discussing the late 90′s at ID, people complained about not having direction, but at the same time people wouldn’t take direction either.

Romero is a guy who loves games, but cannot manage. He’s not such a responsible person in life, but deep down he’s not a bad guy. Carmack, is a of course a technical whiz, but he’s not a great manager himself, and doesn’t really consider other people.

There just seems to be constant trouble at ID for about 5 straight years, from the mid 90′s to around the time of when Doom 3 is announced (that’s when the story ends) and it makes we wonder how the ID Software guys are now. Back then, I always imagined that things were wonderful, but that’s normal for a teenager to think that way. I even remember I used to read the Voodoo Extreme posts of a guy named Brian Hook- he had worked for ID a little, than 3DFX I think, then for Sony on Everquest. He quit ID because he was so frustrated.

In the end, it just feels like if Romero and Carmack could find a way to get back and work together again, maybe they could do something special. Carmack is still fantastic at what he does, but so are a lot of other people- Tim Sweeney (Unreal), Gabe Newell (Half-Life), the Cry Engine guys, it’s not so obvious he’s the best. Even the games themselves, when Quake I was out, holy crap. Now, I barely cared about Doom 3 (it did look amazing), and Quake 4, I wonder if that even sold well.

Romero is off flipping projects, I really think that most people college age right now probably don’t know who he is- they would have been less than 10 when he was a superstar.

On my wishlist is that they somehow make a reunion and try something, even if something small, try to get the magic back.

In the midst of reading the book, I looked up ID on Wikipedia, and it turns out Adrian Carmack left a few years ago. Unfortunate.

The book reminds me of so many people and games of the past, it’s a really interesting read, but much more so if you’re a fan. Duke Nukem, Jazz Jackrabbit, Rise of the Triad, Anachronox (Tom Hall’s game was good, but it’s obvious why it didn’t sell too, it feels like a low-grade Japanese-rpg).

Makes me want to look up Stevie Case again as well…..

519GF050MDL. SL75  Masters of Doom (Book) Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner

Read more about this book…

Tags: , , , , , , , , , ,

Related posts

Switch to our mobile site