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By N2H

 

Beowulf

Nov 23, 2007 in Movies, Reviews, Travel

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It’s not a reinvention of the wheel, but in 3D this is an astonishing experience that borders on ‘must-see.’

(Quote from Tom Ambrose, Empire Magazine”)

Link: Beowulf - Rotten Tomatoes

—-

I didn’t actually know much about Beowulf before I saw it on Saturday- I had read about it a long long time ago, and then it just came up when I was in Thailand (details about the Thailand trip coming next week!). The super theater at Siam Paragon was showing it in 3D, IMAX 3D, and printed some favorable reviews for it next to the movie description, and I said, “what the hell”, let’s do this. I saw Open Season in IMAX 3D in Kuala Lumpur a year ago, and it had been fantastic. The movie itself probably wasn’t that good (good, but not fantastic), but the 3D visual effects really made a difference, and since Beowulf was an action movie, I thought this could be a lot of fun.

And it is. Oh, is it fun. I have no idea how this movie would be not in 3D, but if you have a chance to, you must see it in 3D. It just looks so damn good. All action movies should be in 3D, if there is something that could rejuvenate the movie industry, it’s 3D.

Visually, the movie’s a combination of CG and Live Action. I’m not sure, how to explain it, but you will understand when you see it. I read that it’s a continuation of the technical artistry that you see in Polar Express (which I have not seen) as Robert Zemeckis directed both. The effects just make things pop out, though anyone who has seen any 3D in his life already knows this, but it’s the constant visual image and impression, along with how scenes are seemingly designed with these effects in minds. I think I read something before the movie started that 3D is no longer watching, but being inside the movie- silly marketing for sure, but I guess there’s no other way to describe it. I kind of compare it to when I saw HDTV for the first time at my house, where moving images just looked like hi-res photos. 3D adds another…alright, I’ll say it, another dimension to this aspect.

Beowulf, from the standpoint of the actual movie is still good. I can’t remember anything about the story from high school but the movie does make me to reread it. Angelina Jolie, though her role is a lot smaller than what the promotional materials imply, is in the movie along with Anthony Hopkins and others. Very solid performances and interesting story, with good pacing and length (2 hrs.) I later realized that certain things didn’t make sense or the move could have been made longer to tie up these things, but I also realized it was okay not knowing, the movie is fine.

Go see it! Wherever you can. This is the kind of movie that makes you think if other movies can be done this way, imagine the Matrix when the Agents fire the bullets at Neo….

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The Matrix: Path of Neo (XBox)

Aug 12, 2007 in Reviews, Video Games

My original thoughts about Path of Neo from last week essentially stand, but I did finish the game over the week.

Like Enter The Matrix, PON is really inconsistent graphically. The games use a lot of canned animation (sequences that can’t break, so they can look good at times, but can also result in unrealistic motion- imagine if you had an animation of me drop-kicking someone, and then imagine if that animation was being shown even though I was being kicked in the face by someone behind me; long canned animation can’t react to the other things around you). It can look good at times when you get into the fighting and seeing all the crazy combos and moves you can do, but it can result in awkward stuff as well.

Models and environments follow a similar inconsistency. Sometimes, they can look quite good, sometimes they look like utter trash.

PON is only 480P with no widescreen option, so it didn’t look that sharp. ETM went up to 1080i, and I’m actually a bit tempted to go replay it to check out the HD (I played it originally in 2003).

During cutscenes, PON will often use in-engine stuff but use a filter to make it look like it’s prerendered. Or maybe it is prendered but looks like it’s from the engine? I’m not sure but it looks crappy. Other cutscenes are taken from snippets of the Matrix movies, and there are a couple of new prerendered CG scenes towards the end of the game as well.

Ah, I forgot to discuss what the game is actually about. You are Neo. From the beginning when he’s trying to scale the MetaCortex building all the way into the final with Agent Smith. Combine that with gameplay/sound/graphics to Enter the Matrix, and that’s a good impression of the game. Fight and kick ass throughout.

The game is written by the Wachowski brothers, although I don’t think I would have really noticed anything special if I hadn’t know this beforehand. They do show up at the end of the game to do a little comedy bit and tell you they’ve decided to change the end sequence of the game, however. I think the writing is unique in that the brothers do add in some video game self-realization (early on Neo will say something like “hiding pickups in crates, how original”) and other funny moments throughout the games.

Like the storyline and settings for most movie-based games, you’re better off thinking that PON is a fantasy addition to the universe rather than an official expansion. Even though the brothers wrote it, some of the things don’t really make sense, but I think the brothers wanted it that way.

In terms of control and gameplay, PON does hand to hand combat fairly well, but gunplay poorly. This was the same as with ETM. When you’re trying to shoot someone, the camera and aiming system just do not work well. For example, if you kill someone, the targeting system won’t switch to the next person automatically. When it comes to fighting, you can do a lot of moves, some I still don’t know how to do correctly (a true practice/sparring mode would have been nice), but there are all sorts of in-your-face moments that you can create pretty easily, even through button mashing.

You can do a lot more, in terms of your abilities, compared to Ghost and Niobe from ETM, but it still sometimes feels like Neo is not that powerful, he can just take a lot of hits (and bullets). This makes more sense before you’re the One, but after the timeline of the first movie, they are still plenty of long and tough sequences with random thugs. I just didn’t really feel like I was the One. This is a problem with any type of superhero game though, how to make you feel as super powerful as you’re supposed to be, yet make the game challenging.

It’s weird that I have ETM an 8/10 4 years ago, but I wasn’t in denial about its flaws, then or now, and the same thing applies to Path of Neo. PON is fun, but I think if you’re not really into the Matrix thing in terms of it being “in the mood” for more Matrix, then you probably won’t care to finish it.

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The Weekend, Random Thoughts, And…

Aug 05, 2007 in Blog, Movies, Reviews, Video Games, Working

One of my great fears when I’m looking through a random forum with a random thread about sluts and hos is that I’ll have a moment when I say, “Is that my sister?”

Anyway, this blog is nearing completion in terms of the design, thanks to the hard work of Ngoc Anh. She’s also working hard to improve her English so she can see if I’m talking trash about her in these posts, so in a few months, she’ll see for herself.

I’ve been playing around with plugins on Wordpress the last few days, and with me, that only means disaster. In fact, I did mess things up earlier today, so I copied back (I didn’t even make backups!) the original template files, and I seem to have been spared the repercussions from my stupidity once again.

Need to start on work soon before I go to bed, did do a lot of reading tonight, but need to do more- this is work reading, not casual reading. Well, I like work reading too, it’s not like I’m reading a technical manual or something.

The weekend was filled with a good amount of rest, hopefully I sleep on time tonight to continue the trend. Also watched Block Party, the Dave Chappelle concert DVD, Simpsons the Movie, and TMNT. Since I’m in Vietnam, piracy is not just an option, for the most part, I’m fairly certain it is the only option when it comes to DVDs. No one has tried something like last year’s Warner Brothers Superman Returns $3 promotion in China here as far as I know, but I would welcome it!

Simpsons is good, but for me it’s kind of like how I feel about the episodes. They’re enjoyable if I have to watch them, but I really don’t have the urge anymore. TMNT is good, definitely enjoyable. Block Party is better than how much I enjoyed it. I’m not so good at appreciating concert films, but when I turned on the subtitles I got another explanation about why true hip-hop is so good when hip-pop is not. I gave them all 7/10 ratings on IMDB.

Tried out a couple of XBox games as well. Black looks good but seems boring after the first two levels. The Matrix: Path of Neo looks like crap, its controls suck, but can offer some sort of chaotic fun….part of the time. I played more Neo today and it’s probably something I finish just because it is the Matrix. (I’m the same person who really enjoyed the original Matrix game. I even have a book cover for the game guide. That’s not saying I’m proud and want to show off, that’s just saying I have it.)

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Enter the Matrix (XBox)

Jul 02, 2007 in Articles, Reviews, Video Games

Enter the Matrix (ETM), written and directed by the Wachowski Brothers, is the most serious attempt at bridging the gap between Hollywood and the video game industry. Over 20 million dollars was allocated from the Matrix sequels’ budgets for the game, and Shiny, the developers of ETM, were given full access to everything involving the movie, including the sets and actors. To paraphrase ETM Lead Designer David Perry, no matter what, Enter the Matrix will have a huge impact on the gaming industry. Either, no one will ever make a game this way again, or it will open the floodgates for the infusion of Hollywood into video gaming. Fortunately for gamers, ETM is actually a pretty good game. While it does have significant flaws, one walks away from the game getting a good impression of what it would be like to “experience” the movies, and it is definitely worth playing for fans of the Matrix movies.

The game starts slightly before the events of Matrix: Reloaded. You can choose to take control of either Niobe or Ghost in the game. While both characters’ missions are generally alike, each has enough unique missions that make finishing the game with both a worthwhile experience. There are also different cutscenes, both filmed and in-engine, unique to each character. In the vehicle based missions, Niobe drives while Ghost shoots. Otherwise, every other mission is of the action-based run/melee/shoot variety. The story line is completely original and complements Reloaded perfectly.

The most obvious problem with ETM is the control. ETM asks for use of virtually every button on the X-Box pad. Unfortunately, since ETM is an action game, it can be difficult to shift your fingers all over the pad, particularly switching between the melee and fighting controls. The melee attacks use the XYAB buttons, and weapon manipulation is with the white and black buttons. I had tremendous trouble with this, and I felt like it any success I had was random button mashing. I tried both the original and S-controller, but both were extremely uncomfortable. Eventually, I was able to use a Playstation Dual Shock controller via an adapter, and that felt very good because of the 4 shoulder buttons. Other people’s experiences haven’t been quite as negative as mine, but nor were they extremely happy with the control. Even after completing the game, using a X-Box controller for ETM is still awkward for me, despite understanding how to play the game. The control issues extend pass just the button selection, however. Almost every single part of the game feels like it should have been tweaked. First person control is mostly frustrating. It’s strange that you can choose between inverted and normal looking in the Options menu, yet in the vehicle shooting missions, you only have inverted. In first person and the shooting missions, the cursor feel is very poor, and it is difficult to accurately target something. It’s also strange that you can choose first person by tugging on the right control stick, but you have to aim with the left when most first person shooters today use the right stick for aiming. The control in the driving missions is ok, but the vehicle physics are just awful. It’s almost impossible to really predict how the car will control, and the collision detection is simply ludicrous.

The Wachowski Brothers directed each cutscene as well as the camera angles in gameplay. Normally, set angles in an action game are a horrible idea, and combined with my early control problems, I found myself extremely frustrated with the game. As I adjusted to the controls, however, I found the camera to be actually pretty good. It can be a little difficult at times to deal with, especially when enemies are around you in multiple directions, not just in front of you. However, the auto-aiming when using lock-on does a good job of taking care of people whether you see them in clear sight or not, taking care of a lot of possible frustration.

The combat in ETM is the real highlight of the game. With Max Payne out, one had to wonder how bullet time would be handled, and if it would simply be a copy of Max Payne’s. Thankfully, it is not, and improves on Max Payne greatly. Bullets create the same ripple effect in the movies, and use of bullet time, or “focus,” as it is referenced to in the game, is activated by a simple press of the L trigger. Different moves can be created within focus, by pressing jump, punch, kick, or disarm, or a combination of them. It takes very little practice to do great looking moves, and often, fights often compare positively visually with the ones in the movies. You will find that virtually every jaw dropping move you see done in the original movie doable in the game.

Another aspect that overshadows ETM’s control issues is the difficulty of the game. Saves are usually frequent, keeping the pace of the game fast. Also, health and focus regenerate pretty quickly, always giving you a chance to live if you play carefully. Overall, the game is of moderate difficulty and probably around 8-10 hours the first time though.

The excitement of the movies is recreated well in the game. The cutscenes are well done as you might expect. In-engine action cutscenes are well framed, and filmed scenes have no trouble retaining the high production values of the movie. The story actually adds a significant part to the movie, and fans will be excited to know that particular details quite important to the movie are only available here. The missions themselves seem to make sense in relation to the storyline and the movie, and some of the most exhilarating moments of the first movie are recreated to be experienced in the game, such as one on one fight scenes, the chase by agents, and a lobby scene, complete with destructible scenery. Overall, it really felt like I was in the Matrix universe.

A unique feature of the game is the ability to hack into the Matrix. The hacking mini-game, while fairly simple, adds some value to the game. Among the unlockables are a multiplayer fighting mode, and several bonus features you might normally expect on a movie DVD, like concept art galleries. While it’s fairly simple to unlock these, it still adds an interactive element that helps the player feel just a little bit closer to the Matrix universe.

Graphically, ETM is definitely a mixed bag. Shiny’s hyped Messiah technology was promoted as the cross-platform engine, able to automatically adjust to a system’s capabilities and correspondingly optimizing the graphics to the strengths of each system. What make the fight scenes so great are the outstanding character models and animation for the moves, as well as the bullet time effects. All the moves were choreographed and motion captured, and the combat in ETM is the first time I’ve seen martial arts combat in a 3D game look so seamless. The character models, in particular Niobe and Ghost, in general are quite good. Their movement in general also look fluid. Aside from these positives, ETM is a real disappointment. Lighting and any type of special effects are generally bland, and one wonders if they could have been recreated on a last generation system. The game’s textures, are also well below average. Textures are simplistic, often repeated, and create the sense of a plastic-looking world for the indoor levels. Banding is readily seen in the textures, and one has to wonder if the game is even rendered in 32 bit color. Overall, it’s not the artistic sense that’s lacking, it’s the technical application of it. I liked how the levels would have looked had there been better textures, but the drab nature of the game world is very depressing.

Since the Matrix movies are so impressive aurally, one might expect the same for the game. This is generally true, with the music and voice acting as highlights. The voice acting is just as good as in the movies, and the music, especially in the 1 on 1 fights, is outstanding. However, and I’m not sure if this was a bug, but I noticed in some levels that the music would feel disjointed, like it was repeating every 10 seconds. ETM supports 5.1 sound, but, unfortunately, for the most part it is not used well in the game, even in the filmed cutscenes.

Enter the Matrix was released with great expectations, just like Matrix: Reloaded. Just like it, there will be probably be mixed reactions to it by players. Similarly, though, the game is much more good than bad, and will be a thoroughly entertaining and enjoyable experience for any Matrix fan. While non-Matrix fans will be obviously less motivated to try out the game, the combat and bullet time sequences are worth playing on their own. Hopefully, ETM’s success, both as a critical and financial success, will encourage Hollywood to engage in closer collaboration with the gaming industry. Of course, if this means more “interactive movies,” this may be a bad thing.

Graphics 7.0/10
Sound 8.5/10
Control 6/10
Gameplay 8/10
Overall 8/10

(originally published in GamersInfo.net)

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