I am not a very excitable person (a friend used to call me Eeyore from Winnie the Pooh). But…………I am ready for the return of NBA Jam! READY! Let’s do it! (Jimmy Thong Tran and I were talking about this last week.)
Announce the Xbox 360 version already! (Wii version official for December 2010, others later)
I won’t even pirate it. Give me a Special Edition, Special Limited Edition, Special Limited Slam Dunk Edition, whatever, I am ready to spend my cash for something ultimately worthless.
I have a history of it.
The Year: 1994. I was in the 8th grade in San Jose. I had $70 in life savings. I had heard of NBA Jam, I think I had played it maybe once in the arcades, and wasn’t any good at it, but loved the idea of the game. Dunks! NBA Stars! Cool effects like the players would get bigger as they got closer to the screen! Boomshakalaka!
Then Andy convinced me somehow to get the game with him, and I said yes. The game was $70. Seriously. Think of how much that is.
Actually, why bother, here’s the information from The Inflation Calculator:
What cost $70 in 1994 would cost $100.03 in 2009.
Yikes.
There was a preorder program at Oakridge Mall at Software Etc (now Gamestop). Put your name down for a copy of NBA Jam (SNES or Genesis version ok), and get a special package right away:
- Small pack of NBA Jam basketball cards (maybe 3 or 6 cards? Can’t remember)
- NBA Jam mini-pennant, a few inches long
- NBA Jam Button
- NBA Folded mini-poster
- Paper Box that held it all in
If you don’t remember, the Jam Session cards were the super long ones that wouldn’t fit in a normal card binder. Super annoying, the failed precursor to wide-screen.

Nonetheless, it was all free, you got the bonus pack immediately, and you didn’t have to put money down, so we did what anyone do in that situation. We came back repeatedly before the game came out, and racked up the free stuff. Suckers! We probably ended up with 5-10 preorder bonus packs. In fact, I am sure I still have at least one of everything at home, but since I’m in Vietnam, I can’t take a picture of it all.
Back to topic, we had preordered a bunch and the day to purchase I finally arrived. $70? I spent it. Andy and I went to the mall after school, got the game and came back to Silverleaf Park to pick up my sister. Late.
Maybe an hr late.
She was 7.
And all alone in the park.
I told her not tell Dad, because I knew I was in big trouble.
She did anyway. Which was the right move. Sorry sis! Sorry Mom and Dad! As punk as I am now, I was certainly one back then.
Lifetime savings gone for a game I didn’t particularly enjoy in the arcades. Buying games that I end up never playing. Big theme of my life.
NBA Jam, though, I played. Wasn’t allowed to play games? Too bad, I snuck it in anyway.
Loved it. That 2010-value of $100 was well spent. I put in the hrs, did everything you could do in the game, figured out the hacks, tried out all the cheat codes, etc. My team: Chicago Bulls with Pippen and Grant. Use Pippen and when in trouble (getting blocked or couldn’t dunk for some reason, pass it out to Grant. In the original Jam for SNES, you could pass it out to virtually any CPU teammate and they’d shoot really well). And it’s true, defense does win championships. Even in NBA Jam.
A couple of years later, I ended up selling the game for $22 to one of those used game shops you’d see advertised in game magazines like GamePro or EGM.
Since then, I’ve played Tournament Edition, Hangtime, and then the next-gen versions of NBA Jam, even NBA Ballers, but none of it was good as the original. Later versions become too bloated, just more features with not more fun. I’ve even gone back to the original SNES version via emulator every 4 or 5 years. NBA Street was probably the best successor to NBA Jam, but it’s certainly much more complicated.
I’ll remember the halftime video for the SNES version until I die:
And here’s the trailer and a hands-on article for the new NBA Jam:
From: http://www.joystiq.com/2010/03/31/nba-jam-wii-preview/
by Griffin McElroy
{ Mar 31st 2010 at 3:00AM }
![NBA Jam is Coming Back, and I Want it! [Everlasting Childhood] Nintendo](http://www.blogsmithmedia.com/www.joystiq.com/media/001nintendo001.png)
![NBA Jam is Coming Back, and I Want it! [Everlasting Childhood] gamnbajamlogo580 NBA Jam is Coming Back, and I Want it! [Everlasting Childhood]](http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamnbajamlogo580.jpg)
You need to get the preconception that NBA Jam is part of the rigid “sports game” genre out of your mind right this second. I can understand why you might possess this notion: for gamers whose youths were spent mastering the original game’s showboating mechanics, Jam is one of the few franchises they can call up when accused of not playing sports games. For folks unfamiliar with the franchise, one might logically associate a bouncy, orange sphere with its eponymous sport: “basketball.”
Yet, based on my time with EA Canada’s Wii-make of NBA Jam earlier this month, I don’t think the “sports game” archetype — a turn-off for many non-sports enthusiasts — is an accurate descriptor for what’s going on here. Jam is a “party game” and will likely overtake Rock Band and Boom Blox as my entertainment of choice while hosting a social gathering. Provided, of course, attendees are prepared to get buffeted with an unstoppable deluge of smack talk.
So little of the NBA Jam you were likely familiarized with 17 years ago (seriously, it’s been 17 years) has changed in the series’ upcoming iteration. Obviously, the visuals have received a significant upgrade — backgrounds, courts and players’ bodies are rendered in 3D, and look inoffensive enough. However, each player’s head is rendered in 2D, and constantly oscillates between a myriad of still expressions and faces. (You haven’t lived until you’ve seen Shaq’s “dunk face.” It is priceless.)
Other than that, the experience remains unaltered. Controls are intuitive and accessible, mirroring those of the original. You can move, pass, swipe or shove (to steal) and use turbo with button presses on the Wiimote and Nunchuck. Shooting and dunking require you to flick the Wiimote into the air to first jump, and then flick it forward to execute the shot or dunk. As in the original game, it’s important to time your shot just right, and these Wiimote controls actually felt pretty natural when it came time to put some points on the board.
![NBA Jam is Coming Back, and I Want it! [Everlasting Childhood] nba jam preview 033010 NBA Jam is Coming Back, and I Want it! [Everlasting Childhood]](http://www.blogcdn.com/www.joystiq.com/media/2010/03/nba-jam-preview-033010.jpg)
“Natural” really is the key word when describing the quick match I was placed into during my demo of the game. After about 2 minutes, fellow Jam enthusiast Kevin Kelly and I were executing offensive maneuvers that befuddled our rivals. After our eleventh fist bump, which occurred the third time the announcer informed us one of our players was “on fire,” the game’s exhilarating powers began to take root.
Though Jam is very much designed as a party game, EA Canada will include 2 campaign gametypes to help retain lonesome players’ interests. One mode, called “Remix Tour,” was mentioned during my preview but not detailed. (We’re hoping for DJ Hero peripheral functionality.) The other, “Classic Campaign,” will pit you against other teams on a tournament ladder, occasionally forcing you to play “boss fights” against legendary (and unlockable) classic players.
There are so few intellectual properties in the gaming world I can think of that would allow a remake of a 17-year-old game to lack any substantial changes whatsoever, and still end up on top of my list of most anticipated games. Based on my preview, NBA Jam seems like a vehicle for potent doses of nostalgia, but more importantly than that, it seems outrageously fun.
——–
Oh yeah, I’m excited! Time to get the emulator running….

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