Orcs and Elves is Doom RPG in a fantasy-dungeon-style setting with better music. And that is good if you like simplicity, and linear progression, which I do.
There you go, the quickest review I can do.
But wait, there’s more!
In more detail, Orcs and Elves (OE) is another mobile game from John Carmack and ID Software, with their first being the previously mentioned Doom RPG (DRPG). OE, like DRPG, featured a really nice 3D engine and quick, if somewhat brainless, gameplay. Where DRPG has only been released for mobile phones, OE was also released for the Nintendo DS, and features a nice musical soundtrack.
Where DRPG was a first person shooter in turn-based trappings, OE is more of a traditional dungeon crawler- go through the dungeon destroying trolls and evil to save the world. You’ll become more powerful through time, earning or buying new weapons and potions and learning new magic spells on the way. Again, it’s all nothing fancy, but it’s enjoyable. The game is probably a bit too short (6-7 hrs) for a DS game (I think I read it had added content versus the mobile version, which also happens to be much cheaper), and for me, replay is low. Linear, and light on story (that doesn’t mean the plot is badly constructed however, I liked it), it’s hard for me to want to get back into it. It’s one of those games were you just try to race to the finish, rather than cherish every moment of the experience and hope (subconsciously) it never ends.
I’d recommend it to everyone for when it goes on sale for around $20 USD.
Tags: doom, DS, john carmack, nintendo, orcs and elves, Reviews, rpg, Video Games





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