Final Fantasy VII Advent Children (DVD) [Review]

Saturday, July 5th, 2008

The first time I watched this was October 2006. I’d received a copy of the Japanese version with English subtitles from Mike, and I’d just had surgery to repair my torn ACL.

My impressions back then were that the visuals were really good, very action heavy, no real plot.

At the time I was drugged up with vicodin, could not walk, and not so able to focus. I also hadn’t played the game in a very long time and didn’t remember much about it other than the general plot.

When I decided to replay FFVII, I felt I should revisit Advent Children as well, and it was a much better experience this time around, no doubt helped by my recent memory of the game as well as the very good English language dubbing.

The general story is, well taken from Wikipedia:

Two years after the events of Final Fantasy VII, the Planet is recovering from the devastating attack by Meteor, while the survivors of Midgar have begun to build a new city, aptly named “Edge”, on the outskirts of the old metropolis. However, a strange disease known as “geostigma” has arisen. After his showdown with Sephiroth, Cloud Strife established the “Strife Delivery Service”, with the aid of Tifa Lockhart, whom he has been living with in Edge. Marlene Wallace and an orphaned boy named Denzel have been entrusted to their care.

And then
some problems occur. Some old enemies show up. Conflict. Battle.

The story, while not deep by any means, provides a good supplement to the game, and again, the CG visuals are outstanding. From a distance, things do look fairly “real”.

The action is fast paced and exciting, and it’s a little thrill when you get to the moment where all the characters from the game finally show up, and it’s time for a video game style “boss battle”.

It is, a “cool” action movie, the type of movie where the characters do all these things you want to do, the kind of things that in the middle of the movie, you say to yourself, I wish this were a videogame.

My Rating: 8/10 on IMDB, a rating definitely affected by my affinity for/interest in the characters.

The Trailer:

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Final Fantasy VII/7 (PC) [Review]

Wednesday, April 30th, 2008

FFVII Box Art No wonder people love this game.

It’s been at least 6 or 7 years since I played FFVII for the first time, originally playing the PC version, which at the time didn’t really seem to compare to the original Playstation one. The PS version’s low-res backgrounds and videos looked great on a TV (at least a TV from that era) but terrible on a higher res computer monitor. Nonetheless, I remembered FF7 as being a wonderful game and its value on EBay today confirms how many people still cherish it as one of the Square RPG’s to have, along with Chrono Trigger and Secret of Mana for the SNES.

You’re Cloud (or rename him to be any name you want), a young loner punk with a big, uh, sword. You’re young, strong, badass, and you do your own thing. As the game starts, Cloud’s teaming up with a rebel group called Avalanche who are trying to overthrow an empire-like Shinra. Cloud’s in it for the money, which causes some friction with the group’s leader Barret, whom I would describe as Mr. T with a minigun for a hand. As things progress, you decide that maybe you should stick around, maybe you’re not such a punk after all. Maybe they are things you care about in life.

Like Tifa, the hot girl you grew up with. Or Aeris, the hot girl with mysterious powers who is wanted by Shinra for more than her looks…..Both of whom have an interest in you.

Hot girls, a call for adventure, and only you can save the world?

An innocence any not-so-cool-in-life 17 year old (or for me, 27 years old) would enjoy!

Oh yeah, did I mention you may have occasion to ride a bad ass motorcycle and cute little yellow horses/camels/things called Chocobos?

Sign me up!

If you’ve played any of the SNES FF games or the recent GBA remakes, think of FF7 as FF3/6 in 3D. I basically mean, the town structure, the battle system, you have seen it before. The way you interact with non-player characters (NPC), etc., there isn’t any real change in gameplay. Instead of 2D sprites, imagine a world with painted CG backgrounds and polygonal characters.

10 years ago, the big deal with FF VII were the graphics and story. The story, while great, had been done before, but not the graphics: Full motion video, polygon characters, crazy special effects! Summons were half ridiculous, half awesome. Obviously today the graphics are no big deal, but the art direction still shows. The designs still look amazing, if not super clean, and it’s still a world I’d love to be part of today.

Final Fantasy VII feels like a true adventure. You go places, meet people, have sad moments, have happy ones, I think it’s more of you feel like you’re doing something, you’re part of a world, but you in itself are not the world. You have to save the world, but you can enjoy the ride, life isn’t so depressing. It reminds me of the original Star Wars trilogy, where there was a seriously depressing obstacle in the way, the Empire, yet the stories and characters have time for fun and comedy in between moments of near-death.

Yet, what’s most apparently wrong about FF, not just with this FF game but so many in the series as well as other similar-styled RPGs is the need for constant battle.

In many Japanese-style turn-based RPG’s, battles does not mean action.

I personally don’t think battles are fun. Leveling up, getting stronger, sure that’s important and rewarding. Who doesn’t want to progress, gain more skills? But random battles? I’m just running along trying to get to the next town, and then I have to get hit randomly 20 times on my way there, forced to fight? And when I do fight, I don’t consider the act all that appealing. Sure, maybe for a boss fight, that can be stressful, exciting, tension-filled, but fighting a bat 30 times in a hour? All I do is keep pressing attack when the turns turn up because I don’t want to waste my magic points in case I need them later.

This isn’t fun. And random battles is a big reason why I haven’t haven’t played many RPG’s. Square Soft games are notorious for them, and while leveling can be a fun time, knowing there’s 30 hours worth of leveling to be had doesn’t really fit my schedule any more now that I’m older.

I know the newest Final Fantasy game, FFXII, makes battle more enjoyable, but I don’t see any reason why battle is so important. To me, it’s more about the adventure, the story, the characters you meet. There can be fights, but my guess is that you can easily remove at least 70% of the fights, and you’d enjoy the game much more and not feel so enslaved to monotonous level grind.

So back to FFVII again. It is a good game. I don’t think it’s a game for beginning game players, just because it’s a bit annoying in terms of the level grind. I guess at this stage in my life, which is mainly consumed by work, I’m more into immediate benefit, linear gameplay. Whatever I’m doing, I want instant feedback that, hey this is fun, I want to keep doing it. Battles take away that constant feedback/fun for me. I

If you have a gamepad, I definitely recommend using it. I used my XBox 360 controller, but when you’re playing the game you definitely think of it as a console experience, as not much was done to take advantage of the PC in terms of game interface.

For the PC version, fans have worked on various projects to update the graphics (1280 x 1024 res, new character models) and fix other issues that have not aged so well over time (various bugs).

For information on the upgrades, try:

(Edit: 06/01/2008) Added Screenshots of the game with the enhancement patches:

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Orcs And Elves (DS) [Review]

Monday, February 18th, 2008

Orcs and Elves is Doom RPG in a fantasy-dungeon-style setting with better music. And that is good if you like simplicity, and linear progression, which I do.

There you go, the quickest review I can do.

But wait, there’s more!

In more detail, Orcs and Elves (OE) is another mobile game from John Carmack and ID Software, with their first being the previously mentioned Doom RPG (DRPG). OE, like DRPG, featured a really nice 3D engine and quick, if somewhat brainless, gameplay. Where DRPG has only been released for mobile phones, OE was also released for the Nintendo DS, and features a nice musical soundtrack.

Where DRPG was a first person shooter in turn-based trappings, OE is more of a traditional dungeon crawler- go through the dungeon destroying trolls and evil to save the world. You’ll become more powerful through time, earning or buying new weapons and potions and learning new magic spells on the way. Again, it’s all nothing fancy, but it’s enjoyable. The game is probably a bit too short (6-7 hrs) for a DS game (I think I read it had added content versus the mobile version, which also happens to be much cheaper), and for me, replay is low. Linear, and light on story (that doesn’t mean the plot is badly constructed however, I liked it), it’s hard for me to want to get back into it. It’s one of those games were you just try to race to the finish, rather than cherish every moment of the experience and hope (subconsciously) it never ends.

I’d recommend it to everyone for when it goes on sale for around $20 USD.

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Justice League Heroes (XBox)

Sunday, July 29th, 2007

Finished my first XBox game in probably over a year, mainly because I didn’t bring back my XBox when I left the US in September. Justice League is basically X-Men Legends I/II/Marvel Ultimate Alliance with DC.

First thing that stood out for me is that JL supports 720P. I had the same feeling looking at it as when I saw Guitar Hero for X360 playing at Best Buy in May- “oooh, sharp”. So JLH is really good looking. Too bad most games I’ll be playing for the XBox will be 480P only. Gameplay is pretty similar to the X-Men games as well, it’s a team beat-em-up, just pick a character, destroy everything on the map, level up, and choose some powers to upgrade or learn.

It’s fun, fairly simple, but if you like comics or the heroes, should be a good time. A decent story is there, some nice CG for the cutscenes, the voice acting is fine, and the control is never a problem.

I think the main point in these games is to try out all the characters and see what each of them can do, especially if you haven’t had exposure to them. We all know what Superman can do, (there’s a movie about him!) but what about Zatana? The Martian Manhunter? I think this is where a lot of RPGs fail, not just JLH. In JLH, you generally play with 2 team members at 1 time, you can select who you want to play as any time, while the CPU takes the other character. You can choose how you want experience to be split (I chose 50/50) between the 2 on-screen players, but this doesn’t help the characters who are not fighting. You can also unlock other characters with bonuses you pick throughout the game, but guess what, these guys also don’t pick up any experience that your two member teams have been getting. This means that when you unlock them, they will probably be weakr than everyone else, which means they are less fun to play with, or perhaps even impossible to play with in order to advance.

Some characters, no matter what you do, are going to be weaker than others, just in pure leveling up. So later in the game, I’d notice one character be level 12, and another be level 7. Some of this perhaps could have been changed had I made sure to use everyone the exact same amount, but the reality is that there was no way I would know what was coming up (you don’t pick your own team most of the time). Also, the way the game is saved is that the game saves after you pick your team members. So, for example, if I pick Flash and Green Lantern (both of whom are terrible, useless characters) to play and try out, and then I notice they are too weak, there’s no way for me to change the lineup. For most of the game, I could play conservatively and get through the obstacles after retrying 10-15 times, but there came certain points I had to look up cheat codes on GameFaqs because there was no way I’d get through a level otherwise.

I think when you make everyone get an equal amount of experience towards leveling up, you allow the player to try different sets to see who’s good. Otherwise, you’re probably going to stick with who you know or who you’d like to play. What sucks about Green Lantern is that you can unlock Kyle Rayner and Hal Jordan in addition to the original John Stewart, but they are all exactly the same, no different special moves, and they all suck. Almost everyone sucks until they get high powered, at that point some are ok to use (Batman), while others (Superman) finally start to play as you’d expect (buff). For me I could never see why any of the GLs would be fun, Huntress sucked, and I never tried Aquaman or Green Arrow. Maybe it was me, or maybe the character did suck, but how the game is set, it’s not in your best interest to pick new characters to try them out, just pick all the originals and hope for the best.

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X-Men Legends (XBox)

Monday, July 2nd, 2007

Although games get better with each passing generation, some gaming stereotypes remain. An example of this is the “bad comic-based game.” X-Men games have been part of that stereotype as well, unfortunately, but my favorite X-Men game has always been Konami’s arcade game from the early nineties.

X-Men Legends takes the type of simple fun (multiplayer beat-em-up with access to special powers for each X-Man) found in the old arcade game and puts it into an updated graphical shell along with RPG elements. As a result, Legends can be very enjoyable, though its limited storyline, lack of character balance, and repetitive gameplay may eventually turn off some players during its 15-25 hour game length. Importantly, though, Legends is just as accessible to the casual player/X-Men fan as it is to the hardcore one.

While you’ll start off the game as Wolverine, you’ll be able to use other X-men as you progress through the game. All of the characters that become available are fairly prominent X-Men, so there’s a good chance that one of your favorites is playable. You’ll also meet up with unplayable X-Universe characters who make cameo appearance in the story. Once you’ve unlocked enough characters to do so, you can load up your party with up to four people, specifically controlling one at all times. Switching between characters in your party is easy, however, and a great feature is that friends can play with you at any time, controlling the other members of the party. Your control over the other team members is limited to asking them to help you with a specific foe or telling them to follow you with the use of the left trigger, but this is never a real problem.

In the early parts of the game, you’ll rely on melee combat because your X-Men’s powers won’t be well developed. Special powers work similar to magic in typical RPGs, so you can only use them so many times before you run out of the game’s equivalent to mana points. Combat, while enjoyable at first, is pretty repetitive. The game isn’t very challenging (and there are no difficulty levels), and you’ll find yourself basically button mashing to get through the game, even after you’ve unlocked powers.

There’s a reasonably well-written story for Legends, but I didn’t think it fit the scale that’s normally expected in an RPG- instead it’s the kind of story you’d want in a normal action game. As a result, the motivation to find out what happens next in the story is minimal. Also, by the time you develop each characters’ powers, playing with most characters is fairly boring, unless you’re a huge fan of every character in the game.

The story is a fairly typical X-Men one revolving around the struggles between humans and mutants. Magneto, a powerful mutant who can control magnetism, seeks to control the human race, many members of which irrationally fear and seek to destroy mutants. Professor X and the X-Men (and the player) fight for the other side, believing that humanity and mutants can learn to live in peace and acceptance of one another.

You’ll be able to unlock and develop special moves, upgrade attributes, and change items for all your characters, and while there are many options for customization, overall, there’s a feeling of superficiality to them. This is most likely a result from the uneven balance of power among the characters. While you may like certain characters, there are definitely stronger characters and much weaker ones. Jean Grey is easily the best character in the game, and characters that rely heavily on melee combat (Wolverine, Beast, and Colossus) rather than special powers are generally less effective, especially late in the game. In my opinion, many of the powers just aren’t very exciting in combat, so I never became deeply interested in using them. The game does put some focus on getting you to (some characters are needed for specific puzzles) use all of your characters, but this isn’t done very well.

I tended to stick to a set team for all situations, unless I wanted to try someone for my own personal interest, because it was obvious that certain characters were not good (or fun) to play with.

What distinguishes Legends is the amount of detail in the game world. In between missions, you’ll spend time at the X-Men’s mansion, where you’ll be able to chat with various X-Men, walk around the grounds, and also read up on the various characters. I really liked this aspect, as you can quickly become fairly informed about the X-Men universe. Even the game’s cutscenes do a good job of introducing the material to the X-Men newbie while not being annoying to the more knowledgeable fan. You’ll find unlockables such as magazine covers and artwork during missions that can then be viewed once you return to the mansion. You can even play X-Men trivia for experience points!

Aside from the main storyline, various characters will have flashback episodes in which you’ll get to play as that character to see the story play out. For example, one episode is Wolverine’s escape from the Weapon X facility. These side stories really help the player get a better feel for some of the characters.

The Danger Room, a training area for the X-Men in the comics, is a major part of the game as well. While the Danger Room initially starts off as a tutorial, you’ll continue unlocking bonus missions as you progress in the game, so you’ll always want to return to the Danger Room between missions. A nice bonus is that the experience you get from training also gives you “real world” game world benefits- you can use Danger Room missions to develop your characters and earn special items.

The respect the game holds for the source material is plainly evident, and this extra attention is what ultimately makes Legends a fun experience despite its gameplay flaws.

Visually, Legends is defined by its use of cel-shading, but the results aren’t impressive While it’s a great graphical feature, I’m not so sure that cel-shading should be in every comic-based game. I’m not even sure it makes Legends look “straight from the comics” as it’s intended to. The visuals in Legends are colorful, but the character models lack detail, and everything else is underwhelming. Frame-rate stuttering is common, though it has little affect on gameplay.

Patrick Stewart reprises his Professor X role from the X-Men movies here, and unsurprisingly, delivers a fine performance. The voice acting quality for the other characters vary, however, and some accents just don’t sound right. Then again, perhaps I’m biased because I tend to expect/hope that the characters sound as they did in the X-Men Animated Series from the early nineties. The game’s sound effects and music are solid, but as with the graphics, I don’t feel they particularly stand out as strengths.

I spent a lot of time in Legends leveling up in preparation for missions- this is a fairly common RPG practice, but it actually worsened the game experience for me. In the end I probably spent 30 hrs over the game, with the last 10 being fairly boring because the X-Men were too strong. I would advise, then, skipping extra training and leveling, so that the game doesn’t wear itself thin.

Overall, I think the game is worth a purchase, whether you’re a hardcore X-Men fan or relative newbie, but if you need a deeper RPG experience, I would suggest skipping out. It’s a great way to burn time, but it’s not an incredibly engaging experience. In a lot of ways it feels somewhat average, but I think that most people will enjoy the game’s detailed representation of the X-Men universe.

(originally published in GamersInfo.net)

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