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By N2H

 

Metal Gear Solid (PC) with EPSXE 1.7

Jun 19, 2008 in Video Games

(If you're new here, you may want to subscribe to my RSS/Atom feed. Thanks for visiting! - Michael)

(EPSXE is a Playstation 1 emulator for the PC, 1.7 was released recently. Before this, it hadn’t had a new version in I think, over 5 years. You can find out more about it here: http://forums.ngemu.com/epsxe-discussion/)

In continuing my run of themes, or perhaps better stated as “enjoying old things again”, I’ve also been playing Metal Gear Solid, with the intention of finally playing 2 and 3 as well.

I bought the recently released MGS Collection (Play-Asia is freaking fantastic for buying legit games in VN, btw), mainly for MGS1 since I I’ve owned MGS2 for the XBox for nearly 5 years after a crazy sale at EBGames listed it at $19.99. Never played it once.

I have a modded PS2 which is why I bought the collection- I could get a copy of MGS 3 easily, but I didn’t think I could run a copied MGS1 on my PS2.

Turns out, I can’t run legit copies of PS1 games on my PS2 either. I actually own the PC version of MGS and have it with me in VN, but I wanted dual shock vibration. Turns out, the solution was to go with EPSXE and XBCD* drivers to go with an iso image of my MGS1 CDs. You can also play straight from the cd, but its significantly slower, with loads of loading delays.

(I even have Mike’s hint book guide to MGS2, also given to me probably 5 years ago, and again, never played it once.)

The overall gameplay experience was quite good.

20-30 fps, with some occasional dips into the 10’s, but not during gameplay. (I think PSX games were originally 30 FPS anyway, at least MGS was, so for the most part things run well, although I kind of felt that control was slightly sluggish)

Keep in mind I was pushing higher-end settings on my T61P laptop, not running it how it looked on the Playstation when it first came out. See the screenshot at the bottom of the post.

Analog control was good, and vibration accurate. The game’s sound, always one of the most memorable things about MGS, still holds up after all these years, though I think David Hayter’s acting is a little overrated. He’s good, but he’s not fantastic. I kind of feel the way about the rest of the cast too, but I think a lot of that is the script. When I was 18/19/20 it sounded great, now that I’m 27, it comes off a little cheesy.

*XBCD Drivers are 3rd party drivers for the XBox 360 controller. Much better than the Microsoft ones, they’ll let you get rumble in emulators like EPSXE. The link to where you can normally find them is gone, so I’ve uploaded them for download.

XBCD Installer 0.2.6.exe

(edit: June 23: wanted to add some things. 1.7 version of EPSXE has an issue when you get to disc 2- you won’t be able to load it. You’ll have to get an older version of EPSXE (1.5, 1.6), use your save, get past the bug point, and resave for the import back into 1.7. This is easy, just look in the right directory in your program directory. Also had trouble with the ISO image at the end of the game- the Playstation (not the pure emu software) reported it could not read the disc. When I used to original game disc however, things were ok)

Here are my settings with EPSXE:

2008-06-18_01-02-56-831

Here’s another good guide on EPSXE from Racketboy: http://www.racketboy.com/retro/sony/ps1/2007/08/enhance-ps1-graphics-with-the-best-epsxe-plugin-settings.html

Screenshots from the game (as always, may have spoilers, click on a shot to see the entire gallery):

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Half-Life (PC) [Review] + Opposing Force + Blue Shift

Jun 18, 2008 in Reviews, Video Games

Half Life Cover Art

I think every male is good at some kind of numbers.

  • “34D” (Women)
  • “220HP V6″ (Cars)
  • “1400×1050, 4X Antialiasing, 4X Anisotropic Filtering, 60 frames per second” (Computer Games)

I’m the last guy.

If I had to play Half-Life now like I played it 10 years ago, I’d probably decline. But with all those juicy image quality enhancements I can have now with the modern PC, it’s just sooooo clean, so crisp. (Look at the screenshots at the end of the post).

And all I had to do was wait 10 years!

I’ve been going on runs the last 6 months, doing things in sets, like watching the Indiana Jones trilogy in preparation for watching Crystal Skull, watching the original Star Wars movies in a row, playing FFVII and then watching FFVII Advent Children, and so on.

My current thing is Half-Life. I own the Orange Box with Half-Life 2 and all the other episodes, but wanted to revisit the original game before trying the sequel.

It’s been at least 5 or 6 years since I last played Half-Life, and I probably had gone through the expansions, Opposing Force and Blue Shift (originally developed for the never released Dreamcast version of Half-Life), before too, nonetheless I wanted to play all the Half-Life games sequentially in a short amount of time to basically live out one complete experience.

Half-Life is: (drumroll)

Stressful. Heart attack, cold sweat stressful.

Half-Life’s graphics, if you’re playing with antialiasing, are not so bad. Also, I played with the the hi-res texture pack that Valve developed for the Half-Life games in 2001, so I guess I’m really only playing a 7 year old game.

Today, however, you can still be impressed with how Half-Life looks depending on your computer video card settings:

  • High-resolution- while PS3 and XBox think 720p is so wonderful, PC gamers can go way higher. This means cleaner, crisper graphics reducing the jagged edge effect (jaggies)
  • Anti-aliasing- makes images even crisper, and kicks in when your monitor isn’t high-res enough (mine’s 1400 x1050 but even then, AA makes a big difference)
  • Anisotropic filtering-  look at old games and notice specifically the ground textures. Then run straight and watch how the ground textures pop in or the textures very far away look fuzzy compared to the ones up close. Anisotropic filtering will help so all your textures look more natural, more crisp.
  • 60 FPS- 60 FPS is way different from 30 FPS. In fact 60 frames per second (fps), especially in a first person shooter (also called fps) is more important than resolution. You just feel more in control, and you’ll feel like you’re a more skilled player as well.

As for the gameplay, what was revolutionary back then, it isn’t so special now and yet the feeling of stress and tension involved when you play is still there. After 10 years though, it’s still easy to see why Half-Life is so highly considered. It’s still very enjoyable, but in a lot of ways, it feels shallow.

The story for the games are all told to you in a way, you never hear yourself speak and you don’t interact with anyone. People talk at you, rather than to you, and so the character in the game really isn’t a reflection of you, nor is it a reflection of the person you’re supposed to be. Whether you play Half-Life, Opposition Force, or Blue Shift, when you finish, you wouldn’t be able to tell me anything about the characters you’re plying other than simple facts like “he’s a solider, “he went to MIT”, and so on.

In Half-Life, you’re Gordon Freeman, a scientist at the Black Mesa government research facility who unluckily gets caught up in a failed experiment that opens up a portal into another dimension (that means aliens coming to get you sucker!), you basically just need to survive. Who cares about saving the world when there are face huggers everywhere!

Monsters, get away from me!

Stop looking at you weirdo freaks!

The main part of the stress comes from the game’s speed. You run fast, you shoot fast. The problem is, the enemies are pretty fast themselves, especially when attacking. You may shoot quickly, but not powerfully- a shotgun to the head isn’t enough to kill most enemies, and sometimes two isn’t enough. You can bet however, during the time it takes you to fire two to three rounds, you’re being messed up in your own right. Add all that to excellent event scripting, and Half-Life keeps you feeling anxious at all times.

Opposing Force and Blue Shift, however, don’t quite stack up so well.

In Opposing Force, you’re Adrian Shepherd, one the soldiers who was sent in to cover-up the Black Mesa mess, including “handling” Freeman. The unique things about this campaign is that you can fight with legit help in your fellow squad mates.

Opposing Force got really good review scores 10 years ago, but I guess that’s a sign of how things have changed. What was once called outstanding AI, I call retarded jackass AI today.

From Gamepsot almost ten years ago:

Instead of limiting you to fighting alongside no more than two of Half-Life’s weakling scientists or security guards, you can now recruit a squad of up to eight marines. The marines have the same advanced artificial intelligence as when they were your enemies in Half-Life, so that some of the large-scale battles staged in Opposing Force are simply phenomenal. Even though the game doesn’t require you to do so, you’ll want to replay such combat sequences just to try out different strategies in an effort to reduce friendly casualties.However, although the game lets you lead so many companions, you’ll likely never have more than four at a time thanks to the AI’s finicky following behavior. Opposing Force’s only significant flaw is that it’s often difficult to keep your followers in line. In some instances they simply appear to become confused, and at other times there is an invisible line they will not cross. It’s usually unclear which of these two reasons keeps your squad from moving forward, so you’ll spend too much time trying in vain to keep it assembled. This is a shame, as the rest of the game is of such high quality.

I, however, felt better off playing alone- I definitely didn’t feel any kind of sense of “real” soldiers helping me. Overall, this expansion pack is just ok. It’s fun in the sense that it fleshes out more of the Half-Life universe. Other than some nice new weapons however, it feels like Opposing Force and Blue Shift are just bonus levels for Half-Life, and by that I mean it doesn’t feel like you’re really doing anything different or taking the role of different characters- it’s more like playing as Gordon Freeman with a new skin.

Blue Shift is….well, bleh?

It’s definitely the worst part of the 3 games. In Opposing Force, you’re a soldier who is trying to take down Gordon Freeman and all the other Black Mesa staff after the experiment, but in Blue Shift, you’re a security guard (Barney Calhoun) at Black Mesa during those events.

Sound exciting?

I thought not.

And it’s not.

In the training mission for Blue Shift, you see one of your security guard buddies eating a donut at a shooting range. Sure, it’s supposed to be funny, but that’s what I think of when I think of how to describe the Blue Shift levels.

Feels lazy.

In the end, the expansion packs are worth going through if you finish Half-Life and still want more. For those people, they will satisfy that need, but if you take them as stand-alone experiences, on their own they’re not worth going through.

Screenshots (avoid clicking to see the galleries if you want to avoid screenshot spoilers) from Half-Life, Blue Shift and Opposing Force. Check out the high-res goodness!

Half-Life:

 

 

Opposing Force:

 

Blue Shift:

 

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Final Fantasy VII/7 (PC) [Review]

Apr 30, 2008 in Reviews, Video Games

FFVII Box Art No wonder people love this game.

It’s been at least 6 or 7 years since I played FFVII for the first time, originally playing the PC version, which at the time didn’t really seem to compare to the original Playstation one. The PS version’s low-res backgrounds and videos looked great on a TV (at least a TV from that era) but terrible on a higher res computer monitor. Nonetheless, I remembered FF7 as being a wonderful game and its value on EBay today confirms how many people still cherish it as one of the Square RPG’s to have, along with Chrono Trigger and Secret of Mana for the SNES.

You’re Cloud (or rename him to be any name you want), a young loner punk with a big, uh, sword. You’re young, strong, badass, and you do your own thing. As the game starts, Cloud’s teaming up with a rebel group called Avalanche who are trying to overthrow an empire-like Shinra. Cloud’s in it for the money, which causes some friction with the group’s leader Barret, whom I would describe as Mr. T with a minigun for a hand. As things progress, you decide that maybe you should stick around, maybe you’re not such a punk after all. Maybe they are things you care about in life.

Like Tifa, the hot girl you grew up with. Or Aeris, the hot girl with mysterious powers who is wanted by Shinra for more than her looks…..Both of whom have an interest in you.

Hot girls, a call for adventure, and only you can save the world?

An innocence any not-so-cool-in-life 17 year old (or for me, 27 years old) would enjoy!

Oh yeah, did I mention you may have occasion to ride a bad ass motorcycle and cute little yellow horses/camels/things called Chocobos?

Sign me up!

If you’ve played any of the SNES FF games or the recent GBA remakes, think of FF7 as FF3/6 in 3D. I basically mean, the town structure, the battle system, you have seen it before. The way you interact with non-player characters (NPC), etc., there isn’t any real change in gameplay. Instead of 2D sprites, imagine a world with painted CG backgrounds and polygonal characters.

10 years ago, the big deal with FF VII were the graphics and story. The story, while great, had been done before, but not the graphics: Full motion video, polygon characters, crazy special effects! Summons were half ridiculous, half awesome. Obviously today the graphics are no big deal, but the art direction still shows. The designs still look amazing, if not super clean, and it’s still a world I’d love to be part of today.

Final Fantasy VII feels like a true adventure. You go places, meet people, have sad moments, have happy ones, I think it’s more of you feel like you’re doing something, you’re part of a world, but you in itself are not the world. You have to save the world, but you can enjoy the ride, life isn’t so depressing. It reminds me of the original Star Wars trilogy, where there was a seriously depressing obstacle in the way, the Empire, yet the stories and characters have time for fun and comedy in between moments of near-death.

Yet, what’s most apparently wrong about FF, not just with this FF game but so many in the series as well as other similar-styled RPGs is the need for constant battle.

In many Japanese-style turn-based RPG’s, battles does not mean action.

I personally don’t think battles are fun. Leveling up, getting stronger, sure that’s important and rewarding. Who doesn’t want to progress, gain more skills? But random battles? I’m just running along trying to get to the next town, and then I have to get hit randomly 20 times on my way there, forced to fight? And when I do fight, I don’t consider the act all that appealing. Sure, maybe for a boss fight, that can be stressful, exciting, tension-filled, but fighting a bat 30 times in a hour? All I do is keep pressing attack when the turns turn up because I don’t want to waste my magic points in case I need them later.

This isn’t fun. And random battles is a big reason why I haven’t haven’t played many RPG’s. Square Soft games are notorious for them, and while leveling can be a fun time, knowing there’s 30 hours worth of leveling to be had doesn’t really fit my schedule any more now that I’m older.

I know the newest Final Fantasy game, FFXII, makes battle more enjoyable, but I don’t see any reason why battle is so important. To me, it’s more about the adventure, the story, the characters you meet. There can be fights, but my guess is that you can easily remove at least 70% of the fights, and you’d enjoy the game much more and not feel so enslaved to monotonous level grind.

So back to FFVII again. It is a good game. I don’t think it’s a game for beginning game players, just because it’s a bit annoying in terms of the level grind. I guess at this stage in my life, which is mainly consumed by work, I’m more into immediate benefit, linear gameplay. Whatever I’m doing, I want instant feedback that, hey this is fun, I want to keep doing it. Battles take away that constant feedback/fun for me. I

If you have a gamepad, I definitely recommend using it. I used my XBox 360 controller, but when you’re playing the game you definitely think of it as a console experience, as not much was done to take advantage of the PC in terms of game interface.

For the PC version, fans have worked on various projects to update the graphics (1280 x 1024 res, new character models) and fix other issues that have not aged so well over time (various bugs).

For information on the upgrades, try:

(Edit: 06/01/2008) Added Screenshots of the game with the enhancement patches:

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