Social Media in Vietnam, the Reality

Friday, August 20th, 2010

(If you're new here, you may want to subscribe to my RSS/Atom feed. Thanks for visiting! - Michael)

My friend Alan shared this JWT presentation with me, it’s a good read. The truth is, even if companies here, both the locals and internationals, were given this report, their staff wouldn’t really consider it.

The biggest problem in Vietnam is not that brands / companies are incapable of understanding. It’s just that they don’t need to. Understanding online and social media is acknowledging that online could propel a existing brand to greater heights, or it could take a nothing product to become the new star. Sure, I understand that conventional media could do the same, but there’s one key difference: very few companies really compete when it comes to online in Vietnam.  And it’s not like Vietnam is small. Vietnam has 85 million people (13th in the world!)  with 25 million of them online. Over half the country is under 30, and most of those are online or using their mobiles; they’re out and about. They’re doing stuff.

They’re spending. They’re talking. But there’s little connection that companies here want to cement between those two actions. And though there’s incredible opportunity online because no one is really strong here, no one really wants to consider what that means.

Imagine if you had come out with a service like the Facebook of today back in 2000. The competitors in communities and web services back then were sites like Xanga, Geocities, etc. Can you imagine Xanga facing off with Facebook? No, there would be absolutely no competition. But in 2000, we never knew there would be a Facebook, we wouldn’t have been able to imagine it, so of course we couldn’t see the possibilities. It took 10 years to fully realize the potential of Facebook 2010.

And that’s a little what Vietnam is like today, in terms of online marketing and social media. Online marketing today is Geocities. But the major difference is that, we all know Facebook 2010 exists. We can use it to take out Geocities here. But most companies in Vietnam don’t want to, almost as if they shouldn’t peek, like it would be cheating, even if they’re part of internationals whose other branches are already using Facebook 2010 (and those other branches face the other Facebook 2010’s from other companies, they don’t have an opportunity like facing Geocities as they do in Vietnam) .

If you showed Facebook to Vietnam, they would say, but we have Geocities, it’s the same right? People truly do feel that Internet advertising is random, unknown, inconsequential – you can see in how they approach it, how they budget for it, how serious they take online versus traditional media. How they talk about it when they meet you.

TVC, Print Media, companies here do go all out and compete, and I won’t comment more on those because I’m not really knowledgeable about that side. But online is completely open, waiting for someone to think, hey if we can dominate in this, we could just completely take over – no one else is here or cares.

The Vietnamese people are already there. Young Vietnamese are all over the Internet watching videos, listening to music, reading random news. You could say Vietnamese internet usage is almost caught up- if the US and Europe are in 2010, then they’re 2007 or 2008.

And yet Vietnamese online advertising is still 2002. The age before social media.

“Let’s put up banners and count the impressions”

“Let’s make a microsite, spend a ton of money to fuel registrations and gather personal data, and then what we’ll do is never use that data. Never follow-up. Never contact and see what opportunities are there for brand advocates. Sales conversion. Etc. And we can do this all over again next year too.”

If Vietnamese businesses lack anything which I think would be indicative of the attitude here, it’s attention to detail, with a key example being customer service. Understanding of why customer service is important, not just for general companies and shops, but even to the most expensive of restaurants here, is extremely lacking in Vietnam. And to me, if social media is anything, its core is at Customer Service.

If Customer Service is not important, then Social Media cannot be important either.

“I have a website that advertises my shop and goods. I put my email so anyone can contact me. When people do email me, however, I don’t reply.”

“When people run into an error on my website, I tell them to try again later. Or I tell them they did something wrong.”

“When someone makes an order on my ecommerce site, and it’s out of stock, I just don’t do anything. When they email to ask me what’s going on with the order, I tell them it’s out of stock and I ask them to pick something else.”

That’s how it should be right? Isn’t this how it works everywhere else? I mean, that’s just business.

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Greatest Thing I’ve Ever Been Part Of – Yamaha CUXI100 Community on Cyworld

Friday, August 6th, 2010

Yamaha CUXI100 Community

“Greatest Thing I’ve Ever Been Part Of” – normally, people use such a line to describe having children. Or winning NBA championships. Or being on baseball cards. I can do none, or at least have done none of those, so this is it for me. (I would mention Guitar Hero, but I never really had any input in terms of making the game, so I can claim only to have my name listed in the manual, which is cool too)

The image above is from Yamaha’s Cute Vietnam Project, their CUXI100 community on Cyworld Vietnam. I’ve had the special opportunity to be part of the team that’s worked on launching this initiative online. I’m really happy with the way the site came out (just launched earlier this week), and I really think it’s going to be a big deal.

One marketing executive mentioned to me a few days ago, “I think this will be the greatest microsite Vietnam has ever seen”.

I didn’t want to correct her to tell her that it’s not actually a microsite, but the compliment is very nice, and hopefully, others in Vietnam will over time agree that it’s very true. This is something very different, done in a way they’ve never seen before with much greater effectiveness.

It’s not a microsite, it’s a community. A true community revolved around a brand, the Yamaha CUXI motorbike.

The mechanisms of this site (well, all branded communities on Cyworld) are what make it special. I’d go into detail about them, but I would make it all sound boring. And I think most people would say, “so what?” because these are things that in ways seem extremely simple and obvious, yet they have outstanding tangible effects for the brand involved. These things are not being done anywhere else, not in Vietnam, not internationally, and you’d really have to be a nerd about such things to really see all the layers. Not necessarily revolutionary, just extra steps into making a fantastic campaign.

In this current phase, Yamaha is looking for 100 young women to be “CUXI Girls”, basically representatives for the new CUXI motorbike brand. It’s like an open casting call for everyone in Vietnam to tell Yamaha why they could be one of the girls. It’s fantastic to see all the people who visit the site in real time- you can see their names and pictures and visit their personal sites to say hi.

I’m addicted to it! Maybe that’s bad because I should be working, but I can always say it’s part of my work to check in on things and make sure everything’s good. :P

To find out more (and check out the potential CUXI100 girls), just visit www.cuxi.com.vn.

(Btw, CUXI is pronounced like “cutesy”. Cute, huh?)

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Hmm.

Monday, July 26th, 2010

Want to break into sports really quickly? Propose to a team to be a social media expert. Job often not out there. Create it.

Want to break into sports really quickly? Propose to a team to be a social media expert. Job often not out there. Create it.

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Interviewing at FPT Software: My Experience

Monday, March 22nd, 2010

fpt-software-logoI left the US to live in Vietnam in 2006, almost 4 years ago. At the time, I was a 25 year old punk with some management experience at a successful startup who thought he was bad-ass.

Nothing has changed. I’m still a jackass!

My first gig after coming here was over at FPT Software, one of the biggest software firms in Vietnam. At the time, and especially at the time when I first studied here in 2003, FPT was the place all parents would have loved their children to work at. FPT Software was only for the best of Vietnam, equally famous for its great work environment as it was infamous for uh, low salaries. As time has passed, FPT has changed. It’s a lot bigger, not just the software company, but FPT as a whole. There’s FPT University, which educates aspiring professionals under the FPT brand name. FPT is certainly no longer only hiring the best, but at the same time, I’ve heard it’s starting to raise salaries to more closely match market level.

Before coming here, I’d met Chris, who then introduced me to Stefan, who was at FPT, an American like me (but Caucasian). We’d talked for about 3-4 months about a potential gig, and when I finally came here, it was time to close the deal.

So he gave me a test.

How dare he try to test me? Yeah, that’s what I thought too. And as insecure as I was about it, I took it anyway. It was a 1.5 hr test that he emailed to me, told me when to email it back to him, and we’d discuss it immediately over Skype.

Imagine if you were trying to get into Business School, and they said, go take the GMAT this morning, and when you’re done, we’ll review it question by question together- if you do well, you’re probably in. If not, well
.

Oh yeah, also imagine if you had never taken the GMAT before, and had never prepared for it. So
I had to take a test I couldn’t prepare for and then have to confront how dumb I was immediately afterwards with another person.

I was a wreck for the test. Really hard questions, and with some of them I barely understood what to do. I knew I’d really blown it. I went through the entire range of negative emotions- sadness/anger/fear in that 1.5 hr time.

Needless to say, I didn’t get the job.

Wait, I already said it was my first gig. I DID get the job!

But it was terrible and evil. I would definitely suggest doing it as a way to evaluate personnel, though- Stefan later told me he had to put me through the test because he’d had some bad experiences before with people he’d hired, and he wanted to make sure I could handle it.

And so I passed. I like to hope that I did a good job for FPT as well.

Here’s the original content of the test and my answers, unedited: (I haven’t looked at this since I took it, so it’s interesting to see it again and actually be a very surprised how I came up with these answers.)

—————————————————–

Analysis Examination

September 9, 2006

Instructions:

  1. Answer the below questions directly in this document, taking as much space as you need.
  2. Please do not consult other resources such has the internet.
  3. Estimated times are just guidelines to help you gage the level of detail I want. They total 80 minutes. Please spend no more than 90 minutes total.
  4. Have fun!

Question 1: You’re responsible for estimating the number of tennis balls you can fit in a cargo-only Boeing 747 aircraft. Please describe three different ways you might do it. Obviously, the amount of time and resources required to perform the estimate are important and not unlimited.

Estimated time: 10 minutes.

1) For this solution, I have assumed that we know the volume of the aircraft and know the volume of the ball or could guess it by quickly filling it with water and measuring the water taken. From there, I would make a quick division of the two volumes, but subtract another 15-20% of that figure to compensate for the material of the ball itself and the inefficiency in storing solid objects. I think the figure would leave us with extra room, but I think that is better than not having enough.

2)

Question 2: RedOctane has decided to switch its product line from video games to kid-specific foods, and expand to a worldwide customer base. Use your experience and imagination to develop a plan (just tasks, no resources or durations) for this transition.

The result should be around 100 tasks.

Estimated time: 30 minutes.

1) Rebrand (name and logo) to have a more kid/parent friendly image

2) Look through current assets to see if anything can be retained or be used or children food markets

3) Use video game contacts to look for joint promotions or advertising for young children

4) Move offices to more relevant location?

5) Ease layoffs, look for initial hires for high-end tasks (marketing), attempt to outsource or find partners for the rest.

6) Scope out initial markets

7) Find possible government organizations (locally and worldwide) that may led to easier entrance into markets

8) Focus on 1 market at a time, whether by country, province of a larger company (China), or even city.

9) Worldwide, look into partners for initial advertising campaigns

10) Develop budget for initial market, including cogs of initial run, advertising, and hidden costs for switching to a completely new business

11) Develop four to six month plan on liquidating remaining merchandise

12) Seek additional funding

13) Find a specific type of food for specialization first before general market entry

14) Test foods in local (to x country) focus groups

15) Find partners for distribution, development

16) Look into mail/order distribution rather than retail to increase margins and eliminate barrier to market

17) Find partners for development of food products

18) Initial Test Run

19) Make additional changes

20) Continue developing product for set market, refining mass scale production, cost projections, distribution

Question 3: About your trip to Hanoi, tell me one thing in your travels that could be improved for a better customer experience. It can be anything from the time to left your home, to before you left the Hanoi airport.

Estimated time: 5 minutes.

A problem I found once I left the United States was understanding what I would do in different airports or countries when I had a connecting flight. I originally left for San Francisco to Taiwan. Once I hit Taiwan, I do not feel it was immediately clear where I was going next, so I generally followed people around. Once I arrived in Hanoi, a similar feeling hit, and I feel that if I were a non-Vietnamese speaking tourist, I could easily be led astray by another person from whom I had sought assistance. Perhaps airlines could provide how-to brochures in the traveler’s native language along with the original boarding pass that would explain what to expect, where to go, etc. Even a map would be extremely helpful and would gain additional revenue for airports as people who want to shop or eat food during their stop could look at the map rather than feel uncomfortable about leaving their assigned gate at risk of getting lost.

Question 4: Explain the difference between prepaid and post paid cell phone service in a manner that could instruct an 8 year old child.

Estimated time: 10 minutes.

I feel that a post-paid service is like a promise. Young children can understand the concept of a promise, and I believe it can be explained that post-paid is like asking a friend to borrow money to buy candy and then promising to pay him back. If you do not pay the friend back, he will be very angry, not let you borrow money again, and may even tell his parents or teacher on you. For phones, you have promised someone to pay him back if you use his phone service.

As for prepaid, that seems like the standard method of payment that a child would be familiar with. When you go to a store to buy a toy, you have to pay first. If you do not have money, then you will not get into trouble; you will simply not be allowed to have the toy. A prepaid phone service is the same way in that you pay for the amount of phone service you want (number of toys) beforehand. If you do not have enough, you simply do not get any service.

Question 5: What is your personal approach to identifying the critical path on a project? How do you adjust when things change? How do you manage those tasks you can’t get to?

Estimated time: 10 minutes.

I believe the key to identifying the critical path on a project lies in an understanding of how the project lies with the company’s central mission. For this you need to see your own manager to get a bigger sense of the picture. Having this allows you to have a high level of transparency with your own team members (assuming you are a project leader or manager). That will help the other members of the team think along the same paths or at least have a concept of your primary motivations.

From there, adjusting to changes and maintaining the path requires constant focus on these central objectives. From my experience, there are parts of projects that you do and then do not want to do. For me, the things I want to do are the ones that if successful, will be a great gain for the company but are not truly mandatory to the project. They are the risky, but more “fun” sides of a project. I keep progress on my work but maintain side notes about what I have done so far along with new ideas. The new ideas tend to divert the project so I will have a primary reminder of the main goals that I frequently look over so that I have the proper mindset to understand how things need to be prioritized.

I may need to discuss my progress with a supervisor or with the team to get feedback on what we can implement and when I am being unrealistic.

In managing tasks I cannot get to, I must look at the work situation. If I am in a team or am managing others, I will communicate what tasks I would like finished but cannot get to. The team or other employees can pitch their own thoughts, solutions, or perhaps pick up the tasks themselves. In a leadership position, however, I have to maintain an awareness of others’ work and understand where lost tasks can be resumed by others. Again, having the bigger picture in mind whether for the project or for the scope of the company/division, must be of primary importance at all times.

Question 6: You are responsible for training 20,000 users on Microsoft Office. They are already users of Lotus Notes. Please describe how you would train them with:

  1. Unlimited budget
  1. A budget that is just slightly short of optimal
  1. A budget that is 50% short of optimal

Estimated time: 15 minutes.

C) With a limited budget, I would focus more on digital tools rather than human resources to ease the transition. From my experience in Customer Service, the more you can proactively document and address problems through things like FAQ’s (Frequently Asked Questions), the less the required investment in personnel. With 20,000 users already familiar with one platform and moving uniformly to another, we at least know the background of the users, what they are expecting, and how we can adjust the Office experience to ease the transition.

Using Wikis or a working knowledge database allows users to seek answers at any time at their own convenience but also allows the support/training staff to gradually add information as they come across and solve problems. A custom-built wiki or knowledge database also allows the training staff to mine searches to see which types of employees are having certain types of problems, determine if solutions need to be improved, and generally understand the difficulties in the transition.

B) With the slightly increased budget, we could add more of a focus on human training interaction. We could add initial training sessions, and then meet for workshops occasionally in larger groups to address questions or concerns people may have had.

Depending on the requirements for the transition, training personnel could help with data backup and data migration themselves to avoid problems.

Being able to digitally teach through downloadable or CD-ROM lessons may be an alternative.

A) With a full budget, I would incorporate the digital tools from problem C and increase the training to a full classroom initiative. The tools from B may also be helpful here, and I believe the finding the core problems that users are likely to face and showing the users how to complete them through coursework (relevant case studies) and repetition would best aid the training.

[end]

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Being a VIP at a Beauty Pageant Isn’t as Wonderful as You Would Think

Saturday, April 4th, 2009

500875878 gm2e2 M Being a VIP at a Beauty Pageant Isn’t as Wonderful as You Would Think

That’s me, in the black suit last Saturday night. I’m a VIP at a beauty pageant for university students, a Miss something. When this picture was taken, I had just nervously placed shrouds or ribbons or whatever they’re called on some of the pretty girls you see pictured.

Jealous?

The Vietnamese love beauty pageants. There almost always seems to be some going on around the country at all times (People even run their own on forums and social networks). Many are run by university student associations (which are controlled nationally by the government), and this was actually the second one of those I’d been to this year, in that same building, and the third I’d been to in Vietnam over the last calendar year.

While the idea of looking at pretty girls for a few hours sounds good in concept, it really isn’t. I’d characterize these pageants as:

  • Overly long. No matter what the schedule says, it’s going to be late. This late one I went to was running over 1 hr late according to schedule. Even when the organizers know it’s running late, they don’t cut parts to meet schedule, they just let it go on and on. Miss Hanu (Hanoi University) last year went to 1AM in the morning after starting around 7PM! Too many stages, too many painful sections. 2 hrs should be the maximum.
  • These pageants don’t really care about the girls. They make them work and get up at 6AM for makeup and parade them around so they can take photos and do things, all for the honor of the schools they represent, but in the end, they don’t take care of them. I’ve seen this behind the scenes.
  • They don’t prepare the girls. I feel like these pageants can be torture tests for the girls. Making girls do talent acts when they probably in fact have no special talents they should showcase. Do an interview section in which the girls obviously don’t know how to answer the question. These girls don’t have special people on hand to prepare them and get the ready mentally and physically. These, for the most part, are just normal women. Is it really in their best interest to shove them up there and watch them fail? Is that what an audience wants to see? I want to see the best of these girls, I would hope they enjoy the experience and feel good about themselves afterwards. From what I’ve seen, I really don’t think that’s the case.

I doubt you’re jealous about my VIP status, and nor should you be. It’s a long show, where you feel for the girls, but also hate why there are so many things wrong with the pageant itself. I happened to be a VIP because my company helps sponsor/organize these pageants with universities throughout Vietnam and on Saturday, I had to represent the company to give prizes to some of the winners and have my picture taken.

See below for more pictures, and click here to go directly to the album.

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Bring Out the Hot Girls of Hanoi

Saturday, May 10th, 2008

misshanu flyer matsau thumb Bring Out the Hot Girls of Hanoi

Going to be a lot of pictures and videos coming up from the various stages of the contest coming to its Myhome soon.

I “have” to head over to Hanoi University tomorrow to check out the interview portion of the contest. Time to meet some pretty girls.

http://www.cyworld.vn/misshanu

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GamersInfo.net – Interview: RedOctane

Wednesday, January 16th, 2008

For whatever reason, I decided to put my name in the Google Blender. That picture of me in the black polo and khakis is probably the worst picture of me ever taken. I look like I am 200 pounds. And it’s obvious when I read this interview of me that I should never talk to the press. No one had ever told me what to/what not to say, and I had no idea what I could say. So I was a poopy wreck.

Ah, hah, the days before Guitar Hero and billion dollar franchises.

I did not remember that I was an R&D Analyst.

Interview: RedOctane

Author: Ophelea, February 28, 2005

Though not yet a household name, Red Octane is a up-and-comer that has much going for it. Started as a mail video game rental company, they quickly moved into the peripheral field with their Ignition Dance Pad – now considered to be THE standard for home dance pads. CEO Kai Huang, Producer Jon Tam, and Research and Development Analyst Michael, gave us a tour of their facilities, told us a bit of their history and let us play with some of their toys!

thb 1109650097 882 GamersInfo.net   Interview: RedOctane GamersInfo.net: What is the first peripheral you ever developed?

Michael: The first was the Red Octane Ignition pad. We actually began as a video rental company but then moved on to develop this rather generic pad. We’d noticed that people were interested in this video game called Dance Dance Revolution around 2000-2001. So, we began by importing pads from some companies that were rather archaic, but people began buying them. After receiving some feedback, we realized it was a growing market opportunity and began to look harder into what people wanted in a dance pad.

The pads were ok but they had some problems – they were thin or slippery. We began to look at how we could improve these dance pads and that eventually became our core product.

Kai Huang: RedOctane’s first peripheral was the RedOctane dance pad. It was a thinner style mat that is similar to Konami’s original dance pad product. We originally just resold other 3rd party dance pads, but soon realized that the quality of the pads was something players were very unhappy with. They typically broke quickly or players had to modify them to make them perform better. We felt we could improve upon the current products on the market and we did that by designing a pad that was more durable, more responsive, and that prevented slipping by using a non slip foam bottom. It was a very well received product and that launched our line of dance pad products for which we’re now known for.

GamersInfo.net: How did you get to the design of the Ignition Pad?

Michael: Through feedback and visiting a lot of hardcore websites like ddrfreakonline.com, trying to find out what the players perceived the pads’ problems were. There are also big modding communities where they’d take the softpads and try to make them better. One idea was simply to take it and put it on a wooden board. So, we took many of their ideas and looked for ways to incorporate that with the hardware to make a pad that was competitive and appealing.

If you start playing in the arcade, most arcade players will prefer this (points to metal pad). This is what they’re used to and being hard it gives bounce back.

But at home they tend to use this (points to Ignition Pad). It’s a bit softer than the true hard pads and being that you’re not wearing shoes, that’s important.

thb 1109639305 8713 GamersInfo.net   Interview: RedOctane GamersInfo.net: How many ignition pads do you sell on average per year?

Michael: I’m not sure of the exact number but we are in retail – EBGames, Best Buy, etc.

Kai Huang: We don’t provide sales numbers, but our products are doing very well both online and in stores. They sell at EB Games, GameStop, Best Buy, Toy’s R Us, J&R, Microcenter, and other stores.

GamersInfo.net: Do you know what your holiday sales were for the Ignition Pad with the release of DDRExtreme?

Kai Huang: Again, we don’t provide sales numbers, but sales of our DDR Extreme and our Ignition pad sold extremely well during the 2004 holiday season. I would consider this the breakout year for the dance game category.

GamersInfo.net: These pads are different colors, is this pad new?

Michael: Here you can see some general R&D (research and development). These aren’t just our pads but other pads we look at to try and and determine what we can learn from what other people are doing to try and always improve our products.

Many of these are prototypes of dance pads we’ve tried out to try and build the best product for the consumer.

Kai Huang: Our R&D department is constantly reviewing new ideas and inventing new products and/or features. We do this by applying our own expertise to the dance pad products and also by looking at other products both within the category and outside to help stimulate new ideas on how to improve our products.

thb 1109639305 873 GamersInfo.net   Interview: RedOctane GamersInfo.net: You do produce the metal pads. Do you produce them at all for the arcade systems?

Michael: No, that’s Konami’s own arcade design. But, we develop our own metal to be the best that a consumer can buy.

What you’re seeing here is the minor warehouse for everything that goes through the online store. The items that are shipped through the retail distribution go through a much larger warehouse even though what you see here isn’t small. But it’s truly not that much in terms of retail.

GamersInfo.net: How well do the hard pads sell?

Michael: Because it’s a higher tier item, near $200, it doesn’t sell as well to kids.

Kai Huang: The metal pads do sell well, but the biggest selling pad is our Ignition dance pad. At $200, most people either can’t afford or don’t want to spend the money on the metal dance pad. But, we make it for the hardcore fans who are looking for the best available product and an arcade experience.

GamersInfo.net: Do you sell them in retail?

Michael: They’re on the GameStop website but due to size they simply couldn’t devote the shelf space. They’re not compact and can’t be folded up.

The Ignition pads are a little more family friendly. You can just fold them and tuck them away somewhere.

GamersInfo.net: I don’t often see much advertising for the metal dance pad and I wonder if maybe you shouldn’t do more? It’s a fabulous product.

Jon Tam: The metal pad appeals to a very specific market and only a hardcore DDR fan is going to pay $200 for a dance pad. But, it sells very well. Even the one we just showed you is being evolved; we’re preparing for another cycle to improve all that needs to improved, to make it truer to that arcade experience.

Even my friends that want to be “hooked up” for a dance pad, though, I still recommend our Ignition Pad. It’s our best seller for a reason; we set it at that price point because it’s earned it. It’s really a great line of dance pads.

thb 1109650097 884 GamersInfo.net   Interview: RedOctane GamersInfo.net: Once you realized this was going to succeed, what did you decide to tackle next?

Michael: Usually everybody pitches ideas of new opportunities that we can look into. A lot of inspiration comes from China. So we often just make a lot of stuff, then we go through and decide what is actually good. Sometimes we see something and know that it isn’t quite what people want but we could make it better and into something people will actually want.

Kai Huang: The RedOctane dance pad and other pads within the dance pad category were the first products commercially available. Beyond dance pads, the next product category we decided to tackle was the arcade joystick market. We were in R&D for a year before we introduced the RedOctane arcade stick. It’s a great product that incorporates many of the features we believed the hardcore community wanted in a heavy duty joystick.

GamersInfo.net: An example?

Michael: The maracas game that was available for the Dreamcast was actually one that we looked at but then the system was no longer available. So really, we just started off doing the dance pad and then began to see what people wanted.

We worked on the dance pad for several years. The Ignition Pad is in its 3rd product cycle. The initial pad had layered steps and foam to make it more solid and wouldn’t slip internally. It wasn’t until the second product cycle when we put in tougher foam when it really took off and people started to think that this was “the pad to get”.

GamersInfo.net: Your advertising shows your four most prominent peripherals and the most fitting for today’s games: the Ignition Pad, the Arcade Fighter Joystick, the Shooter Pedal and the Taiko Drum. What came after the pad?

Michael: During the 4-5 years that we’ve been doing peripherals we’ve offered many products, mostly direct from China. It’s been deciding as to whether we should work on our own version that’s been difficult to decide. The Arcade Joystick was probably the next in line. The current version came out in August of last year; but the initial joystick came out around 2002. That was an ok joystick but was nowhere as good as it is now. It was through that we learned what we could do with production – when you first start off you have ideas of what it “should” be. But it’s not until you start production that you find out how hard it’s going to be to make or what kind of obstacles there are.

I believe that’s what many people don’t understand – if you read the forums, etc. They think the idea would be so easy to implement but when it comes to production things changed drastically.

thb 1109639305 8710 GamersInfo.net   Interview: RedOctane GamersInfo.net: I haven’t seen the Joystick in retail, is it? And if not, do you plan to put it in retail?

Michael: No, it is not. We’re trying to get that in retail however there are a lot of competitors in that field – Mad Catz, Pelican
 They always have their standard offerings with games like Street Fighter and Mortal Kombat and those really make flashy controllers. So, I’m not sure if we’ll get this into retail but we’re working towards it.

The joystick market is a little bit flooded. And we have a history of really working with a “hard-core” audience. We didn’t get into retail with our dance pad until about a year ago, so we’re definitely used to working in that “hard core” realm. We’ve just based our sales off of that – people hear about “Red Octane quality”.

GamersInfo.net: After the Arcade Joystick, you go next to the Taiko drum, deciding to skip the Donkey Konga drum because Pelican was already making one…

Michael: We didn’t know about it in time. We have concept meetings where we each through out proposals and with Donkey Konga we just decided we didn’t feel the opportunity (with Nintendo producing the drum as well) was there for us. We didn’t know about Pelican at the time.

Taiko deciding not to sell the drum separately was a deciding factor for us.

thb 1109639305 8711 GamersInfo.net   Interview: RedOctane GamersInfo.net: Seeing that Taiko was released in Japan and Europe before it was here, did watching the sales of the game there affect your decision as to whether it was a beneficial product to make here?

Michael: In many ways, we use our DDR information. A lot of people who play DDR will play other music games. So, it’s often a matter of interpreting their interest as to whether they would show an interest.

GamersInfo.net: What would you say makes your drum better than Taiko’s other than you don’t have to buy a second copy of the game?

Michael: The face of the drum is more sensitive. If you were to open up both Taiko drums the sheets are different. I find that with the Namco drum there are just dead spots. And what that comes from is the sensors that are placed to pick up the vibration. If you hit one dead center you get a dead spot. What we did was place more, smaller sensors, making our sheet simply more sensitive.

If you try both, you’ll notice a difference. Not that the Namco drum is bad, but I think ours is better.

GamersInfo.net: Not having played either, are they tensile? Is there bounce back? It helps keep you from getting tired.

Michael: It has some, but not much, it’s not a true drum but there is some.

thb 1109639305 872 GamersInfo.net   Interview: RedOctane GamersInfo.net: Where did you get the idea for the pedal?

Michael: The pedal is an idea that Jon Tam noticed from playing Time Crisis – that there were just no good pedals available. There was nothing that simulated that arcade feel to it. You had to hit one of the pads on the gun to simulate the pedal and you lost that arcade feel.

Jon Tam: Namco’s decision was to put all the pedal functionality into the gun. Some third party developers had put out pedals that plugged into the gun. But what I found out through experimentation was that a second controller plugged into another port acted as a pedal.

I had known this for years, so when the Playstation 2 versions came out, again I noticed if you plugged in a controller even when playing multiplayer, you could plug in two controllers and two Guncon 2s on Time Crisis 2 and have two pedal functionality.

So, it was conceivable, but the whole difficulty in creating the Time Crisis pedal was making a metal pedal feel substantial enough to give the Time Crisis experience.

GamersInfo.net: What are some of the is you developed, finished R&D, finished prototyping, but they just didn’t make it?

Jon Tam: We go through a process. We make sure everything gets written up and gets analyzed from a marketing and sales point of view as well. Just because it’s a great idea, doesn’t make it sound business decision. Will the public buy it?

The Time Crisis pedal actually has a very high cost of goods – because it’s metal, because it has diamond plating. But, the amount of circuitry and buttons in there? Very low. It’s the metal that costs a lot in that pedal. You can’t mold it. Literally, in China, you’ll have people folding them and welding them back together. So, it’s a very high cost of goods.

Joysticks are another accessory that the company has worked with – and we’ve produced basically 2-3 general types we’ve made. But it’s something we’re still considering – we’re “flirting” with that market. 2D fighting games have rather died outside of Japan. Capcom Fighting hasn’t been doing very well; even 3D fighters – the “big ones” – don’t do well in the market. So it’s determining what type of joystick will the market support.

thb 1109639305 877 GamersInfo.net   Interview: RedOctane GamersInfo.net: An FPS joystick? I can’t be the only one with terrible dexterity who can’t manage two analog controllers…

Jon Tam: That kind of controller has been conceived and thought about ever since Quake 1 for the PC. In terms of ideas, I don’t think ideas ever die; you just have to find a better answer.

Michael: All of ideas aren’t completely 100% innovative. It’s just a matter of making an enhancement to something existing to get it just right.

GamersInfo.net: With Xbox Arcade developing there will be an entirely new type of gaming that will be available on a console that works best with trackballs, joysticks, etc. Have you thought about working with that?

Jon Tam: I haven’t specifically. The way that this company works is that we’re pretty free-form because we’re a small company. So, if you’ve got an idea you write up a one-sheet. Everything you believe about that idea has to fit on one sheet. Then you do a basic cost analysis and determine what the market will bear.

GamersInfo.net: Do you have something that you’re working on now?

Jon Tam: We do but it’s still not approved for public announcement yet.

thb 1109639305 876 GamersInfo.net   Interview: RedOctane GamersInfo.net: What would be your dream item to design and build to make video games easier and more fun to play?

Jon Tam: Well, there’s been a lot of talk about an FPS controller and doing work with that. But also if you look at the big sellers like Halo or SOCOM, etc. – those players are already accustomed to using the gamepad. And again, if you look at the popularity of the games and the companies producing them, how many millions of dollars in research would they have already put in?

It’s really something we want to do and we flirt with it constantly but it’s a big challenge for a number of reasons beyond just design. You have to work with the developer; you have to have them build code for your controller, you can’t simply produce one and hope it’s compatible.

You can’t have a mouse work perfectly like a mouse and have it plug into a PS2 controller. There is a product in China – we’re not affiliated with it – called the FragJoy. It’s an adaptor that works as a mouse and keyboard for a controller but it does not perfectly emulate the same experience you would get from a PC mouse because it’s not tunable that way. The problem is that eventually you have to return to center. Your joystick always returns to center when not in use and how do you get a mouse to do this?

Developing something that emulates the mouse is not technically doable in a “perfect” sense but you can get very close. It has been done with the FragJoy. We’ve designed products like that but we’re still in pre-production.

GamersInfo.net: Can you think of any truly wild ideas that you want to do?

Jon Tam: Some of the ideas that have been thrown out are a seat for a driving experience that has hydraulic exchange instead of just dual shock rumbling? Could it interface with the code so that it has collision detection “oh! You’ve been hit from the right side!” We’re not at the point where we can approach Sony and say, “For Gran Turismo 4 we’re going to implement code for your product
” But there is a dream to have a product that simulates that.

GamersInfo.net: I notice that what you don’t have are steering wheels and flight joysticks. Is that because the market is flooded with them?

Jon Tam: We won’t create a product unless it’s competitive with the best. That is where we always want to enter the market. We won’t enter with “just another steering wheel or joystick”. Will the flight simulator market support another joystick?

Michael: Market conditions in the end, are really the deciding factor. No EBGames is going to give up floor space for a $250 item that they might sell 5 of.

Jon Tam: A good example is gun games. NO gun game sells well except for the Time Crisis series. Sega didn’t even produce a gun for House of the Dead 3, which sold ok. I believe it was approximately 150,000 units. But then what’s your attachment ratio? Let’s assume it’s 25% and that’s rather high. So we say 30,000 units. Is that enough to produce all of the molds and production necessary for that one game?

thb 1109639305 8714 GamersInfo.net   Interview: RedOctane GamersInfo.net: Controllers for kids. No one has really gone that direction. My children’s hands are small as are mine. Not that there are a lot of games for children on the Xbox but even the S-controller is simply too large – my own hands cramp up. Have you looked at simply producing something of scale?

Jon Tam: We’ve evaluated children’s products. But we’ve never really investigated what you are calling “children’s controller” for a major system. My personal opinion is that if I did the market research I would find that there really isn’t a large enough demand or market for it. The Playstation controller really isn’t that big. The Xbox S-Controller is relatively small.

GamersInfo.net: I also think the assumption is that when we say “kids” we mean 8 years or 10 years old. I’m thinking of even younger children, 5, 6, 7…

Jon Tam: My question to that is “what games are children who are 5 or 6 or even 8 playing?”

GamersInfo.net: My own children are playing Crash Bandicoot, Spyro, Harry Potter, Lemony Snicket…but my 8-year old is playing the entire Lord of the Rings seies of games so he has a significant number of key combinations to work with. A perfect example is the Winnie the Pooh game that my youngest had when he was 4. There were no dexterity issues as that game was designed for the young. But the controller was too hard to hold on to and he honestly didn’t have the strength because that is just developing at that age.

Michael: We have a lot of interest in children’s items. We’ve done a lot of research into it. But it’s hard to determine a controller that will work specifically for a child – not simply a smaller adult’s controller, we could take 10 games as a sampling and build one based upon common denominators but it wouldn’t work perfectly for each game, only well.

Jon Tam: The real belief that a lot of us have here is that we need a controller that is appropriate for a game. It has to have a high enough attachment ratio that it makes sense to go through the entire process of design and production to earn a high enough margin. But they’re very specific to the game.

GamersInfo.net: Have you given any thought to the PC market? You have a lot more flexibility in terms of what you can produce.

Michael: Yes. Especially when it comes to that FPS controller we spoke about earlier. I don’t think that we specifically concentrate on one market – PC vs. Console. We concentrate on the idea. We’ve found that casual players of games, particularly those over the age of 40 who grew up with the Atari controller are looking for something different but they’re not necessarily a large enough segment of the gaming population. But, something like the trackball you mentioned earlier might be a good idea – I’d like to look into that further.

It’s just very hard to convert people because the keyboard and mouse have become such a standard almost through people being forced to use it that they have a hard time considering using anything else. Also, there’s no added cost if you use a mouse and keyboard.

thb 1109639305 878 GamersInfo.net   Interview: RedOctane GamersInfo.net: Do you feel if you were to get your name as synonymous with game rentals as GameFly that it would help your retail sales? Too many times we’ve mentioned we’re going to speak to your R&D department and people are unaware of your rentals…

Michael: It can be rather difficult to relate those together and I really can’t comment on that as don’t work in that area as much.

Kai Huang: I believe the more we can do to bring the RedOctane brand in front of consumers, the more it will help all aspects of our business, whether it’s game rentals or video game accessories. We take a unique marketing approach for each area of our business, so you won’t necessarily see us advertising that we rent games online and sell video game accessories in the same ad. But customers that rent games from us will eventually check out our accessories and vice versa. There is definitely synergy there.

GamersInfo.net – Interviews – Interview: RedOctane

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I Dream of Iowa

Saturday, January 12th, 2008

CaptureWhen I was in the US (just got back Monday), I got to thinking about retirement. I am the super old age of (just turned) 27, but I’m chasing the startup riches dream, and I’ve never really thought of wanting/expecting/hoping I’d get millions of dollars, but I always thought if I could hit a 1M USD windfall, I could buy a house in CA (Average housing in San Jose is $800,000+) and well, work at Walmart the rest of my life and still be financially okay, have time to build a family, and work simple 9-5 hours.

Even if you make $25K a year, if you own a house, you can own a $50,000 car pretty easily.

But lately, I’ve been thinking about how only CA is so ridiculous when it comes to housing expenses. What if I lived in a much cheaper area, such as Iowa? A great house might only cost $250,000 there, and maybe that would be enough so I would never have to work again. Or maybe either I or my partner would work part time, and the rest of the time could just be in semi-retirement enjoying life (couldn’t go crazy with the shopping or traveling though).

It used to be, no way to living in some far off, non-metropolitan area, but now, when I think about, why not live in a place like Des Moines.

My fantasy dream says I can have my 1 Million USD in 2010. (at the end of that year, I turn 30)

So here’s what I think I could do with that million in terms of retirement in Iowa.

Here are some of the potential issues:

  • Shopping: I still hear stories of people who drive an hr just to get to Best Buy (in San Jose, takes me 10 minutes) or a Walmart (5 mins). For me, though, I love shopping online, and do so a lot, even when I’m in Vietnam (which is of course where I live now- I ship to my US address). Right now, the current state of e-commerce is that you can probably find more things online, and rarely can you not find something cheaper overall online unless there’s a specific super sale at the local brick and mortar store.
  • Racial Diversity: I don’t know much about Iowa, but I think I’d be able to find a community that although may not be super diverse, would be tolerant. Good people come in every color, and I don’t have any particular need to be surrounded by Asian people.
  • Entertainment: People used to have to depend on movie theaters and Blockbusters for fun if you weren’t in a big city. For me, I don’t really care about clubbing or bar hopping- occasional is fun, but nothing regular. Now, there’s Netflix (online movie rentals), Gamefly (online video game rentals), and in 2010, I expect Internet downloads for rental and digital purchases to be incredibly improved. XBox Live and PC online gaming work for anywhere as well. There’s also things like TV and Satellite tv- pay $100/month, you can basically get any channel anywhere, so that means I can still follow my favorite teams.
  • Jobs: I’d work part-time (I don’t mind being a stay-at-home-dad, could work on a lot of cool skills like cooking) at home maybe or do something casual/simple (maybe something like an accounting job for government). Just enough of bills, consistently easier hours- just like at the SJ to Iowa comparison. 50K in San Jose might be like 30K in Iowa. I should just mention that my first job out of college was making 23K. 23K! Lucky I had parents who let me continue working at home.
  • Family: Hard to think of me having any sort of raising family, but my assumption is that a place like Iowa is more quiet, laid back. It could also be more conservative in the negative sense, but when you’re a parent, I hear you tend to become conservative by nature automatically. In terms of visiting family, flights aren’t that expensive, and in semi-retirement, maybe Iowa isn’t that far away for the 2-3 times a year cross-country roadtrip. Also, there’s the idea that with the million, they can move to Iowa with me.
  • Food: not so sure about this one, would not expect to see a lot of good Mexican food around, but I do fine in terms of Mexican (not great, but not too bad all considering) in Hanoi, Vietnam, so maybe I’d make do. Also, frozen food is just fantastic, so as long as I live near a good Costco, would be ok. Also, maybe online food shopping will be quite impressive by that time.
  • Fitness: Part of my $250,000 house comes with a basic indoor hardwood basketball half-court. That’s all I need for basketball fun, can invite friends over for games too.

(Click the image to see your own comparison)

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Why Early Stage Venture Investments Fail

Friday, December 14th, 2007

My friend Dick Costolo, co-founder of FeedBurner, describes a startup as the process of going down lots of dark alleys only to find that they are dead ends. Dick describes the art of a successful deal as figuring out they are dead ends quickly and trying another and another until you find the one paved with gold.I like that analogy a lot. Of the 26 companies that I consider realized or effectively realized in my personal track record, 17 of them made complete transformations or partial transformations of their businesses between the time we invested and the time we sold. That means there a 2/3 chance you’ll have to significantly reinvent your business between the time you take a venture capital investment and when you exit your business.

Here’s an interesting breakdown of the “transformers” versus the “stick to our plan” investments in my personal track record.

Greater than 5x – 11 total investments – 7 transformed, 4 did not
1x to 5x – 10 total investments – 6 transformed, 4 did not
Failures – 5 total investments, 1 transformed, 4 did not
Unrealized Union Square investments – 6 total, 3 transformed, 3 have not

You might think that the home runs had their plan figured out right out of the box and the deals that were less successful were mostly transformers. That’s not the case with the investments I’ve been personally been involved in. It’s about the same ratio for both categories.

But where you really see the value of being nimble is in the failures. All but one failed to transform their business and all but one were unable to do that because of the large unsustainable burn rates they had built up. Even the one business that did transform itself, it went from a low cost business model to a high cost business model and they put themselves in a pickle when the transformation didn’t pan out.

To go back to Dick’s analogy, you can go down lots of blind alleys if the cost of doing so is low. But if you are spending a million dollars on each blind alley, you’ll be out of business in no time.

So it’s pretty clear to me that most venture backed investments don’t fail because the business plan was flawed. In my experience at least 2/3 of all business plans we back are flawed.

Most venture backed investments fail because the venture capital is used to scale the business before the correct business plan is discovered. That scale/burn rate becomes the cancer that kills the business.

Link: Why Early Stage Venture Investments Fail | Union Square Ventures: A New York Venture Capital Fund Focused on Early Stage & Startup Investing

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I just discovered the above VC blog. I could always learn more about investing (in terms of how the business works, not me investing my own money), but the lesson above is actually something I learned firsthand from one of my previous workplaces. Nevertheless, now that I’m at another startup, it’s something to keep in mind- the winner is the one who doesn’t accept failure and keeps finding a way to stay alive (do what it takes, and screw the ego), not the one who had the greatest-plan-ever in a one-shot.

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Thanksgiving to Me!

Tuesday, December 11th, 2007

As you might expect, Hanoi isn’t the greatest place for Americans (since it’s not in America) and often, I completely forget about the big American holidays, since, well, they’re just normal days here.

But I LOVE Thanksgiving. Love love love. Cause it’s my birthday too (Nov. 26), very convenient to kick off the holidays. Last year on my birthday, I met my two future bosses during a short stay in Hanoi while I was working in Malaysia. This year, ah, I didn’t do too much. As in nothing- had just finished the basketball tournament, and was super sore.

For Thanksgiving though, 4 days before my birthday (and Thuy’s, as a matter of fact), had Thanksgiving Friday dinner with some good friends ([[Jimmy]], Hung, Vinh) and my team at work- wanted to introduce my team to the holiday, especially because they don’t eat Turkey (ga tay) here.

  • Did a little Thanksgiving “thankful” speech before eating- never had done that before
  • Tried to do the wishbone tradition but we all couldn’t figure where it was on the turkey.
  • Brought home a $15/person meal for everyone, at at Hung’s house (which is near the KFC on Le Duan)
  • $15/person from the Press Club: outrageously expensive. Good turkey, but low on the sides. Good potatoes, not-so-good stuffing. Stuffing was like a circular patty of what I do not consider to be stuffing. Cranberry was good as well.

A few photos of the attendees:

230003913 Th Thanksgiving to Me!230168572 Th Thanksgiving to Me!230002321 Th Thanksgiving to Me!

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